You really arent paying attention to what you got when you started and when you farmed for a while.
Ive been very busy with SW this last week, i remember when i did not farm SW extensively i got aprox 10 t6 mats every vinewrath and from mobs.
That droprate diminshes extremely poorly to 3 t6, sometimes even not granting me 1 at all.
Chestfarming, when i did it once a week, i got atleast 2/3 charged cores per 50/75 chest. sometimes a charged lodestone.
As it stands now, after chestfarming almost once a day, or doing SW in general. I get 1 charged core every 200 chests, if im lucky, and no charged lodestones at all in 2 weeks time.
Ive noticed this at every part of the game, from reward tracks in pvp, to worldboss kills, to doing daily teq, everywhere.
Im not saying its impossible to get sick loot from farming daily, im saying the returns are diminished to the loot you ‘used’ to get.
https://wiki.guildwars2.com/wiki/Diminishing_returns
The thing is, it kicks in WAY to fast. and it seems the entire notion of going to another area to reset it these days gets longer and longer. This way ‘old accounts’ will be affected by diminishing returns way faster, since they already ‘saturated’ there accounts with most decent ‘profitable areas’ , actually effectively granting a mass diminishing returns in the entire game at some point at spots where you can get gold, if you play atleast 8 hours a day. It sometimes even feels that the diminishing returns takes over a week to reset, (note PvP reward tracks).
New areas on the other hand, ussually grant you super loot when they just got released, making you play there, and be like ‘Oh wow, this areas is proffitable’ yet it just has a new diminishing return you havnt touched yet.
This is bad for the game, if people know about it. Hence why Anet is not openly responding or talking about it, making the numbers open.
Because this is ‘bad’ for business, or wrather, its bad for investors investing in gw2 demanding a certain quarterly report. ‘buy gems’
But more importantly this is bad for the veteran community alltogether, aka the longevity of gw2.
This is also reflected in the state of PvP, or WvW atm. They where used as ‘commercials’ to lure people in. But any PvP game thats online with multiple classes should get more love then once every quarterly/half a year, of balance patching.
The only focus anet has right now is the expansion. They dont release any more reall content updates biweekly or even monthly. Because suddenly they feel more inclined to let the playerbase bleed out starving for more content. Because they know they will return regardless when the expansion comes out.
This is bad business. Especially if you see how the gemstore still gets love. It really shows where anet is focussing its assets the most. ‘more revenue’
People might say ‘Yeah thats how a business works’.
I say, ‘Yeah thats how a company works wich cares more for money, than the players. killing longevity and trust from veterans’ Its a cashin quick and after run when you get the money.
I, as a veteran gw1 player am concerned about the actuall longevity of gw2 if these practises are going to be maintained. Because the more i hear about it, the less i want to keep playing. Or even bother with buying an expansion. (wich i definatly will the first time around, but if this continues. there will not be a third dragon for me to kill at the very least)
Artificially lenghtening playtime in a game is bad.
EDIT: For all reading this now. It seems DR has a difference in what mob and loot you gain. Some stuff is fully rng, whilst others can be hit by DR but asfar as i can tell it is really rare to hit a DR since allot of stuff is fully RNG (bandit chests for example)
I guess RNG and DR will always be tricky since its so complex to understand and it seems the few who have hit DR hit it only on specific things (like monster kills).
So in general what i have concluded from this is that in the end it is all luck of the draw. Thank you for reading regardless and let this thread inform you if you have any questions about it.
(edited by ErazorZ.5209)