If you were the lead manager of the development team and projects and had the same amount of resources that it cost to make the current game as is,
What would you do from here?*
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my own answer
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With the limited resources, and team members:
*1) Battlefields -I would add 3 of the unfinished zones, but with a new Level free play style design. So these 3 new zones are fully available for all levels. these Three zones are new feature called “Battlefields”. In the Battlefields, all the Monsters are champion difficulty. And all the events effect each of the battlefield zones. This is the hardest persistent world gameplay in the game. Requires groups or zergs as we call it, to defend the world, and attack the sources of the Evil causing the destruction in the battlefields. Also note that failed battlefield missions greatly damage and effect the non Battlefield zones. Both Defense and Offense is greatly rewarded for the risk and efforts. New PvE Battlefield zone sieges are made that can be used to battle against the Evil in the battlefield and control key locations for advancement.
This adds a sort of Raid like experience to the PvE game. Sort of a PvE version of RvR.
*2) New Structure PvP Modes – Adding 3 new Structure PvP modes. 1 for each population design (Low scale/Mid scale/Larger scale ).
*Low Scale PvP- Guild vs Guild 10 vs 10
*Mid Scale PvP – Offense/Defense Siege and Control – 25 vs 25
*Larger Scale PvP – RvR Instanced Mode 50 vs 50 mini WvW design, but can be queued into cross server between two lore waring factions. With Sieges, and PvE battles. Sort of like Old AV from WoW but with Sieges and destruction and missions. No weak NPC hear.
*3) Server Mergers of lower populations.
Self explanatory.
*4)Naval Combat- New Sea zone added to the game world, that has exploration on the surface of the ocean, and under the water. Players must buy a ship before they can enter the zone on their own. Or must join a crew of another player who owns as ship. New Large Sea monsters to battle at sea on ships using Ship spears and cannons. Or by jumping onto the monster. treasures to discover and treasure maps to locate like in Legend of Zelda Wind Waker.
*5)New WvW Features and Additional Layers of gameplay in WvW-
Naval combat added to WvW. the area of sea is added to connect the three border lands together. the Naval ships can attack the land. A new River is added to the land mass. the Eternal Map has new larger water ways and lakes added for ship battles. Ship vs Ship, and Land vs Ship. Commanders can send out Air Strikes as a new feature as well, to bomb players and ships.
*6) New Weapons types – Polearms, Cleavers, Fist Weapons, Crossbow, Tomes , Scythe, Flail.
*Polearms would be a new 2hander Weapon.
*Cleaver- would be a new 2hander axe weapon.
*Fist Weapons- would be a new main/off hand weapon.
*Crossbow-would be a new main hand weapon.
*Tomes – would be a new 2hander weapon.
*Scythe – would be a new 2hander weapon.
*Flail – would be a new off hand weapon.
*7) New Weapon Skill system- a change is made to the Weapon Skill system. They can now be rearranged in any order on the weapon bar. Also Each weapon has 2 laid out Skill Preset. 1 is the current skills, and the 2nd is a skill set to fulfill the opposite role of the first skill sets. Example: Guardian’s Staff currently is more Support themed for its normal set. In its second set, the Guardian staff skills are more offensive themed. When making build, the Weapon set can be chosen out of combat.
*8) New Soldier Class – Dread Knight- Dark Magic themed Soldier class.