If burning stacks by intensity...

If burning stacks by intensity...

in Guild Wars 2 Discussion

Posted by: Nova Stiker.8396

Nova Stiker.8396

Q:

  • Does that mean if you cleanse the intense burning, does the regular burning get removed?

Can that also be a factor with bleeding or poison? Have a variation of bleeding like deep wounds or a stronger poison like toxicity, it deals more damage but is technically classified as bleeding or poison?

If that was the case, what would be the best way to identify the intense burning condition stacks? It shouldn’t be more icons… Maybe a vibrant red border around the icon with a number on the top? Signifying the target is burning in addition of the number of intense burning.

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Can boons receive the same treatment? If you have a stronger variant of Might (that is still treated as the might condition) that grants 60 power instead of 30.

Or perhaps it should be a magnifier, if Fury receives the same treatment, a stronger Fury could add 5% on top of the 20% per stack.

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Does it always have to increase damage? What if stronger torment deals no damage but will pass normal torment onto adjacent passing enemies based on how many stronger torment stacks the target has?

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Although I believe the boon and condition system should be scrapped all together due to it’s hindering ability, but the skill preview it appeared they are brainstorming the idea of how some conditions work.

In other words, ArenaNet, please keep brainstorming the idea of a refined condition and boon system

If burning stacks by intensity...

in Guild Wars 2 Discussion

Posted by: Warlord.9074

Warlord.9074

Conditions are broken. physical damage we have, armor, protection and healing.

Before u say healing is also a counter to conditions, poison a condition is a counter to healing. With conditions players have literally nothing but condi cleanse and most professions have very few to none in some builds. Minus condi duration used to be a thing but the most any player gets in pvp is -25 melandu. while condi users can get 30 to 80% from traits with new runes giving them well over 100%.

Its a joke there is no balance in condi with them being spamable and to be able to build as a bunker at the same time. In wvw it is even worst its cancer aqnd its broken.

The only way to fix condis is to make toughness apply to condi damage and duration. Or to make it so every piece of gear has added defense to condis.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)