In Vino Veritas
Improving Community Response
In Vino Veritas
What give u the notion that they even care what the player think? Not to be rude but most company just made business decision based on what “they” think the customer want or will want. From the mmo industry i’d say i’ve still yet to see 1 that actively incorporate what the player wants into the game. Even market leader like WoW have been diluting content and making it more and more casual despite player raging since burning crusade, even now some even stand by the vanilla WoW as the better version.
What give u the notion that they even care what the player think? Not to be rude but most company just made business decision based on what “they” think the customer want or will want. From the mmo industry i’d say i’ve still yet to see 1 that actively incorporate what the player wants into the game. Even market leader like WoW have been diluting content and making it more and more casual despite player raging since burning crusade, even now some even stand by the vanilla WoW as the better version.
Haha, maybe it’s just my optimism or because our main interaction with their employees is with Gaile on here who’s always friendly so I have that opinion of them overall I guess. I just think public debate belongs with us, the public, while polling is the best player-developer interaction.
In Vino Veritas
Just some tidbits info for you, anet during gw1 did say they have various player data mining system in place so that they would know which map player like and which activity player enjoy so i’d assume they have similar system in gw2 just that they didn’t make any announcement or maybe i’ve missed it.
From ANet’s presentation at a game developer con back in 2012 they have active metrics on just about everything in real time, from seeing what players are doing to how much memory the game is using in player’s systems. They have more than enough metrics.
What they don’t have is “assets on the ground” to borrow an intelligence term. They frequently misstep thinking that players actions mean one thing and not realize it actually means another.
RIP City of Heroes
From ANet’s presentation at a game developer con back in 2012 they have active metrics on just about everything in real time, from seeing what players are doing to how much memory the game is using in player’s systems. They have more than enough metrics.
What they don’t have is “assets on the ground” to borrow an intelligence term. They frequently misstep thinking that players actions mean one thing and not realize it actually means another.
Correct. Metrics tell you “what” but not “why.”
@OP: As for why we can’t have nice things like calm, logical discourse, blame.. um.. the rise of 1980s narcissism? I dunno, but the research is out there. =P
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632