Immobilize as a control effect

Immobilize as a control effect

in Guild Wars 2 Discussion

Posted by: Holland.9351

Holland.9351

Shouldn’t Immobilize be classed as both a condition and a control effect, like Fear currently is?

Because Immobilize is clearly a control skill. The first thing you notice about being immobilized is that your movement keys stop working, which is the same effect as being stunned.

The main changes would be:

  • immobilize is removed by stun breaks
  • immobilize is blocked by stability.
  • (immobilize removes stability stacks)

On top of the current:

  • immobilize is removed by condition removal

Immobilize as a control effect

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Posted by: Jerus.4350

Jerus.4350

Should it count for cripple and chill too then?

I believe they did the right thing. Control effects prevent you from using skills, movement disabling prevents movement. That’s the line.

Immobilize as a control effect

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Posted by: nekretaal.6485

nekretaal.6485

Immobilize is the strongest CC in the game.

It can’t be stun broke.
It can be covered with other conditions.
It’s duration stacks with other immobilizes
It stops movement skills and Dodges
It prevents skills which require facing from working.
It’s usually chained with AoE, preventing players from moving out of the AoE even if they break the immobilize
There exist immobilizes that last 8 seconds long.

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Immobilize as a control effect

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Posted by: Holland.9351

Holland.9351

Should it count for cripple and chill too then?

I believe they did the right thing. Control effects prevent you from using skills, movement disabling prevents movement. That’s the line.

No, cripple and chill only reduce movement speed.

immobilize also prevents dodging, which makes it a control skill even if it didn’t remove movement speed.

Immobilize as a control effect

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Posted by: godofcows.2451

godofcows.2451

this exact subject was the talk of the town specially when profession balance was still part of the forums. maybe more than a year ago. nada happened. zilch.

in my opinion it does somewhat add a bit of variety specially to those classes with a lot of stability. however, the way it stacks and increases in duration where in sometimes it would already reach double digit numbers is…hm. anyway, since the heavens are blind and incapable of doing anything, i’d say just accept it and fight cheese with equal cheese.

Immobilize as a control effect

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Immobz is pretty powerful and should have more counters to them besides condi cleanses.

But I don’t think having stun-break or stability work on them like fear would really fit in with the idea of immobz.

I’d prefer to have all immobz work like roots. Where you can cleanse them off or you can use your auto-attack and remove the root. They already have this mechanic in the game and I feel it fits better when I think about immobz/roots.

But for sure, immobz are way to powerful to have only one mechanic to counter them, I wouldn’t really care what they did so long as they added something to counter it.