Implementation of new reward system.

Implementation of new reward system.

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Posted by: Beast Sos.1457

Beast Sos.1457

Currently in Gw2 if you want something you grind the gold for it then you buy it. These range from outfits, gliders, weapon skins and so on. I would love to see rewards gated behind the in-game content. For example, with the release of Ember bay, we could have had specific armor, weapons, and glider gated behind the hearts by making it so you have to complete the 5 hearts for 30 days in a row then you unlock a vendor who sells those specific items. The specialisation collections is another example of a great way to reward players but it seems like it stopped with the specialisation weapons. If gliders and weapon/armor skins were gated behind collections it would encourage players to do more than just the next best farm for gold, they will actually go out and play the games content. It makes old content relevant which is like adding new content to the game and it also gives players a reason to explore the world once more.

If half the outfits,weapon skins, and gliders that come out on the gem shop were put in-game there would be MUCH MUCH more content to look forward to do. Rewards are what make people go back to areas that they out lvled or are no longer relevant. Rewards are what give content longevity.

You guys think we need a overhaul on the reward system or are you guys happy the way it is?

Cheers.

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Posted by: Khisanth.2948

Khisanth.2948

Pretty sure the intent with gliders and outfits is that you pull out your credit card.

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Posted by: Blude.6812

Blude.6812

So, making more grind for this no grind game would be your suggestion? Doing the same 5 hearts for 30 days?
And how would putting exclusive gem shop items in game affect Anets’ bottom line? As Khisanth pointed out—they would prefer players to buy gem with real money. At least Anet allows you to exchange in game gold for gems.

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Posted by: Malediktus.3740

Malediktus.3740

I agree we need more ingame rewards. Not just 1 backpack skin and some miniatures from existing models.
The 3 raid wings are perfect – a wide range of rewards you can earn.
The two recent new open world maps offer almost nothing longterm reward wise – dead content after 1 week for me.

The silver wastes armor or the ambrite collection from dry top were good also, they kept me revisiting those zones a lot of times.

The circus weapon set offers 0 incentive to play the new map other than doing that one 3 minutes heart once per day for the vouchers to save some gold. The gold is earned on other maps much quicker.

One of my 30 accounts (Malediktus.9250).

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Posted by: Beast Sos.1457

Beast Sos.1457

So, making more grind for this no grind game would be your suggestion? Doing the same 5 hearts for 30 days?
And how would putting exclusive gem shop items in game affect Anets’ bottom line? As Khisanth pointed out—they would prefer players to buy gem with real money. At least Anet allows you to exchange in game gold for gems.

Where did you get the idea this is a no grind game?! Gw2 is one of the most grindy MMOs out there its just not forced on you like others. It takes longer to get raid gear (ascended gear) in Gw2 than it does in games like WoW. I played the WoW xpac and it took me a week and a half to be raid ready and I wasn’t playing as much as one would think.

The more skins and things to get/do in the game more people will play the game resulting in more gem sales. No one is asking them to stop making gem store specific skins. All I am asking for is also skins in-game I can work towards without having to just spam farm gold..

Implementation of new reward system.

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Posted by: Blude.6812

Blude.6812

So, making more grind for this no grind game would be your suggestion? Doing the same 5 hearts for 30 days?
And how would putting exclusive gem shop items in game affect Anets’ bottom line? As Khisanth pointed out—they would prefer players to buy gem with real money. At least Anet allows you to exchange in game gold for gems.

Where did you get the idea this is a no grind game?! Gw2 is one of the most grindy MMOs out there its just not forced on you like others. It takes longer to get raid gear (ascended gear) in Gw2 than it does in games like WoW. I played the WoW xpac and it took me a week and a half to be raid ready and I wasn’t playing as much as one would think.

The more skins and things to get/do in the game more people will play the game resulting in more gem sales. No one is asking them to stop making gem store specific skins. All I am asking for is also skins in-game I can work towards without having to just spam farm gold..

Sorry, it was tongue in cheek and a poor attempt at humor. There are many posts from other players and employees that there is no forced grind, it is a choice or other some other reason. I really can’t be bothered to find the threads (which is another grind since the search option is broken). The bottom line is I don’t believe that Anet will change their revenue model to reduce their income in anyway shape or form. If you really want something and don’t want to not grind for gold, then your credit card is your only option.
And comparing a subscription based game to a F2P for limited access or buy the game for full access is ridiculous. Of course things would be quicker to achieve in a monthly subscription model, they want you to continue to subscribe.

(edited by Blude.6812)

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Posted by: Galtrix.7369

Galtrix.7369

To me, it makes literally 0 sense to release nearly all new cosmetics (armor, outfits, weapons, etc) through the gem store. I think people are actually forgetting what games are. Instead of earning everything through quests/raids/events, you just whip out your credit card and pay for rewards. That’s stupid.

But hey, as long as Anet makes money from it, they’ll keep it. When I have time during my busy schedule, I find myself hovering the mouse over the GW2 shortcut only to consider what I would be doing in the game, and then I decide to do something else instead. Even with the ember bay update, I have no desire to play because I know the end-game consists of doing the same things I’ve done since the beginning, as well as paying money every time I want to look different.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Paulytnz.7619

Paulytnz.7619

So, making more grind for this no grind game would be your suggestion? Doing the same 5 hearts for 30 days?
And how would putting exclusive gem shop items in game affect Anets’ bottom line? As Khisanth pointed out—they would prefer players to buy gem with real money. At least Anet allows you to exchange in game gold for gems.

Where did you get the idea this is a no grind game?! Gw2 is one of the most grindy MMOs out there its just not forced on you like others. It takes longer to get raid gear (ascended gear) in Gw2 than it does in games like WoW. I played the WoW xpac and it took me a week and a half to be raid ready and I wasn’t playing as much as one would think.

The more skins and things to get/do in the game more people will play the game resulting in more gem sales. No one is asking them to stop making gem store specific skins. All I am asking for is also skins in-game I can work towards without having to just spam farm gold..

The problem with your “solution” is it makes the whole process very linear and appear MORE grindy. Simply because you HAVE to do xxx content/tasks to earn whatever it is you want.

With the current system you say instead you have to farm gold right? Yet look at all the ways you can do this. You have OPTIONS for “farming” that gold. It is only yourself to blame if you choose the most boring/efficient ways of earning that coin instead of breaking it up some and changing your play mode from time to time.

I gather you are just asking for a “forced” way to play differently than what you are? Because really, that’s all it really is if you think about it…

Since when did this business of being a hero become being a business?

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Posted by: Behellagh.1468

Behellagh.1468

Currently in Gw2 if you want something you grind the gold for it then you buy it. These range from outfits, gliders, weapon skins and so on. I would love to see rewards gated behind the in-game content. For example, with the release of Ember bay, we could have had specific armor, weapons, and glider gated behind the hearts by making it so you have to complete the 5 hearts for 30 days in a row then you unlock a vendor who sells those specific items. The specialisation collections is another example of a great way to reward players but it seems like it stopped with the specialisation weapons. If gliders and weapon/armor skins were gated behind collections it would encourage players to do more than just the next best farm for gold, they will actually go out and play the games content. It makes old content relevant which is like adding new content to the game and it also gives players a reason to explore the world once more.

If half the outfits,weapon skins, and gliders that come out on the gem shop were put in-game there would be MUCH MUCH more content to look forward to do. Rewards are what make people go back to areas that they out lvled or are no longer relevant. Rewards are what give content longevity.

You guys think we need a overhaul on the reward system or are you guys happy the way it is?

Cheers.

Except you overlook the fact that the gem shop is the primary means of cash flow for game development, remember no monthly subscription. This means there has to be a constant flow of new skins and items into the gem shop to give long time players yet another item that they may buy gems, with real money, to get. Without a stream of new stuff, long time players will eventually buy everything that ever interested them and they will no longer be a source of cash flow for the company.

Also remember that the gems you bought with gold were once bought with cash and sold for gold. And the exchange rate goes up if more players buy gems with gold than sell gems for gold and goes down when the reverse is true. So at the end of the day, somebody paid cash for gems even if it wasn’t you.

That said I agree that it would be nice to earn an skins or items from events in game rather than just the gem shop.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Beast Sos.1457

Beast Sos.1457

So, making more grind for this no grind game would be your suggestion? Doing the same 5 hearts for 30 days?
And how would putting exclusive gem shop items in game affect Anets’ bottom line? As Khisanth pointed out—they would prefer players to buy gem with real money. At least Anet allows you to exchange in game gold for gems.

Where did you get the idea this is a no grind game?! Gw2 is one of the most grindy MMOs out there its just not forced on you like others. It takes longer to get raid gear (ascended gear) in Gw2 than it does in games like WoW. I played the WoW xpac and it took me a week and a half to be raid ready and I wasn’t playing as much as one would think.

The more skins and things to get/do in the game more people will play the game resulting in more gem sales. No one is asking them to stop making gem store specific skins. All I am asking for is also skins in-game I can work towards without having to just spam farm gold..

The problem with your “solution” is it makes the whole process very linear and appear MORE grindy. Simply because you HAVE to do xxx content/tasks to earn whatever it is you want.

With the current system you say instead you have to farm gold right? Yet look at all the ways you can do this. You have OPTIONS for “farming” that gold. It is only yourself to blame if you choose the most boring/efficient ways of earning that coin instead of breaking it up some and changing your play mode from time to time.

I gather you are just asking for a “forced” way to play differently than what you are? Because really, that’s all it really is if you think about it…

Actually with my solution it will cause people to do content they never knew existed and will cause people to explore the world like never before. The collection system is probably the best thing Anet added to the game but the problem is they added no substance too it. Either the collection is easy with horrible rewards or gold/time consuming and still pretty kitten rewards. By adding armor/weapon/glider skins to the rewards it makes old content more relevant and also gives people goals to work towards other than farm X amount of gold to buy what I want.

The way the game is now is that if you are a tp flipper you are more rewarded than ANYONE else in the game. You can get 90% of the skins in-game without having to leave L.A. I want to play Guild wars 2 not Gold wars 2.

I am not asking to be forced to do anything I am asking for options. I want reasons to go back to Lonar Pass or Mount Maelstrom and do a event chain and be reward for it or at least have the count towards progression of something. As it is right now I’ll go do a event chain in any of those areas and end up with 50s and 4k karma after over a hour of game play…

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Posted by: Beast Sos.1457

Beast Sos.1457

Currently in Gw2 if you want something you grind the gold for it then you buy it. These range from outfits, gliders, weapon skins and so on. I would love to see rewards gated behind the in-game content. For example, with the release of Ember bay, we could have had specific armor, weapons, and glider gated behind the hearts by making it so you have to complete the 5 hearts for 30 days in a row then you unlock a vendor who sells those specific items. The specialisation collections is another example of a great way to reward players but it seems like it stopped with the specialisation weapons. If gliders and weapon/armor skins were gated behind collections it would encourage players to do more than just the next best farm for gold, they will actually go out and play the games content. It makes old content relevant which is like adding new content to the game and it also gives players a reason to explore the world once more.

If half the outfits,weapon skins, and gliders that come out on the gem shop were put in-game there would be MUCH MUCH more content to look forward to do. Rewards are what make people go back to areas that they out lvled or are no longer relevant. Rewards are what give content longevity.

You guys think we need a overhaul on the reward system or are you guys happy the way it is?

Cheers.

Except you overlook the fact that the gem shop is the primary means of cash flow for game development, remember no monthly subscription. This means there has to be a constant flow of new skins and items into the gem shop to give long time players yet another item that they may buy gems, with real money, to get. Without a stream of new stuff, long time players will eventually buy everything that ever interested them and they will no longer be a source of cash flow for the company.

Also remember that the gems you bought with gold were once bought with cash and sold for gold. And the exchange rate goes up if more players buy gems with gold than sell gems for gold and goes down when the reverse is true. So at the end of the day, somebody paid cash for gems even if it wasn’t you.

That said I agree that it would be nice to earn an skins or items from events in game rather than just the gem shop.

I understand that but they way I look at it is that so many potential gem buyers are not playing the game because the fact that there is no substance after you hit lvl 80. There could be so many awesome rewards with the collection system in place but Anet is just butchering it right now. If collections were done right they could be the best thing that happened to Gw2. Collections would add a lot more substance to the game since it actually incentives you to go and do content you wouldn’t do other-wise. Gw2 has a ton of content but because the fact 90% of that content isn’t worth visiting it makes the game feel like there is no substantial content there.

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Posted by: Taxidriver.2043

Taxidriver.2043

here is my idea of perfect mmo should have 3 ways to get every new item:
1. cash shop
2. random mob drop and buy from tp
3. grind ur butt off to get it for free

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Posted by: Lethalvriend.1723

Lethalvriend.1723

here is my idea of perfect mmo should have 3 ways to get every new item:
1. cash shop
2. random mob drop and buy from tp
3. grind ur butt off to get it for free

4. Reward for challenging content/achievement (which does exist in this game thankfully).

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Posted by: Paulytnz.7619

Paulytnz.7619

I do get what you are saying with regards to going back to old areas and the rewards for doing so. However I think that is slightly different to what you are proposing which is “do this to earn this and do it this way”.

I also think Anet are aware of the issue and are looking at ways to reward players for going back to other areas and doing content there as well as add incentives to do so. Here’s a couple of examples:

1 – Map rewards. This came in with HOT. I think this system has great potential for what you are asking and has somewhat done some of the desired effect. Fine mats have dropped a ton since this implementation. It is slightly easier now to get some of these as well as other things you may need (such as shovels, etc). I still think this could be improved upon however.

2 – Updating areas by adding new challenges. While I am still not sure what the point is to these added Bandits/leaders/events besides achievements and being something else/new to do. I think it still stands up as an example for things they are adding as incentives to go back to older maps and content. Again tho I think this needs to be made more clear as to why.

Added also to these 2 examples are things that they have added but which is secret. Why anet, why? Why make things secret? If it is CONTENT and content that people may find fun to do why hide it from them? Tell them, let them know that there is NEW CONTENT there for them to play. Of course I am talking about things like secret achievements and mini games like unlocking kittens for our home instances.

One other thing I would like to touch on is this latest new map – Ember Bay. Now here we see anet are trying something new, in fact 2 new things and I think it is to test us as well as the implementation of them to see if they are worth continuing with. These 2 things are addressing exactly what you are talking about. What are these 2 things?

1 – Skin rewards with this map currency.
2 – Repeatable hearts.

1 – It’s very clear here that you can only get these skins by playing in this map and earning the stumps needed to buy them. So obviously this is a way of giving people an incentive to play this map and do the events in this map. This is exactly what you are asking for. Doing content in a certain area with a skin based reward.

2 – The repeatable hearts I tie in with the skin rewards. Simply because these hearts are also events and thus reward you as such. Not only that but completing them each day rewards you with the currency towards those skin rewards. These 2 things go hand in hand in my opinion.

Personally I believe anet are testing these repeatable hearts for this map so they can see if its worth going back to older maps and applying the same type of systems there which could then easily be added on to new rewards (possibly/probably skins) for those areas. The purpose to this of course would be to add incentive again to go back to those maps on top of the map reward system as well as to help in earning those rewards by allowing hearts to be repeatable since completing them do count as events I believe so they would/should help towards earning those map rewards?

So in summary, I agree with what you are saying however I do also believe Anet see it and are trying. However I also don’t believe collectible type of achievements or checklist ones are the way to go. Simply because they become just that – checklists and as such for many people just not fun – a grind perhaps even to some. Most players like to CHOOSE what they want to do or have a variety in the way they can do things to earn those rewards. Anet has also told us plain and simple that creating these collection types of systems take a heck of a lot of work – thus quitting that system for new legendary weapons.

Okay I have said a lot. The only thing further I would like to add is to ask you for some ideas as to what else they could do besides what they are doing or trying (repeatable hearts/map rewards etc).

I think offering ideas and suggestions is the way forward, we just need a lot more of the community tho think about that and to try and come up with creative ways to try and address some of these things.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: Sarie.1630

Sarie.1630

The two recent new open world maps offer almost nothing longterm reward wise – dead content after 1 week for me.

I think we have to play the wait-and-see-game with this. Unbound Magic seems to be a currency which will be applied to multiple maps going forward, so who is to say that on map number 5 there wont be a super-vendor which required various items from all previous maps to purchase some super-awesome-pro rewards.

I also don’t feel the desire to replay the new maps a lot. I mean, I love them, I enjoy being in them, but maybe because I totally immerse myself in them the day after they come out I complete all there is to complete quite quickly and therefore the novelty fades.

I think looking at the living world seasons as a complete package it’ll be great for new players. Once you play the main story you then go onto Living World Season 2 which hands you another several hours of content, then HoT, then Season 3 which hands you probably more content than Season 2 on the basis that there seems to be more maps coming, and therefore more new things to see.