Immersive Skill Names

Immersive Skill Names

in Guild Wars 2 Discussion

Posted by: Taigen Raine.8752

Taigen Raine.8752

So, with all these new skill changes, it just doesn’t seem right to have these awesome names paired up with extremely underwhelming visuals. We need to have more immersive names for our ‘enhanced visuals’.

Here is what I propose so far:

Current Skill: Fireball “Cast a fireball that explodes on impact and hits multiple foes.”
New Skill: Tiny Ember “It’s kind of like sitting too close to a campfire and someone throws in a new log… annoy your foes with mild discomfort”

Current Skill: Orbital Strike “Call down energy from the sky to blast an area.”
New Skill: Static Spark “Rub your feet on the carpet and touch someone, it’s pretty much the same as that.”

Current Skill: Overload Fire “Unleash all flames you’ve accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.”
New Skill: Warm Air “Gather up some more fire energy to make some wisps of warm air to spin around you. Finishing the cast leaves behind a semi-visible whirlwind with a tiny thread of flame in the middle. You feel like you once could do more, but this is the best you can manage now.”

Current Skill: Overload Air “Use your air magic to summon a nimbus that repeatedly strikes nearby allies, then create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.”
New Skill: Sparks! “Cause little crackly sparks to fly off your body, and then make a few more tiny sparks on the ground.”

Current Skill: “Flash Freeze!” “Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.”
New Skill: “Cold Air!” “Send a tiny ripple of cold magic out. It’s chilly. Puts Frost Egg on allies, but you probably won’t be able to see it.”

Current Skill: “Feel the Burn!” “Heat waves blast out from the player, causing damage and granting fire aura to allies.”
New Skill: “Warm the Ground!” “A little ripple of heat will toast your enemy’s toes, and grants Fire Egg to your allies, if you notice it.”

Current Skill: Well of Action “Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting quickness to allies.”
New Skill: Clock Well 1 “Does damage and slows enemies standing on the clock, and quickness to allies. Just like all the other chronomancer wells, it’s a clock, on the ground.”

Current Skill: Well of Calamity “Creates a well that rends time, damaging, weakening and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.”
New Skill: Clock Well 2 “Does damage, weakening, and crippling to enemies standing on the clock. Then more damage. Just like all the other chronomancer wells, it’s a clock, on the ground.”

Current Skill: Well of Precognition “Creates a well that gives allies the ability to see the future and allows them to evade all incoming attacks. When the well ends, allies within the well regain endurance.”
New Skill: Clock Well 3 “Allies standing on the clock evade attacks and then gain endurance. Just like all the other chronomancer wells, it’s a clock, on the ground.”

…. ok you get the idea for the rest of the wells….

Current Skill: Fragments of Faith “Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don’t already have aegis.”
New Skill: Invisible Aegis Shards “Lay a trap that flashes a little when an enemy triggers it, doing some damage and scattering almost invisible shards that, if you can find them, grant aegis.”

Current Skill: Test of Faith “Lay a trap that creates a ring of weapons which punish enemies that attempt to cross their threshold.”
New Skill: Dagger Fence “When the trap is sprung, spectral daggers form a barrier that hopefully enemies won’t just step over.”

Current Skill: Light’s Judgement “Lay down a trap that creates an area of pure light which reveals enemies and pierces their armor.”
New Skill: Light Lines “When the trap is sprung, a few thin lines of light annoy enemies, showing you where they are and somehow giving them vulnerability.”

While these new immersive skill names won’t make you feel as awesome and powerful as you used to be before November/December, at least they will manage your expectations.

Immersive Skill Names

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

I see where you are going with this, but the damage from the skills remains unchanged. So you shouldn’t change the effect.

Ex: Fireball->
Tiny Ember “It’s kind of like sitting too close to a campfire and someone throws in a new log that explodes on impact and hits multiple foes”

Not quite right, but you get the idea.