Improve dodge.
Knowing when to ressurect another player (when it’s safe to do so and when not) and how dodge works (won’t work while ressurecting. you have to move then dodge) are game mechanics and in this case player skill issues. Now if you would make a compelling argument why this needs changing, argue that. A simple “I failed cause xyz doesn’t work the way I want to” won’t do.
So l2p I guess is in order.