At first, Guild Wars 2 is an amazing game! In my opinion, it made the first step to the next generation mmorpg. All other games have to mess with it, because of its PvE, PvP and WvW. All parts are clever designed and you can play hours, weeks, years(?) without beeing bored.
But if you look closely to the system itself you will notice their is much more unused potential. So here is my question: how could MMORPG 2.0 (Guild Wars 3 :>) look like?
What do you wish for it?
Here are my ideas:
Okay, I’m a bit the romantic type, so please don’t judge me (much) for my silly ideas
Step 1: Individuality
I think all characters are way too similar in their development. This is no problem because of the classes (classes are fine already), but of the possible jobs and additional PvE skills. We already have special race skills, but this is not enough. MMORPG 2.0 should have 20 or more different jobs like tracker, fisher, cook, smith, spy, gunsmith, breeder, florist, armor/weapon designer and many many more. And you should be able to specialize each job. To top this, each account should only be able to learn one job. Furthermore, you can only farm the items you need for your job and if you level your job, you level yourself.
Okay at this point you probably think: this sucks. But here comes the good part Each job has no levellimit. So for example, if you are the best cook in the world, you are so strong than the strongest warrior (because of the statboost). Now you could say, but what if you just sell the food to the warrior? No problem, if you are the best cook, you can sell the food for much money and buy the armor you need to get the same level again.
Step 2: Better movement
Dark Souls 2 showed it to us. Movement is fun
That’s all. I want it
Step 3: Better leveldesign
The dungeonsystem in Guild Wars 2 is not bad but it could be much better. Here is my imagination:
One 2.0 map = four old maps
40 % normal enemys with easy leveldesign (most events here)
30% difficult enemys with difficult leveldesign (you should be in a party)
30% hardcore, unique leveldesign (party have to work hard )
All areas have a chance for unique events with unique rewards (especially crafting materials). Some jobs can sense better than others when and where the events will start. The easy area has the most of normal world bosses.
Step 4: Senses
Some jobs can sense weaknesses, can hear conversations between people (even when they whisper) and feel incomming bosses and events. And the most interesting part, some can see where your last enemy hit you. So if you hit wounds you get more critical damage than if you hit random places. If your thief chose a sense job, he can achieve perfect damage. (Of course, like I said in step 1, if you play like this, you have to work harder, because he can only do damage, nothing else) Your senses and your range get better if you skill them.
Step 5: Character conditions
If you die or enemys infect you, you can get illnesses or weaknesses. Moreover, food and sleep are necessary. You get some sleep, if you log out. You sleep better if you have a good place to rest. You can sleep in taverns, camps and if you help some npcs. Most of all character conditions won’t effect you much, but if you want the best results for damage and especially for your job, you have to handle with them.
Step 6: Cruality = Reward? Or maybe your own end?
You can kill other players in the hardcore zones. You have to decide it in the menu that you want to be able to attack them. If you are able to kill one, you will get all his equip he wears. You are signed as a murder for some weeks. Moreover you loose 50% of your characterstats and your own equip is destroyed forever. Don’t forget, there is no levellimit, so if you work hard, you can get back your old strength.