Just recently I allowed my younger sibling to play on my game account.
Overall she had a lot of fun, but on several occasions the immersion was completely and utterly destroyed by flaws in the game’s design.
The game’s camera spazing out
I have played this game since launch, and the camera still kittenes me off from time to time, but I never really realized just how much I had learned to cope with the annoying camera angles until I watched my sister play the game.
Often times, after getting knocked into a wall by a boar or other enemy, or even doing the Urmaug’s secret jumping puzzle in lion’s arch… the game’s camera just went bonkers and my sister was unable to see anything, without attempting to rotate the camera around for a minute or so to figure out what was going on.
It comes as no surprise that something that annoys me as a veteran player completely aggravates a new player, and I feel that something needs to be done about the whole “camera going into your own kitten” thing.
Times like these definitely broke immersion and forced my sister to deal with shoddy camera mechanics to resume enjoying herself.
The lack of crafting material variety
This comes as more of a suggestion than anything, but something my sister gravitated toward right from the start was cooking. A large part of her motivation in the game world was to go out and explore to see what sorts of cooking ingredients she could acquire. She started gathering at nodes, and came to the realization that moa birds drop poultry meat and/or eggs, and 90% of all the other foes in the game drop red meat.
Deer, drakes, boars, dolyaks, bears, etc. all drop the same type of meat.
She was really expecting at very least some different variety (pork from boars, etc.)
She also noticed that none of the fish in the game anywhere drop any sort of cooking related items;Tuna and salmon items don’t even exist, and someone making the logical assumption that you can get tuna from a tuna, salmon from a salmon, etc would be completely wrong.
She also was extremely disappointed that she was unable to use the crab meat she had collected from killing crabs and that it was in fact a junk item rather than a cooking ingredient.
Again…. these issues are not game-breaking, but definitely immersion breaking. I agree there is no reason why we don’t have any fish (or seafood) cooking items.
(I know we have clams)
Zone/map borders with strong currents
She explored most of Sparkfly Fen before heading north into Bloodtide coast, but was completely put off by her inability to swim from one zone to the other because of the “strong current” map barrier. I agree with her on this one. Being trapped in an endless loop simply because the game developers decided that an invisible wall should go in place of a zone transition is poor game design.
Sure the currents have their place in some maps, but the barrier between sparkfly fen and bloodtide coast should be replaced with a zone transition.
Not only was it annoying to not be able to travel that way for no reason, but it was also difficult for her to properly turn around and navigate back into the zone without being teleported around fifty times.
It definitely caused her quite a bit of frustration, and I had no explanation to give her why she couldn’t simply swim across the border into the other zone.
She accepted it as part of the game, but her immersion was definitely broken for a while after that.