Implementing 1v1 dueling resource-heavy?

Implementing 1v1 dueling resource-heavy?

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Posted by: nacario.9417

nacario.9417

Theres been talks now and then throughout the times since launch about dueling. Some wants it, some doesnt. Both for various reasons, as there also should be ways to control it (i.e. duel requests off on default in options).

What Im wondering is would it require quite some manpower and resources to implement? Yes we have hotjoin maps, but we also have the open world (not counting WvW). For instance there are times you are with a friend, or a guild waiting for activities, and sometimes it just feels natural being able to interact with one another in different ways than just chat and emotes.

Without going into the yes or no debate whether you want dueling or not, is it easy or hard to add in open world? A dev would problably have the better answer to this..

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Implementing 1v1 dueling resource-heavy?

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Posted by: Fernling.1729

Fernling.1729

Colin already said that it’s something they would like to do, its just not a priority.

Implementing 1v1 dueling resource-heavy?

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Posted by: Yargesh.4965

Yargesh.4965

The whole philosophy of pve in this game is cooperation. The last POI reinforced this. You can now this minute 1v1 PvP with two clicks. What benefit would rewriting the game code from the ground up give to the game?

Implementing 1v1 dueling resource-heavy?

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Posted by: Wanze.8410

Wanze.8410

Just do costume brawl, if you wnt some interaction with your mates while waiting.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Implementing 1v1 dueling resource-heavy?

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Posted by: nacario.9417

nacario.9417

The whole philosophy of pve in this game is cooperation. The last POI reinforced this. You can now this minute 1v1 PvP with two clicks. What benefit would rewriting the game code from the ground up give to the game?

I guess it could give a less sense of a lobby game, while embracing the beautiful scenery this game has to offer

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Implementing 1v1 dueling resource-heavy?

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Posted by: Yargesh.4965

Yargesh.4965

Don’t understand. You are out in the beautiful world go to the mists 1v1 leave directly to the beautiful spot you left. What lobby?

Implementing 1v1 dueling resource-heavy?

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Posted by: Rabbitstew.2756

Rabbitstew.2756

As a programmer myself, I’d like to think that I have a bit more insight into this kind of question than the general population, so here’s my input:

Answer:
No, it wouldn’t be too work-intensive or difficult to add Open World Duels. This isn’t why it hasn’t been added, though.

Explanation:
The majority of code for a dueling system is already in the game. (See dueling NPC hearts/events, Costume Brawl, Keg Brawl, Crab Toss, etc..) Most professionally written code is created in modules, or blocks, which can be easily inserted, replaced, revised, or copied to ensure organization and efficiency. I assume here that Anet writes their gaming code in a similar fashion. To add dueling would be a process similar to “Copy and Paste” the code block for some already in-game activity like Costume Brawl, revise/add some code (the amount would largely depend on how/when/where they’d want the system to work), and then implement/integrate this revised block of code into the game.

My Thoughts:
Now, the real reason Open World Dueling hasn’t been implemented, in my opinion, is that Anet has other, more important subjects to address that affects much more of the population base than a dueling system implementation would. They are a business after all, and appeasing the most players within their limited work schedule is their primary goal, as profit margins are everything.

Whether Open World Dueling should be added to GW2 is a whole different debate, as you have said.