Improved difficulty for trivial content?

Improved difficulty for trivial content?

in Guild Wars 2 Discussion

Posted by: Sigleaf.1207

Sigleaf.1207

As the title says, did they ever implement improved drops and difficulty for lower lvl areas, and if so did it turn out well? The one thing keeping me from coming back was at 80, all the <75 content seemed trivial with little to no purpose in playing.

Improved difficulty for trivial content?

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Posted by: Jski.6180

Jski.6180

Well you can get level 80 rares from world boss events even though they are in level 11? zones.

Ok reread it
They do drop level 80 items at all level of rarely.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Improved difficulty for trivial content?

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Posted by: interpol.2397

interpol.2397

The drops for down-leveled players have improved to stand more in line with their actual level, but you still get junk lowbie drops.

Other than the loot and region-specific dailies, there isn’t much that’s getting me back into the lower zones, personally. Even the champ events aren’t much of a challenge if you’re an 80 being downscaled to <75.
The world bosses are worth doing for loot, and I guess if someone wants to feel o.p. and dink around slaying everything within their weapon’s range with no effort…