(edited by Tasty Pudding.3764)
If you want the whole game to be end game...
How does someone who has just purchased the game and has a level 34 character complete daily objectives in Iron Marches? That person has to miss out on the daily rewards.
Why should that player miss out on daily rewards?
What Cobalt said, won’t work.
Mud Bone – Sylvari Ranger
A level 34 character also can’t do any dungeons except AC, but apparently that works. Not being able to do some content for a while is a consequence of deciding to have 80 levels.
As far as I’m concerned, it’s not much of an issue to have the trickle of new players miss a few dailies so that the maps aren’t dead for the rest of the 99%+ of players. A new player with only a level 34 character probably doesn’t even know what a daily is; they are still messing around with all the shiny “new” stuff. The new players also benefit from the maps being populated instead of empty.
Ummm, since when is dailies end game?
Ummm, since when is dailies end game?
Also, what Nage said.
Mud Bone – Sylvari Ranger
The daily tracker is right there in the top right of the screen, directly under the personal story tracker. There is absolutely no way someone can miss it. On the road to level 34 the new player has almost certainly completed a daily or two already.
Why is someone who has just purchased the game less important than you?
Here is how you make all the zones endgame and fill them up do what you did in GW1 and make HARDMODE versions of them all level 80 content and or make all the events in said map harder to obtain heart’s and ect.
And before you whine that non 80’s will have no one to level with I disagree people do play other class’s to try out and I for one would level more guys to get them all to hardmode personally. And or if that does not work add a buff to your account where the more 80’s you have the better your rewards are in hardmode.
Problem solved.
(edited by Ominous.7583)
And since when does Anet want ot be the whole game to be end game?
I think only you do because your characters are all lvl 80.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The game already has a mechanic to focus players into a given area. It’s called the Living World. I see little difference between that and the OP’s suggestion, except we’d see two hordes every day, the daily one and the LS one. In the meantime, the idea excludes new players every time a higher level zone is the focus. This is the very demographic that complains most about empty zones.
2/10
If you want the whole game to be endgame, play a game without progression. Not that hard, isn’t it?
Currently playing Heart of Thorns.
(edited by kokiman.2364)
I think its a good idea.
Space Marine Z [GLTY]
What is the recent obsession with dailies around here lately? Such a fuzz about such a miniscule part of the game that is done in 20 minutes top (for 5/5). And they are “endgame”? Seriously?
I support the idea of having zone-specific rewards and/or objectives, open world PvE really needs some love, but there’s no reason to try to incorporate this in the daily achievements. They’re fine as is.
ANet could do this, if they made the dailies pr account.
Meaning that said daily would be different for each account, picked from the range of zones that their highest (or lowest?) level character could handle.
Tasty Pudding, I completely agree with you as I was thinking the same thing when they introduced these daylies.
Contrary to all those unimaginative nay sayers, I say there are many ways to get this to work taking non-80s into account and accessibility in general.
For example you could alternatively include some kind of “mini-daylies” into the personal story and when you hit a certain level, you get another one of those mails telling you that now you are ready for bigger tasks in the big world or something like that.
Or how about a subcategory of daylies with those specific tasks and some extra reward apart from say 2 instead of 1 AP.
Took me 10 seconds to come up with this and I am sure, if Anet wanted too, they could.
The benefit to revive those forgotten zones, dungeon paths, DEs and champs would be worth the effort.
It worked in GW1, why can’t it in GW2?
A level 34 character also can’t do any dungeons except AC, but apparently that works. Not being able to do some content for a while is a consequence of deciding to have 80 levels.
(…)
just a side note:
The funny thing is no party will acccept that lvl for AC, even i get raged (flammed) on becouse im not running zerker and dont know how to exploit.
Tasty Pudding, I completely agree with you as I was thinking the same thing when they introduced these daylies.
Contrary to all those unimaginative nay sayers, I say there are many ways to get this to work taking non-80s into account and accessibility in general.
For example you could alternatively include some kind of “mini-daylies” into the personal story and when you hit a certain level, you get another one of those mails telling you that now you are ready for bigger tasks in the big world or something like that.
Or how about a subcategory of daylies with those specific tasks and some extra reward apart from say 2 instead of 1 AP.
Took me 10 seconds to come up with this and I am sure, if Anet wanted too, they could.
The benefit to revive those forgotten zones, dungeon paths, DEs and champs would be worth the effort.
It worked in GW1, why can’t it in GW2?
I like that I’m unimaginative because I don’t agree with you and the OP. It’s entirely possible, however, that there are reasons why people don’t agree.
The idea behind dailies, according to Anet, is to give people some extra help to catch up if they can’t play often. It’s not to inconvenience people.
More to the point, it’s to get people to log in every day. If they make them annoying enough, if they make them take a longer time, less people will log in to do them. This defeats the purpose of the daily.
In fact, the very reason the dailies exist would be threatened by making people jump through more hoops to do them.
There are other mechanisms that are used to get people to where Anet wants them, specifically the living story and various meta events.
It’s not a necessary change, and in my opinion, it’s not a good one.
The daily is meant to be accessible by everyone, regardless of level. If you notice, they give us way more ways to get it than the 5 we need. A level 2 can hop into WvW and slay some ambient creatures and gather some copper and viola, daily done. Nobody should miss out on dailies simply because they’re new.
Not to mention, dailies are certainly NOT endgame. They’re a carrot for super casuals and a way to attain AP and laurels. Don’t gate it.
Also, if anything you’d want to increase the populations in the low level areas, not Iron Marches.
[TTBH] [HATE], Yak’s Bend(NA)
One idea to get people out into other zones would be something like the Black Moa Chick quest. Maybe several different items (with associated quests) to quest for, so everyone isn’t in the same 5 zones. Maybe some that concentrate on lower-level zones, some higher-level zones, some game-wide. Just a thought. =)
It doesn’t have to be the dailies. It just seemed to me that it has been a very long time since they have become tired and repetitive, so I was suggesting to repurpose them instead of coming up with something completely new. However, there’s no reason that it couldn’t be something new instead:
Each day a different map area is the featured map. On that map, events will give increased rewards and you get a +300% MF boost and a gathering boost. Also each day a different dungeon path and a different jumping puzzle are featured and provide a bonus reward the first time they are completed.
With regard to the comment about adding hard mode, down-scaling is supposed to be the answer to out-leveling content. That is where the concept that the whole game is end game comes from (as said by ANet, not me.) Down-scaling could use some improvement, too.
There is all this largely abandoned content sitting out there. It was never intended to be used only for leveling and then discarded. A small nudge to get people to give it a second look while encouraging the population to play together (yes, just like LS) seems worth the effort. Maybe people just don’t like the content (bad news for the game!), but maybe a little nudge will help a lot:
http://www.nytimes.com/2010/02/27/your-money/27shortcuts.html?_r=0
Anet originally said this not long after launch, that gw2’s endgame was the entire game because of scaling. Sadly this ended up being very wrong. I think scaling is great though. Its just not an excuse for endgame.
Terrible idea. Dailies are annoying enough already
What is the recent obsession with dailies around here lately? Such a fuzz about such a miniscule part of the game that is done in 20 minutes top (for 5/5). And they are “endgame”? Seriously?
It’s not really a recent obsession. It’s been with the game since dailies started. I share the same opinion as you. But a large percentage of “completionists” out there can’t handle the pace and blame Anet for their problem. Many completionists think that they are the only people that play and that the game should be tailored entirely to their needs.
How does someone who has just purchased the game and has a level 34 character complete daily objectives in Iron Marches? That person has to miss out on the daily rewards.
Why should that player miss out on daily rewards?
Well it could be resolved unlocking this system only after a player reach lv. 80. °-°
I’m not totally ok with ZQ suggestion, but I feel that something should be done to bring back people in the open PvE.
Maybe you could still do your normal daily, but completing a suggested event/path could net you slightly more.
- Mike Obrien