Imminent economy crash? Good thing? P2skin?
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
ANet may give it to you.
It affects a large portion of players.
might hurt
ANet may give it to you.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your’re wrong. As I said, it affect anyone with items on the tp in different scales.
(edited by IPhyton.2348)
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
ANet may give it to you.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
Well, if it crashes, maybe they’ll get a full time economist to work for them to study the economy and model the changes before they make them.
ANet may give it to you.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
Well, if it crashes, maybe they’ll get a full time economist to work for them to study the economy and model the changes before they make them.
They already have a full time economist studying everything.
https://forum-en.gw2archive.eu/members/John-Smith-4610/showposts
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
Well, if it crashes, maybe they’ll get a full time economist to work for them to study the economy and model the changes before they make them.
They already have a full time economist studying everything.
https://forum-en.gw2archive.eu/members/John-Smith-4610/showposts
Some sarcasm was involved in that post. ^^
(Forum needs a sarcasm font)
ANet may give it to you.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
Well, if it crashes, maybe they’ll get a full time economist to work for them to study the economy and model the changes before they make them.
They already have a full time economist studying everything.
https://forum-en.gw2archive.eu/members/John-Smith-4610/showposts
Some sarcasm was involved in that post. ^^
(Forum needs a sarcasm font)
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
If you take a closer at our economy, the only thing that effected the pricing of items in TP are items associated with upgrading guild halls. So the removal of liquid gold from dungeons did not effect the prices of high priced skins.
What you are viewing as a problem of removing gold from dungeons is merely people allocating their funds from shiny personal purchasing to contribution in purchasing items for the guild hall nothing more nothing less.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
Well, if it crashes, maybe they’ll get a full time economist to work for them to study the economy and model the changes before they make them.
They already have a full time economist studying everything.
https://forum-en.gw2archive.eu/members/John-Smith-4610/showposts
Some sarcasm was involved in that post. ^^
(Forum needs a sarcasm font)
That would be great. But not available for this forum.
I guess the only way for this forum to do it is to add /s at the end of the post.
ANet may give it to you.
If you take a closer at our economy, the only thing that effected the pricing of items in TP are items associated with upgrading guild halls. So the removal of liquid gold from dungeons did not effect the prices of high priced skins.
What you are viewing as a problem of removing gold from dungeons is merely people allocating their funds from shiny personal purchasing to contribution in purchasing items for the guild hall nothing more nothing less.
You have a valid point on guild hall items price, but regarding high ticket items and even medium ones is that the amount of gold a person can make on a game session is a fraction of it was thefore it does impact said items. Actually impact all items which is good in many ways but bad for veterans who will loose a big chunck of their personal gains stuck in the tp.
You making poor investments does not mean the economy is crashing.
I made a good amount of gold from these changes, my net worth is increasing, so therefore the economy is doing awesome and not crashing.
You making poor investments does not mean the economy is crashing.
I made a good amount of gold from these changes, my net worth is increasing, so therefore the economy is doing awesome and not crashing.
I made lots from the changes also that’s not the point. If you had any gold invested in the economy you lost some period.
You making poor investments does not mean the economy is crashing.
I made a good amount of gold from these changes, my net worth is increasing, so therefore the economy is doing awesome and not crashing.
I made lots from the changes also that’s not the point. If you had any gold invested in the economy you lost some period.
So far I’ve made gold from my investments. I bet Wanze did too.
ANet may give it to you.
Those nerfs were “Whac-A-Mole” development. It tries to advert simplistic ways to earn gold in the game, but it does not necessary changes the root of the cause whatsoever. Right now if you know GW2 well enough then there are quite a few other easy ways to make gold in game. The only thing is that they are not popular enough to be in the public eye, to make any real changes to them (from Arena Net perspective). In the end this might bring down prices for a small fraction, but latter inflation will kick in again. Which Arena Net in return will do another “Whac-A-Mole” shortcut nerf that solves nothing.
“will said crash be good for the game?”
There’s a lot of rhetorical charge in that statement, lol.
The economy will be fine. We’ll see some definite change in the economy, but hardly anything to be called a crash.
Well lots of ppl with high ticket items on the tp will loose thousands of gold, in my case I will have 3k gold stuck in the tradepost forever or loose hundreds if gold by relisting. Thats somewhat a crash, since it affects a large portion of players.
In other words, because you have one or more high priced items listed, this shift in the economy that might hurt you means the economy is going to crash. Remember, making an sweeping conclusion based on your particular case is not always justified.
Your wrong. As I said, it affect anyone with items on the tp in different scales.
We’ll see. I have trouble believing that your conclusion that some high priced skins having to go down some in price will crash the economy though. Your pocket book getting hurt isn’t my pocketbook getting hurt isn’t the economy crashing.
Ok pal.
Well, if it crashes, maybe they’ll get a full time economist to work for them to study the economy and model the changes before they make them.
I like you. Can we keep you?
Some comments feel like “I’m greedy, I don’t want to lose anything, do not fix things”.
Too much money gap is bad for economy (both IRL and IG)
Damask Patch was added to existing recipes
Liquid Gold removal
There removing gold while increasing the prices of goods and older recipes
Also player time as some people logged in simply to run dungeons and it isn’t a hard concept to grasp that some people log on for a single mode of play. Less gold means less dungeon runs which means less legendary weapons since people need to farm shards. We have precrafting and pres are dropping in price but the crafting is more expensive than the decline in price so some precursors will sharply rebound. However without dungeon runs the weapon gifts will be harder to craft and less gold from runs means less peopel buying goods on the TP.
Our TP is far from perfect and goods can be left to rot on the market for months tha gap between the rich and poor will widen dramatically. This isn’t a market at there is no true supply and demand here it is all digital and all controlled by Anet they control the supply of items and with the single stroke they control the demand. Damask Patch wasn’t needed to craft ascended but now it is because anet wanted to control the demand for leather.
The only ones able to purchase goods in the future will be those converting cash to gems and those who do so through gold sellers. The average man the so called middle class is left behind to rot with this new changes to the market. You can’t even buy and sell dye for gold with the 3 year birthday gift they implemented.
In an effort to protect players from a potential market crash, I have set up my own GW2 401K plan for all interested. Just send me all our gold and I’ll keep it safe for you. In fact, I’ll even give back a nice 1% return each year….
All sarcasm aside, I did find one of those color-changing things (celestial stats) that changes your character to all black inside a tick or treat bag. When I checked the market, they were going from about 230-1000 gold. Seems rather pricey to me.
less gold from runs means less people buying goods on the TP.
FALSE!
What make the price of something is its rarity and the amount of money available.
If on average you have more money than others : you’re rich. If you have less : you’re poor.
A too wide wealth gap between hardcore farmers and players doing less money rewarding activities, the more economy is crippled.
“Richs” do not need to buy billions of things. They probably looted it already or can buy it and will never buy it again. Or they’ll do it for conveniency.
“Poors” do not have the items and can’t buy them.
With a more balance gold generation, the inflation is kept at bay so people who take a break from farming do not fall fast into the “poors” and hardcore farmers can’t outrun “poors” too fast.
So they can’t increase price expectancy by creating more money than others will ever be able to gather and ask for prices out of reach to non-hardcore farmers.
(but “no wealth gap” is bad too)
Damask Patch was added to existing recipes
Liquid Gold removalThere removing gold while increasing the prices of goods and older recipes
Also player time as some people logged in simply to run dungeons and it isn’t a hard concept to grasp that some people log on for a single mode of play. Less gold means less dungeon runs which means less legendary weapons since people need to farm shards. We have precrafting and pres are dropping in price but the crafting is more expensive than the decline in price so some precursors will sharply rebound. However without dungeon runs the weapon gifts will be harder to craft and less gold from runs means less peopel buying goods on the TP.Our TP is far from perfect and goods can be left to rot on the market for months tha gap between the rich and poor will widen dramatically. This isn’t a market at there is no true supply and demand here it is all digital and all controlled by Anet they control the supply of items and with the single stroke they control the demand. Damask Patch wasn’t needed to craft ascended but now it is because anet wanted to control the demand for leather.
The only ones able to purchase goods in the future will be those converting cash to gems and those who do so through gold sellers. The average man the so called middle class is left behind to rot with this new changes to the market. You can’t even buy and sell dye for gold with the 3 year birthday gift they implemented.
Thank you.
good… i want an dusk, but really dont want to pay current prices :P /grin
If you take a closer at our economy, the only thing that effected the pricing of items in TP are items associated with upgrading guild halls. So the removal of liquid gold from dungeons did not effect the prices of high priced skins.
What you are viewing as a problem of removing gold from dungeons is merely people allocating their funds from shiny personal purchasing to contribution in purchasing items for the guild hall nothing more nothing less.You have a valid point on guild hall items price, but regarding high ticket items and even medium ones is that the amount of gold a person can make on a game session is a fraction of it was thefore it does impact said items. Actually impact all items which is good in many ways but bad for veterans who will loose a big chunck of their personal gains stuck in the tp.
We got our 4th or fifth upgrade done this morning in our guild hall and the only gold we had to pay was the 100g for the claiming expedition, i wouldnt call that a huge gold sink.
The mats used to upgrade to GH dont cost any gold to create (unless they are untradeable vendor items), they get created by investing time. The only gold sink for this is the 15% fees and taxes, if you decide to buy it from there rather than farming it yourself.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I am wondering where the info comes from that less gold is being created by the player base these days because of dungeon nerfs.
There is just less gold being created by players who run dungeons.
The gold faucets got simply moved to other parts of the game and more spread around the player base.
TO give you some fictional numbers as an example:
Before you had 10k dedicated dungeon runners creating 10g each per day.
Now you have 100k players getting 1g per day from daily fractal runs.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
So far I’ve made gold from my investments. I bet Wanze did too.
I picked up some spare silver coins from the tp this weekend.
Even sold some listings that were over 2 years old.
Listings nobody had enough gold for to afford to buy them for over 2 years, i wonder where all this gold is coming from out of a sudden, when OP claims there isnt any left.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
If you take a closer at our economy, the only thing that effected the pricing of items in TP are items associated with upgrading guild halls. So the removal of liquid gold from dungeons did not effect the prices of high priced skins.
What you are viewing as a problem of removing gold from dungeons is merely people allocating their funds from shiny personal purchasing to contribution in purchasing items for the guild hall nothing more nothing less.You have a valid point on guild hall items price, but regarding high ticket items and even medium ones is that the amount of gold a person can make on a game session is a fraction of it was thefore it does impact said items. Actually impact all items which is good in many ways but bad for veterans who will loose a big chunck of their personal gains stuck in the tp.
We got our 4th or fifth upgrade done this morning in our guild hall and the only gold we had to pay was the 100g for the claiming expedition, i wouldnt call that a huge gold sink.
The mats used to upgrade to GH dont cost any gold to create (unless they are untradeable vendor items), they get created by investing time. The only gold sink for this is the 15% fees and taxes, if you decide to buy it from there rather than farming it yourself.
I was talking about specific odd items that are not readily kept on hand in the guild bank, for instance the 18 Slot Thick Leather Pack used for the Mine which normal sells for 2g 50s spiked to 4g on Friday.
Of course you don’t have to spend money on items in the trading post to upgrade your guild hall, but when you have a huge group of people having fun donating materials and your time to help the guild. Most Vets with vast amount of banked money end up buying items on the trading post during the excitement on impulse and fluctuate the prices of those items.
Not saying its a gold sink, just assuming people are focusing on upgrading the guild halls.
PS. those Ectos is that considered a nose dive or a face plant?
(edited by SelenaDread.2814)
If you take a closer at our economy, the only thing that effected the pricing of items in TP are items associated with upgrading guild halls. So the removal of liquid gold from dungeons did not effect the prices of high priced skins.
What you are viewing as a problem of removing gold from dungeons is merely people allocating their funds from shiny personal purchasing to contribution in purchasing items for the guild hall nothing more nothing less.You have a valid point on guild hall items price, but regarding high ticket items and even medium ones is that the amount of gold a person can make on a game session is a fraction of it was thefore it does impact said items. Actually impact all items which is good in many ways but bad for veterans who will loose a big chunck of their personal gains stuck in the tp.
We got our 4th or fifth upgrade done this morning in our guild hall and the only gold we had to pay was the 100g for the claiming expedition, i wouldnt call that a huge gold sink.
The mats used to upgrade to GH dont cost any gold to create (unless they are untradeable vendor items), they get created by investing time. The only gold sink for this is the 15% fees and taxes, if you decide to buy it from there rather than farming it yourself.
I was talking about specific odd items that are not readily kept on hand in the guild bank, for instance the 18 Slot Thick Leather Pack used for the Mine which normal sells for 2g 50s spiked to 4g on Friday.
yeah the greater and superior runes of holding that are used to craft those bags and are also needed directly for later upgrades are the only direct gold sinks i could think about from items needed for GH upgrades
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
less gold from runs means less people buying goods on the TP.
FALSE!
What make the price of something is its rarity and the amount of money available.
If on average you have more money than others : you’re rich. If you have less : you’re poor.A too wide wealth gap between hardcore farmers and players doing less money rewarding activities, the more economy is crippled.
“Richs” do not need to buy billions of things. They probably looted it already or can buy it and will never buy it again. Or they’ll do it for conveniency.
“Poors” do not have the items and can’t buy them.With a more balance gold generation, the inflation is kept at bay so people who take a break from farming do not fall fast into the “poors” and hardcore farmers can’t outrun “poors” too fast.
So they can’t increase price expectancy by creating more money than others will ever be able to gather and ask for prices out of reach to non-hardcore farmers.
(but “no wealth gap” is bad too)
So what people who farm gold from runs hord that gold in there banks!?
The people collecting all those shards from dungeon runs don’t use them in crafting Legendries either!?
This is a video game and that should be taken into consideration first and foremost
Trickle down economics fails in the real world because the rich spend there resources over seas and that money never makes it back down to the poor. Well the poor of the country attempting that method. This is a video game and the money they earn has no where to go but right back into the TP. The ectos from salvaged rares, the t6 mats bought for people working on legendary weapons, and the raw gold all gets folded back into the economy. They might buy an overpriced weapon skin but that money goes right back into the economy.
This game lacks an upkeep fee so the trading post is fundamentally flawed and doesn’t fit the bill for traditional supply and demand. A person can place an item set 5 months ago and it will remain at that price. If they really wanted to regulate the wealth in this game properly the only thing they would have to do is add a time limit like other MMO’s to the TP. Reduce the initial tax and let items stay up for 24-48 hours before there taken down. That would give us a more free economy and close the gap between the haves and have nots.
Dungeon runs while done mainly for gold also feuled the economy and even legendary weapon market and all that it feuls since every weapon requires dungeon shards. Ecto’s and other things also placed on the TP. The problem with our economy also stems from the cash shop and people simply outright buying gold without outside cash in order to buy and sell things on the TP.
The rarity of all items is increasing and the amount of gold is decreasing partly due to the changes made to dungeon runs. It’s not even about the gold but rather the other things a dungeon run brings as if they were serious about gold they would’ve changed SW even so my statement stands " Less gold from dungeon runs means less people buying goods from the TP" doesn’t take an elitist or a rich character to do a dungeon run. If a person wanted a Ticket weapon they’d run dungeons till they could afford it on the TP. People bought keys to get tickets to get exclusive weapon skins to sell to those people running dungeons and if there not running then people won’t be buying.
Just today I had a talk with a friend who is trying to complete the gift of Pred and was short of dungeon shards but no one was doing the dungeon they needed anymore and I had to point them to attempt hours of PvP instead of a few dungeon runs.
It’s not even about the gold but rather the other things a dungeon run brings as if they were serious about gold they would’ve changed SW even so my statement stands "
That is a lot of credibility in knowledge of economics lost in one mere sentence.
(edited by SelenaDread.2814)
Just today I had a talk with a friend who is trying to complete the gift of Pred and was short of dungeon shards but no one was doing the dungeon they needed anymore and I had to point them to attempt hours of PvP instead of a few dungeon runs.
This is incredibly sad.
Its one of the many reasons I cant take a.net ‘metric’ statements seriously.
I’m having a hard time understanding how some of you guys made money off the mass economy change since the release of HoT. All I’ve seen is a major crash in all my items of value. Charged lodestones have dropped by almost a gold a piece (which I had been farming for a long time), my light of Dwayna recipe went from 150 gold to 110, and my lotus farming node went from 80 to 48 gold. All of my rare items are tanking HARD.
(edited by ZachAttack.3957)
I’m having a hard time understanding how some of you guys made money off the mass economy change since the release of HoT. All I’ve seen is a major crash in all my items of value. Charged lodestones have dropped by almost a gold a piece (which I had been farming for a long time), my light of Dwayna recipe went from 150 gold to 110, and my lotus farming node went from 80 to 48 gold. All of my rare items are tanking HARD.
Charged lodestones got available through map rewards, the new karma vendors for pact supply management mastery sell limited recipes for karma, if you have the mastery and since hot launch, a huge amount of bl chests got opened (hot story also rewards a key at chapter 10), so new node supply is coming in.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.
I’m personally hoping for a crash. I need a dusk and I don’t want to pay 1000+g for it.
And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.
The point some ppl in this thread seem to ignore is that dungeons were the absolute highest liquid gold generated in game. The sw farm excuse falls on its face since the farm does not generate gold only mats and items. So with less ways to get gold = lower prices on everything which is good but screws over ppl who earned their items for sale at the tp that will now cost them to relist and at a much lower price. My main gripe here is that, soon ppl who spend real money for gems to gold conversion, will have more gold than players who dont. That creates pay to win scenario which in gw2 would be pay to skin.
First of all, let’s look at this with regards to real world economics:
If a money supply is contracted ( meaning less of that money around ) then items become more expensive. With less money in the system, few people can afford the things they need.
If there is too much money in circulation, the opposite occurs as trades and sales flow easier because all parties have access to enough money to be able to afford those things.
What Anet have done to the market is twofold and its effects will be felt by its currency users. Here is how:
Anet control the value of gold to gems and gems to gold. You may hear or have read that Anet do not control this, or that exchange rate is determined by supply and demand. It is not. Supply and demand is not the issue here as there is NEVER a short supply of gems. If there were a limited amount of gems in circulation this would increase demand and people would be paying a lot more for them.
Then we have the nerfs to loot, across the board as well I might add. So as people spend the gold they earned pre nerfs, there begins to be a shortage of gold in the system. Anger have taken it out.
They have taken it out because they want you to buy gems to convert to gold, but what is strange here, is that while there is less money in circulation from events/dungeons/fractals etc, Anets supply of gold NEVER decreases. Yet the cost of gold to gems gets higher and higher. Which over time, even gem buyers who exchange them
For gold have been getting less and less gold for their real world cash.
A contraction of gold is in play here and I do feel it will have a serious knock on effect in game.
This is my personal opinion on this topic.
First of all, let’s look at this with regards to real world economics:
If a money supply is contracted ( meaning less of that money around ) then items become more expensive. With less money in the system, few people can afford the things they need.
If there is too much money in circulation, the opposite occurs as trades and sales flow easier because all parties have access to enough money to be able to afford those things.
What Anet have done to the market is twofold and its effects will be felt by its currency users. Here is how:
Anet control the value of gold to gems and gems to gold. You may hear or have read that Anet do not control this, or that exchange rate is determined by supply and demand. It is not. Supply and demand is not the issue here as there is NEVER a short supply of gems. If there were a limited amount of gems in circulation this would increase demand and people would be paying a lot more for them.
Then we have the nerfs to loot, across the board as well I might add. So as people spend the gold they earned pre nerfs, there begins to be a shortage of gold in the system. Anger have taken it out.
They have taken it out because they want you to buy gems to convert to gold, but what is strange here, is that while there is less money in circulation from events/dungeons/fractals etc, Anets supply of gold NEVER decreases. Yet the cost of gold to gems gets higher and higher. Which over time, even gem buyers who exchange them
For gold have been getting less and less gold for their real world cash.A contraction of gold is in play here and I do feel it will have a serious knock on effect in game.
This is my personal opinion on this topic.
+1 but go tell it to the forum “pros”
Your whole argument revolves around a significant contraction of gold coming into the game. They’ve already said it’s some reduction, probably because too much gold was coming in, but that the gold incoming is being shifted to other sites, not removed. If the volume of gold incoming is still approximately the same, then your theory doesn’t hold.
John Smith
Q: Is the intention to reduce targeted liquid gold earning, or are you putting that liquid somewhere else thats targetable?
A: The intention is not entirely to reduce liquid gold earning, we’ll be using up the slack we generate in other locations
ANet may give it to you.
And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.
The point some ppl in this thread seem to ignore is that dungeons were the absolute highest liquid gold generated in game. The sw farm excuse falls on its face since the farm does not generate gold only mats and items. So with less ways to get gold = lower prices on everything which is good but screws over ppl who earned their items for sale at the tp that will now cost them to relist and at a much lower price. My main gripe here is that, soon ppl who spend real money for gems to gold conversion, will have more gold than players who dont. That creates pay to win scenario which in gw2 would be pay to skin.
What you keep ignoring is that overall gold faucets havent been nerfed, they have been shifted to content that anet will focus its development ressources on in the future, for example fractals and raids.
They expect a higher percentage of the player base to participate in that content compared to the players that used to run dungeons.
So even though individual gold rewards for people that used to run dungeons might get nerfed, the overall gold supply will stay the same because many more players will earn more gold rewards from playing their favourite content.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The reality is that ANet wants you buying gems and anyone that argues the gems come from people converting gold to gems is deluded because that would imply a limited amount of gems and I guarantee that if someone came along and wanted to spend an obscene amount of money on gems, they would be available. The conversion rate will only drop so far before people will start refusing to buy gems, so of course ANet will control this threshold to keep the sales flowing. There is an infinite amount of gems hence an infinite amount of potential gold in the economy. I know people who buy gems monthly, like a subscription fee. Conversely, I know very people people who willing convert gold to gems to buy something in the gem store. Certainly some people do it, but in no way as many people who buy gems.
In game vendors, coin loot drops such as dungeons and gold farms compound the problem because the gold comes out of thin air adding more gold to the economy and there simply aren’t enough sinks to control the amount of gold. So, in that vein, I think a contraction of the gold available in game will generally be good from most players, with the exception of those who have piles of gold tied up in the TP.
(edited by Leamas.5803)
The reality is that ANet wants you buying gems and anyone that argues the gems come from people converting gold to gems is deluded because that the imply a limited amount of gems and I guarantee that if someone came along and wanted to spend an obscene amount of money on gems, they would be available. The conversion rate will only drop so far before people will start refusing to buy gems, so of course ANet will control this threshold to keep the sales flowing. There is an infinite amount of gems hence an infinite amount of potential gold in the economy. I know people who buy gems monthly, like a subscription fee. Conversely, I know very people people who willing convert gold to gems to buy something in the gem store. Certainly some people do it, but in no way as many people who buy gems.
In game vendors, coin loot drops such as dungeons and gold farms compound the problem because the gold comes out of thin air adding more gold to the economy and there simply aren’t enough sinks to control the amount of gold. So, in that vein, I think a contraction of the gold available in game will generally be good from most players, with the exception of those who have piles of gold tied up in the TP.
Thats exactly my point. However, the whole gems to gold being the only viable way to get gold at a decent rate is sure to drive ppl away fast and kitten off ppl who had anything of value on the tp. Its not all good news im afraid.
And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.
The point some ppl in this thread seem to ignore is that dungeons were the absolute highest liquid gold generated in game. The sw farm excuse falls on its face since the farm does not generate gold only mats and items. So with less ways to get gold = lower prices on everything which is good but screws over ppl who earned their items for sale at the tp that will now cost them to relist and at a much lower price. My main gripe here is that, soon ppl who spend real money for gems to gold conversion, will have more gold than players who dont. That creates pay to win scenario which in gw2 would be pay to skin.
What you keep ignoring is that overall gold faucets havent been nerfed, they have been shifted to content that anet will focus its development ressources on in the future, for example fractals and raids.
They expect a higher percentage of the player base to participate in that content compared to the players that used to run dungeons.
So even though individual gold rewards for people that used to run dungeons might get nerfed, the overall gold supply will stay the same because many more players will earn more gold rewards from playing their favourite content.
Lol shifted? A dungeon tour yielded 50g a frac daily run is 5g your math is wrong bud.
And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.
The point some ppl in this thread seem to ignore is that dungeons were the absolute highest liquid gold generated in game. The sw farm excuse falls on its face since the farm does not generate gold only mats and items. So with less ways to get gold = lower prices on everything which is good but screws over ppl who earned their items for sale at the tp that will now cost them to relist and at a much lower price. My main gripe here is that, soon ppl who spend real money for gems to gold conversion, will have more gold than players who dont. That creates pay to win scenario which in gw2 would be pay to skin.
What you keep ignoring is that overall gold faucets havent been nerfed, they have been shifted to content that anet will focus its development ressources on in the future, for example fractals and raids.
They expect a higher percentage of the player base to participate in that content compared to the players that used to run dungeons.
So even though individual gold rewards for people that used to run dungeons might get nerfed, the overall gold supply will stay the same because many more players will earn more gold rewards from playing their favourite content.
Lol shifted? A dungeon tour yielded 50g a frac daily run is 5g your math is wrong bud.
Not if 10 more players run fractals for every player running dungeons in the past.
Look, John SMith made a Q&A on reddit after he put the blogpost about economical changes, where he explained this.
You should check it out
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The reality is that ANet wants you buying gems and anyone that argues the gems come from people converting gold to gems is deluded because that would imply a limited amount of gems and I guarantee that if someone came along and wanted to spend an obscene amount of money on gems, they would be available. The conversion rate will only drop so far before people will start refusing to buy gems, so of course ANet will control this threshold to keep the sales flowing. There is an infinite amount of gems hence an infinite amount of potential gold in the economy. I know people who buy gems monthly, like a subscription fee. Conversely, I know very people people who willing convert gold to gems to buy something in the gem store. Certainly some people do it, but in no way as many people who buy gems.
In game vendors, coin loot drops such as dungeons and gold farms compound the problem because the gold comes out of thin air adding more gold to the economy and there simply aren’t enough sinks to control the amount of gold. So, in that vein, I think a contraction of the gold available in game will generally be good from most players, with the exception of those who have piles of gold tied up in the TP.
Nobody is arguing that gems are creating by converting gold to gems.
Gems get created only by real cash (or the occasional giveaway) and gold only gets created by players playing the game.
Gems can go 2 ways, the gem exchange or the gem store. Gems going into the gem exchange stay in the economy (minus 15% tax), gem going into the gemstore, will be destroyed.
Gold also only goes 2 ways, into a gold sink, like vendors, tp fees, wp costs, or into the gem exchange.
Buying gems doesnt greate gold, playing the game does.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The dungeon reward nerf seems to be the same type of action the FED uses to raise interest rates to control and limit inflation, which they haven’t done in so long because of fears that the economy would be put back into recession.
In GW2’s economy, this nerf may switch the economy from a seller’s market in which gold is abundant and inflation is high due to there being more buyers than sellers, to a buyer’s market in which gold gained is limited in quantity and inflation is low due to there being more sellers than buyers.
And that’s my point. Most rare things I’ve seen are crashing, most notably crafting materials.
The point some ppl in this thread seem to ignore is that dungeons were the absolute highest liquid gold generated in game. The sw farm excuse falls on its face since the farm does not generate gold only mats and items. So with less ways to get gold = lower prices on everything which is good but screws over ppl who earned their items for sale at the tp that will now cost them to relist and at a much lower price. My main gripe here is that, soon ppl who spend real money for gems to gold conversion, will have more gold than players who dont. That creates pay to win scenario which in gw2 would be pay to skin.
What you keep ignoring is that overall gold faucets havent been nerfed, they have been shifted to content that anet will focus its development ressources on in the future, for example fractals and raids.
They expect a higher percentage of the player base to participate in that content compared to the players that used to run dungeons.
So even though individual gold rewards for people that used to run dungeons might get nerfed, the overall gold supply will stay the same because many more players will earn more gold rewards from playing their favourite content.
Lol shifted? A dungeon tour yielded 50g a frac daily run is 5g your math is wrong bud.
Not if 10 more players run fractals for every player running dungeons in the past.
Look, John SMith made a Q&A on reddit after he put the blogpost about economical changes, where he explained this.
You should check it out
Meh.. Im not a sheep and im calling as im seeing it. Goals are pointless with poor or wrong execution.
I love GW2 and have faith the devs want the best in general but opinions shouldnt be biased based on attachment to someone or what/who they are.