Improvements to Guild Wars 2?

Improvements to Guild Wars 2?

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Posted by: Belenus.9132

Belenus.9132

I would like to propose ‘improvements’ to the way Guild Wars 2 handles materials collection and depositing – more so, the depositing side of things. I spend a lot of my time on expeditions collecting materials and invariably have to engage in combat. That generates trophy items which frankly are junk and we all know it … yet I am expected to carry about said junk items in my inventory taking up valuable room until I can reach a vendor who I can utilize to get rid of them – the SELL JUNK button.

So I propose a JUNK button option from within the inventory itself, so we are no longer encumbered by garbage that is worth a few bronze at most but which is taking up valuable space in the inventory. Could we remote-sell it while still in the field? Or if that is deemed too simple a solution, have it so that on demand (selection of the JUNK button in inventory itself) the junk items are automatically shunted to a special ‘bin’ in our bank (much like crafting materials are) where they can be imported back into regular inventory when the user chooses (and when sufficiently large amounts have been generated) so that all that ‘’small change’’ becomes BIG money!!

The second ’’improvement’’ would be in regards to the transferring of materials from the crafting section storage in the bank to regular inventory with emphasis on the user being able to mass select a lot of items at once simply by hovering the mouse over them and then click-selecting, de-selecting and then transferring the selected items en-masse. I find it both time wasting and incredibly irritating to have to click-select-move (whether by auto-move or drag) individual items as it reduces my efficiency. Of course if the number selected exceeds the number which can be successfully transferred the game says so and moves only what it can move and then leaves the balance unmoved.

The third ’’improvement’’ is in regards to items in the crafting materials inventory (with emphasis on ‘account bound’ items, which can be selected but not sold on via the black lion trading system. Can you reorganize the materials so that we can determine what can be sold and what cannot because it is account-bound? Perhaps a line around the box denoting its account bound status so people like me do not select it, move it to regular inventory and then wonder why my inventory if full of items that I cannot sell and have to use because of that account-bound status.

The last ’’improvement’’ is in regards to weapons deployment – yes, a minor one I will admit, but I am sure many of you have been in situations wherein you have wandered into a poison cloud (or other situation) in Tyria and the weapons have repeatedly auto-deployed (without being called for) and thus slowed you down – sometimes fatally. In such circumstances (especially when simply passing through and not intended to engage the enemy – if any) such action is incredibly irritating and reduces my efficiency. So I would like to propose that the game be changed so that weapons do not auto-deploy. I mean, what’s the point of it? All characters have a fixed walking/running speed so deployment only slows them down more and in some instances that is sufficient to get them killed.

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Posted by: Belenus.9132

Belenus.9132

I would welcome anyone’s comments on the above plus any ideas they may themselves have which can be considered by the developers – this isn’t anything official, just my two cents worth, so to speak.

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Posted by: starlinvf.1358

starlinvf.1358

I was put off by your repeated use of “improvement” in quotes….. its like listening to a Dr Evil presentation on game design.

Vendors are designed to be inconvenient for a reason…. and, frankly inconvenience is pretty small since very few places in the have an area where there isn’t a vendor within 40-second walking distance, or 5 seconds via waypoint.

As for your storage complaints….. why do I get the feeling these suggestions are something a person who hijacks accounts, and need to make a quick mass sale and get away, would come up with. Or haven’t realized double click functions differently in the bank window. :P

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Posted by: Belenus.9132

Belenus.9132

Well, some people get off with fighting, some with crafting – me, I ‘’get off’’ on collecting and then selling in bulk (puts little finger to edge of mouth)

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Posted by: Trise.2865

Trise.2865

1. Drag any stack out of your inventory to destroy it.

2. Crafting accesses your bank automatically, and materials can be sold to the marketplace directly from the bank with right-click. You can pull item stacks out of the material storage by click and drag, or shift-click.

3. I have no idea what you’re talking about. The closest comparison is the personal-story reward upgrades, which cannot be banked in the first place. Merch it or destroy it, it makes little difference.

4. Unless you’re jumping off of cliffs, there is no situation where moving from out of combat to in-combat will get you killed instantly. Activate your stun-break and/or speed boost and continue running away, the enemy will give up and reset.

Obligatory taunt: l2p noob.

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Posted by: Corax.7381

Corax.7381

Instead of all those, I’d like an “all but one” right-click option for depositing or withdrawing items from the bank. Alt-dragging and entering a number is annoying when transferring dozens of stacks of champ/gear bags to a lower level alt for salvaging. The alternative, of course, is to deposit all and have a messy, disorganized inventory every time I run SW or HoT map metas. Not very appealing.

“Quaggan will kick your tail so hard it slaps you in the face!” – Willoo