Immobilize stacking, some good, some bad?

Immobilize stacking, some good, some bad?

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Posted by: TexRob.5183

TexRob.5183

So, I like this change, but I think there might be some unintended consequences with it. It makes things like the first time you fight grawl shaman super easy killing the adds before his bubble is down. It makes the following final fight, quite a bit harder. It’s not that the elementals root for a long time, but when you are getting hit by multiples, it becomes an issue. When you first do it, it seems minor, because it is, but it makes a fight that is always borderline at 48+ fractal level, and makes it just a bit harder. We had a very good group last night, all of us one shot him daily, and it took us 4 or 5 tries to get it to all fall in place.

I do like that it has it’s trade offs, like it makes some PVE easier, as I mentioned, but you have to be careful to not over immobilize now. On dredge for example, too many people were immobilizing the elemental, and so it’d stay rooted in the lava pour spot for a really long time, which slowed things down and could be a hindrance seeing as how his cycles are timed. Wasn’t a problem, but something different.

So anyhow, what other instances have you all seen that seem to be better or worse as far as encounters? I didn’t really notice it in WVW last night, but I am sure it could be an issue there too.

Tex Rob 80 War [RICH] GoM

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Posted by: AydenStar.4216

AydenStar.4216

I think the Immobilize stacking is a good thing for WvW to counter play stability stacking.

As a Ranger main, we have the most Immobilize out of every profession yet our pet is the source of 2 of them and pets are a none factor in WvW zerg fights.

Immobilize stacking is going to be countered by Superior Runes of Melandru and Lemongrass poultry so we can only wait and see.

Immobilize stacking, some good, some bad?

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Posted by: Thrumdi.9216

Thrumdi.9216

CC stacking in PvP is a rookie design mistake. Almost every other MMO PvP ever made has Diminishing Returns on CC. (Or it breaks on damage).

Too much CC is one of the things that killed Warhammer Online.

But as the expression goes, those who are ignorant of history are doomed to repeat it.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

Immobilize stacking, some good, some bad?

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Posted by: AydenStar.4216

AydenStar.4216

CC stacking in PvP is a rookie design mistake. Almost every other MMO PvP ever made has Diminishing Returns on CC. (Or it breaks on damage).

Too much CC is one of the things that killed Warhammer Online.

But as the expression goes, those who are ignorant of history are doomed to repeat it.

I agree that too much CC is not a good thing but Stability stacking with Superior Runes of Melandru is just as bad because zergs just run over the CC making cripple and immobilize useless.

I hate the state of WvW at this time because it only promotes 4 cookie cutter professions and shuns anything else as useless or not helping the team.

Immobilize stacking, some good, some bad?

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Posted by: Neural.1824

Neural.1824

I’d have to say that the stacking could be a bit of a problem in WvW. There have been a number of times where I’ve been pinned down pretty much until dead, though generally in fights where it’s me against 3+ others. Usually the best escape is to find a way to outlast the CC and then keep fighting or flee, which is not impossible.

The main question right now would be whether or not the change has created some class combinations (i.e. Warrior/Guardian) somewhat impossible to counter. Any issues like that which arise will result in over-use in WvW until someone finds a valid counter, if there is one. If there is no valid counter, then it is a problem.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Immobilize stacking, some good, some bad?

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

Running through everything in Orr. You make a mistake one time, first Risen immobilizes you, then another, then another and another. Condition Removal? Oh look! Immobile is one of the last conditions removal priority! All my removal skills keep removing those Bleed and Poison.
Bad aside, it makes most bosses easier because we can all chain Immobile and AFK ranged.

Immobilize stacking, some good, some bad?

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Posted by: Nutshel.7264

Nutshel.7264

stacking duration up to five times is over kill, make it up to 3 times and it still will be stupidly strong. In fact it already was on par with stun when it wasn’t stacking. w/o proper DR system you can just lock somebody in place till the end of times. not fan of this change

Immobilize stacking, some good, some bad?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Running through everything in Orr. You make a mistake one time, first Risen immobilizes you, then another, then another and another. Condition Removal? Oh look! Immobile is one of the last conditions removal priority! All my removal skills keep removing those Bleed and Poison.
Bad aside, it makes most bosses easier because we can all chain Immobile and AFK ranged.

I have serious doubts about immobilize stacking, but I can clear one thing up for you:

Condition removal functions on a last in, first out basis. There is no “priority.”

Immobilize stacking, some good, some bad?

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Posted by: PCanineBrigade.4916

PCanineBrigade.4916

I have serious doubts about immobilize stacking, but I can clear one thing up for you:

Condition removal functions on a last in, first out basis. There is no “priority.”

My bad, then. But we still have trouble when those Risen keep spamming Poison and Bleeding and Immobile get pushed to inner heaven.

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Posted by: oZii.2864

oZii.2864

I don’t see a problem with it. Immobilize overlapped before now it is duration if you where going to cleanse you where going to cleanse it now anyway and it being removed hasn’t changed.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Immobilize stacking, some good, some bad?

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Posted by: SaintSnow.6593

SaintSnow.6593

immob stacking in wvw is one thing but in spvp is another.
It should only be a pve/wvw thing and stay out of pvp

Säïnt

Immobilize stacking, some good, some bad?

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Posted by: Atherakhia.4086

Atherakhia.4086

I think the Immobilize stacking is a good thing for WvW to counter play stability stacking.

As a Ranger main, we have the most Immobilize out of every profession yet our pet is the source of 2 of them and pets are a none factor in WvW zerg fights.

Immobilize stacking is going to be countered by Superior Runes of Melandru and Lemongrass poultry so we can only wait and see.

On the flip side the Ranger is one of few classes with pitiful condition removal so while the Ranger may have a large number of immobilize (most of which are awful keep in mind), they’re also one of the most susceptible to them as well.

Immobilize stacking, some good, some bad?

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Posted by: MethaneGas.8357

MethaneGas.8357

Immobilize stacking is absolutely horrendous in WvW.
10 second immobilizes flying left and right (immobilize is probably the last condi that gets removed by clensing)… I don’t even know where to start.

I always support Anet in basically anything they do cuz I believe they have good reasons for doing things… but not this. Not this at all. In one of their stream they said they didn’t want to enable immobilize stacking because it would almost be like a stun. Well… yeah. It is. There’s nothing like sitting there in Death Shroud, watching your meter drop as you are completely unable to move with a group of 5 pummeling down on you. You scroll down to see when this immobilize will wear off only to – wait… you geussed it – 10 more seconds left. In one instance I was immobilized under water, not sure by which skill (likely his elite before or as I jumped into the water), but I was fighting a ranger as I jumped in. I had low health. Used Spectral armor, and for 9 seconds tanked all the damage while unable to move… at all. The guy was hitting me from the back so I couldn’t turn to transfer the immobilize. I slowly sank to the bottom as Spectral Armor wore off. After it wore off, Death Shroud wore off. After death shroud wore off, my life wore off while I was completely and utterly unable to do a single thing to prevent this.. for 10 seconds or more. What. the. beep.

The only justification for this immobilize stacking would be to add immobilize breakers, much like stun breakers. As of right now, it’s ridiculous.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
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(edited by MethaneGas.8357)