If you could add one weapon to each class
Only differences for me would be-
Long Bows to Guardians (holy light bow type thing)
and
Rifles to Engineers (I know what you thinking- No, we do not have Rifles. We have shotguns that use rifle skins. Give us proper rifles plz)
Warrior: Shield as a main hand
Guardian: Hand Gun
Ranger: Rifle
Engineers: Hammer
Thieves: Whip
Necromancers: Whip
Elementalists: Short Bow
Mesmers: Whip
Who would get what weapon?
I would give:
Torches to Warriors
Axes to Guardians
Rifles to Rangers
Hammers to Engineers
Greatswords to Thieves (wielding in the style of Fire Emblem Swordmasters)
Greatswords to Necromancers
Torches to Elementalists (as both a MH and an Off-Hand)
Main-hand Pistols to Mesmers.
2-handed battle axes and hammers to mesmers. We need more people in dresses with big freakin weapons.
Greatswords and hammers to eles.
More weapon skills would be a plus, open it up.
All classes can wield any weapon in game.
All weapons that are singled handed, whether MH or OH are now able to be dual wielded, ie thieves with dual swords, wars w/ dual shields.
New weapon types: Spears on land, yeah…I could for whips or chain swords, 2h axes, land tridents/pitch forks, bo melee staves, cross bows and then mental weapon forms for all classes ie conjured weapons per class like the ele.
Spear on land gets my vote as well, plus two handed axes.
Rifle for ranger as well.
Guardian: Shortbow
— Guardians are by design a melee class. Shortbows are better for a melee skirmisher, and yet have maximum range. To keep with the flavor of the class, a shortbow is more appropriate.
Warrior: None
— Warriors already have a ton of weapon options. Any more would be overkill.
Engineer: Hammer
— I think that the Engineer has a lot of potential with a hammer weapon, given the nature of the profession. The attacks would be more tricks, such as spring-loaded/rocket lunges, or static barriers similar to the shield.
Ranger: Off-hand Sword
— Like Warrior and Mesmer, this would be some sort of riposte paired with a utility skill. One possibility would be causing a poison combo field if the opponent is suffering from poison.
Thief: Off-hand Mace
— This would be for sapping targets and other more passive forms of CC.
Elementalist: Shield
— Similar to the focus in style, but with an emphasis on group support rather than just the elementalist.
Mesmer: Longbow
— There is no other reason for this than I’ve always liked the idea of a mesmer shooting magic missiles that shatter on impact, causing conditions or other effects.
Necromancer: None
— I would fix the Necromancer before considering other options.
Men of Science [MoS] – Tarnished Coast
Guardians – Longbow
Warrior – 2H Axe (but otherwise nothing else because they have so many options as is)
Ranger – Rifle
Engineer – 2h Hammer
Thieves – Offhand Sword (I don’t get why they can’t dual wield these to begin with, yet a Mesmer can)
Mesmer – Mainhand Pistol
Necromancer – Greatsword
Elementalist – Torch (I thought it was weird they couldn’t use one to begin with. You know…since they have fire on hand)
(edited by Nurse.1085)
Warrior: Unarmed
For real. Just use the stats from the 1st weaponset, and leave the 2nd weaponset empty.
Ability #2 would be channeled CC (choke), #3 blind (eye-gouge), #4 daze (kittenslap) and #5 stun (crotch kick).
Auto-attack would look like Haggar in Final Fight.
ill give them gold and let them buy what ever they whant
MH Sword to Elementalists
MH Mace to Engineers
Spears on Land to Guardians
MH Pistol to Mesmers
OH Axe to Necromancers
Spears on Land to Rangers
OH Sword to Thieves
Spears on Land to Warriors
All weapons and armors to all professions, and base endurance costs and regeneration on armor and weapon equipped. Want to dodge often? Go with light armor and small weapons. Want to hit hard and laugh at damage? gear up with heavy armor and large weapons.
Greatsword to any class that does not have it yet
Rifle to any class that already had greatsword.
Warrior gets nothing because he already has rifle and greatsword and already has enough stuff.
I would really love to see rangers have the ability to use a sword as an OH.
Warrior ~ Kahless Coldstone
Elementalist ~ Kira The Star Child | Server ~ FA
Torches and Shortbow or Pistol or Land spear to Warriors, they need 2 more weapons at least.
Axes or Longbow to Guardians, axe looks proper for them and longbow should should fire magical arrows (1200 range preferably)
Rifles or Spear to Rangers, Rifle is must I think they just overlooked it, see ranger can’t use rifle??? Spear is most proper weapon for such profession.
Hammers or Scepter to Engineers, hammer is tool and they are used to and scepter something loaded with alchemy miracles and tricks
Rifle or Mace to Thieves, sniper is proper evolution of tief to assassin and mace is brawler stuff
Greatswords or Sword to Necromancers
Greatswords or Sword to Elementalists
Dual Pistols or Dual Daggers to Mesmers.
Warrior: Flaming sticks make decent weapons
Guardian: Scythe. To show that their dervish ancestry.
Thief: Torch. So they can see what they are doing in the dark.
Ranger: Hammer. Because Bunny thumper
Engineer: Mace. Because one handed hammers are good for nails.
Necromancer: Scythe. Should be obvious.
Elementalist: Harpoon gun. To reduce subtlety.
Mesmer: Warhorn. Let them sing.
Mesmer and MH pistol are like peanut butter and chocolate. They’re meant to be.
-Elementalist: Sword (for legendary sword Bolt)
-Warrior: None (doesn’t need any more)
-Ranger: Rifle
-Necromancer: Torch
-Guardian: None (doesn’t need any more)
-Thief: Rifle
-Engineer: Hammer
-Mesmer: None (doesn’t need any more)
A pure dps staff for elementalist, no healing, no combo fields
Focus on 1400m ST damage with minor AoE and minor CC
Right now, strangely enough for a caster class. theres no viable ranged dps weapon for elementalist. Not for ranged 1v1 in pvp or pve.
If you want to survive with the staff we hve now, you need to go full out tank, you cant go dps.
Warrior: Shield as a main hand
Guardian: Hand Gun
Ranger: Rifle
Engineers: Hammer
Thieves: Whip
Necromancers: Whip
Elementalists: Short Bow
Mesmers: Whip
If they added whips to any class, I’d be playing that class in a heartbeat. I think I’d rather see whip on an elementalist over a thief, but that’s because it would fit my elementalist perfectly and I’d go back and play on her.
Swords for elementalist, both mainhand and offhand. Considering that Elementalist don’t actually swing their daggers at all, there doesn’t really seem to be any difference between the two except cosmetics.
Warriors already have too many weapons giving them more will just confuse them
Guardians can already do every thing with the weapons they have, they dont need more
Engineers get hammers when everyone else gets shotguns and flame throwers
Thieves cant use a greatsword because it gets stuck trying to climb through windows
Necromancers would gust end up killing one of their zerg of pets if you gave them any thing bigger than a dagger to swing
Elementalists already have a big flappy torch with wings they dont need one on a handle
Mesmers are scary enough as it is they dont need more firepower
.
Rangers on the other hand do need a rifle, a big one that makes it abundanly clear that you are on the wrong end of it.
See attached below of ranger with rifle.
Why not add weapons which are not already in the game ?
Two handed Axe / Pole Arms / Crossbows / One handed battle hammers ( Just to name a few )
Greatswords to Thieves (wielding in the style of Fire Emblem Swordmasters).
thank god i’m not the only person who thinks of it this way. was sad when gw2 did not deliver
“sniper rifle” also sounds fun for thief
Warriors already have too many weapons giving them more will just confuse them
rofl. OPTIONS ARE CONFUSING PLEASE DO NOT INCLUDE THEM.
Hammer for engineer.
Why not?
Sybol – Healing Bunker Charr Mesmer (80)
Dresdon Honorclaw – Zerk All-Ranged Charr Warrior | Hawke Fullmoon – Melee Ranger
Just give me a Longbow for my Guardian and I will be as happy as a little kid on Christmas lol!
Thieves – Sword offhand
Guardians can already do every thing with the weapons they have, they dont need more
.
False. Guardians do not have a single condition-damage oriented Main Hand or 2h weapon. Condition damage Guardians have to rely solely on burning and sigils.
I would propose the MH axe as a bleed-stacking weapon in the Guardian’s arsenal.
Warrior: Off-Hand Pistol
Ranger: Nothing
Guardian: Axe
Mesmer: Know nothing about Mesmer
Necromancer: Not familiar with Necromancer
Engineer: Mace or Torch
Elementalist: Greatsword
Thief: Torch
Guardian – Spear + shield or Big axe
Warrior – Dual cestus
Thief – Throwing Stars
Engineers – Rocket boots (taekwondo-like melee fighting style)
Ranger – Whip
Necromancer – Voodoo dolls OH
Elementalist – Dual Sword
Mesmer – Dual Rapier
(edited by morokris.8462)
Greatswords for everybody.
Seriously. If they’re going to continue to focus so much more on the aesthetics of greatswords than all other weapons, every class should be able to experience them.
Endless Petrification Tonic
I wouldn’t add any of these for any of them. I would expect and I’m sure Anet intends to add new weapons in an Xpac. I personally would love to see some Asian style weapons like a katana or something added to the available weapons.
Warrior – pistol (main and offhand), since they do not currently have a 1-handed ranged option
Engineer – I don’t know what would fit, but they need a melee option. Maybe axe or mace, not sure what is most fitting
Offhand scepter – no one gets to use them offhand
Guardian: 2 Handed Shields.
Warrior: 2 Handed Axes.
Engineer: Robotic Arm.
Ranger: Crossbows.
Thief: Claws.
Elementalist: Off-hand Familiars (Creatures like the ones in dungeon defenders that cast spells).
Mesmers: Whips.
Necromancers: Sickles.
Come to think of it, I’d love to see floating orbs (such as those seen on PW magic classes) as a main-hand for Elementalists, Mesmers, Necromancers, and Guardians.
Guardian: Longbow (need longrange wep)
Ranger: offhand Sword (potential synergy w/ mh sword & axe)
Necro: Greatsword (minion control, utility)
Ele: Hammer (power spikes)
Mesmer: Horn (call clones)
Thief: Mace (slower, harder hitter or defensive)
Eng: Hammer (just feels right, melee option)
Warrior: None (has enough as is)
[TTBH] [HATE], Yak’s Bend(NA)
Ranger: rifle
Guardian: longbow, offhand mace
Necro: duel pistol, torch(ghastly flame attacks)
Engi: two handed hammer, main hand mace, shotgun(takes rifle skills, rifle gets new skills)
Warrior: torch, shortbow
Mesmer: main hand pistol
Theif: off hand sword, shotgun
Ele: main hand sword, main hand focus
I wouldn’t give engineers another weapon since we have plenty via our kits… but I’d like the kits to have some +stats, if not identical to the main hand weapon.
Ranger: Focus (better nature magic)
Guardian: Longbow
Necro: Pistol
Engineer: Mace/club (So they can use the wrench skin)
Warrior: Shortbow
Mesmer: Rifle
Theif: Rifle
Elementalist: Greatsword or Sword/Shield.
A one-handed hammer for Engineers. I guess that might be a mace, but they need to add hammer-looking skins then.
Greatswords for Necromancer. Maybe even all classes. If I can use Saladbolg during Sylvari story, and Trahearne (a Necromancer) can use it later, why isn’t it for all? Not to mention ANet seems to love greatswords, let everyone experience it.
http://youtube.com/user/Royblazer
Ranger: Rifle, really something sniper like.
Engineer: Torch main hand or Mace offhand, they need another option even with all their kits.
Guardian: Not sure, something ranged maybe Longbow, could add some spiffy defensive abilities.
Necro: Pistol seems like it would be able to make for some interesting combos, I’ve always been a fan of possessed pistols.
Warrior: Nothing, I think they have enough
Mesmer: Nothing, I like their options as is
Thief: Off-hand sword, because a blade dance off hand like set would be interesting.
Elementalist: Shield, because it seems to make sense.
Yeah that about does it.
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red
Great Axe to Warriors & Guardians. Who ever heard of plate wearers without access to a honkin big axe?
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
Whip – Mesmer, Thief, Necro.
Dragonbrand
Warriors: Torch (so we too can see in dark places)
Engineer: C4 or Machine Gun.
Mesmer→MH pistol. I honestly don’t know why they don’t have it already. They already have OH pistol that shoots pink magic bullets, and no other weapon, other than maybe rapier, represents better “dueling”.
Engi→Vehicles. A tank, a barrel jet-pack, , A submarine… Just think about the possibilities.
Ele→MH torch. Green flame for earth, white flame for air and glowing ice for water.
Necro→Dual axe. Because looks awesome.
Thief→Rifle. Even more sniper like than the warrior’s. 1500 range with high damage and very long recharge time sounds good.
Ranger→OH dagger? Can’t see them using anything else.
Guardian→MH torch. Not enough burns.
Warrior→ kitten off.
Greatswords for Necromancer. Maybe even all classes. If I can use Saladbolg during Sylvari story, and Trahearne (a Necromancer) can use it later, why isn’t it for all? Not to mention ANet seems to love greatswords, let everyone experience it.
Yeah, every profession has animations for the Greatsword already, so I see no plausible reason to not give the most aesthetically-impressive weapon (in regards to legendaries and skin choices) to every profession.
Warriors: Tough one, they already have a huge selection. Possibly offhand torch, or pistols?
Guardian: Always wanted offhand mace, but warhorn or longbow would work too.
Ranger: Mainhand dagger or offhand sword, I’d think.
Thief: Rifles would be cool, but offhand sword would also be a good option.
Engineer: Been saying from the start that they could use hammers.
Elementalist: Would offhand scepter be too weird? If so, possibly also hammers?
Necromancer: Offhand axe would be welcomed.
Mesmer: Mainhand pistol. Everyone knows it. Everyone wants it.
(edited by Loic.4367)
Engineers – 2H hammers
Rangers – Main hand Dagger
Thief – Offhand Mace (preferably with a sap option that doesn’t break stealth, like the stolen Troll ability and knockout and turns around the enemy)
Warrior: Main-hand Shield – Because dual shields is too cool to be so rare.
Guardian: Longbow – Simple enough, just a better range-focused option at the cost of offhand option. Shoots bolts of light instead of arrows.
Engineer: Hammer – Something appropriately weird, like a ranged autoattack or a highly mobile skill set. Strap some rockets or explosives to it for the engineer flavor.
Ranger: Staff – Quarterstaff-style melee weapon with with lots of blocking, parrying, spinning, and maybe a vaulting move. Throw in some nature magic boons or area denial skills too, like a wall of grasping roots.
Thief: Maces – A control-focused option with saps and dazes and whatnot.
Necromancer: Greatsword – I’d rather have a big kitten greataxe but a sword will do in a pinch. This would be a melee weapon with a wide cleave, lots of lifestealing, and area defensive skills (blinds, boons, healing, etc) to create a sort of “blackguard” playstyle that’s good at keeping people alive in the fray. Specifically intended to be good at keeping lots of minions alive for that “unstoppable horde of undead” feel.
Mesmer: Main-hand pistol or offhand horn – I’m not really sure what they need, but a ranged, non-clone-factory weapon seems right. Horn too just to see what they’d do with one (CALL BUTTERFLIES).
Elementalist: Shortbow – A 1200-range, single-target-dps weapon. Less (or no) combo fields compared to the staff, and less defensive power compared to scepter/focus, but more raw power and range. Shoots bolts of energy instead of arrows.