Improving the value of Commander Tags

Improving the value of Commander Tags

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Dear Arena,

Attaining 100g or even 20g per day is a pretty easy tag. And even WvW badges. We need to have two types of commander tags, PvE and WvW. Plus give us the ability to block or disable view of certain commanders tags on the map. Problem is these are just useless pixel wasted on the screen with newbie commanders that wants to show off.

Even with player that have less then 3000 hours of game time experience in all aspects of the mechanics in a PvE they can get a commander tag.

i know its a prestige and also good way to show off, plus its a way for Arena to burn some gold.

3/4 the commanders in PvE, temple bosses and world bosses are just redundant and clueless. I.e. In one simple event, you can see more than 20-30 commander tags. Even in dungeon, i have partied with newbie that has a tag on all the time and clueless about what to do.

My suggestion to improve the value and function of commander tags.
1. Methods of Getting the Tag
- Guild Bound, meaning a guild of a certain size will have a minimum of two commander tags which can be assignable/transferable. But retains in the guild.

2. Achieving/Buying the Commander Tag, don’t make the tag easy to get.
- WvW Badges (if its WvW Commander)
- Karma
- Gold (A lot of Gold + all dungeon tokens of all types 2000 each for PvE Commanders)
- A lot of guild influence
- Guild Commendation Tokens
- Minimum 3 characters world map completion or with completion quest of all dynamic events in the entire tyria to get a special commendation letter for commander.

and for Guild Mission purposes, Guild can have a minimum of 2 commander tags which is visible only to Guild Members ! Just for Guild Mission use. Of cause they have to buy with the existing 100-gold (from guild and guild binding)

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Posted by: Big Tower.5423

Big Tower.5423

How about the ones which have an commander tag? i got an tag…

7800 hours ingame, and counting.

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Posted by: Ensio.8172

Ensio.8172

It would be incredibly stupid to make tools that promote cooperative play in a multiplayer game harder to get.

Sure, some clueless people will buy the tag, but that doesn’t mean it should be made in to a prestige item, as seems to be your wish.

What I agree on though, is that guilds should have their own, separate commander tags, only visible to guild mates.

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Full refund.

its co-operative play if you have a tag that is guild tag, so guidies can see only. I sometimes see noobmanders messing up the event and they do not give the right instructions. Most of the time its players without the tags that know what to do.

And for PvE Tags for everyone to see, it’s only applicable if you guild commander tag is around that event area. not just turning on all the time.

(edited by UmbraVictor.9842)

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Posted by: Ensio.8172

Ensio.8172

Full refund.

its co-operative play if you have a tag that is guild tag, so guidies can see only. I sometimes see noobmanders messing up the event and they do not give the right instructions. Most of the time its players without the tags that know what to do.

And for PvE Tags for everyone to see, it’s only applicable if you guild commander tag is around that event area. not just turning on all the time.

By that logic, the tag should be made even more easy to get, so the ones who know the tactics but don’t have it can afford it too.

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Posted by: Ryan.9387

Ryan.9387

I like how the tags are now.

Ranger | Elementalist

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Full refund.

its co-operative play if you have a tag that is guild tag, so guidies can see only. I sometimes see noobmanders messing up the event and they do not give the right instructions. Most of the time its players without the tags that know what to do.

And for PvE Tags for everyone to see, it’s only applicable if you guild commander tag is around that event area. not just turning on all the time.

By that logic, the tag should be made even more easy to get, so the ones who know the tactics but don’t have it can afford it too.

The common thing is most that know what to do would most probably be able to have enough experience and not for the sake of showing off to clutter everyone’s screen. he can show it for him self or his guild to view.

Commander tags are already extremely easy to get. You can get it in 5 days.

Commander tags should be earned properly. And just another simple 100g gold sink for what it is now. Most/all players would have 200 gold by now, with 3 characters fully geared.

I am just saying make commander tags more useful and not just for any tom-kitten-harry with the gold. its like giving a loaded gun to a 12 year old with ego problem.

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Posted by: Ensio.8172

Ensio.8172

Except the “loaded gun”, in this case, is a tool to promote cooperative play. I still don’t see the problem with people getting them “too easily”.

Let the “noobmanders” wear their tags, learn to lead people (everyone has to start somewhere) and maybe they’ll get better at it after a while, benefiting everyone.

Personally I’m more irritated by the obnoxious know-it-alls who bad mouth the “noobmanders” while they are learning the ropes.

It’s not a “prestige” item, and it never should.

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Posted by: Rod.6581

Rod.6581

How about new tab in social panel called “Not worthy commanders”? Markers of players labeled as such wouldn’t be be displayed on map.

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Posted by: Fuzion.4193

Fuzion.4193

I use the tag for purposes not intended, I’m sure, but just as valuable since the necessary tools are lacking.

What I use it for is to help people “flag” roleplay events so people can find them on the maps, and also as a custom chat channel so we can organize OOC there while we RP large-scale fighting events with players from different guilds, for example.

If Anet ever put the ability in to create custom chat channels and allowed us to place “pins” on a map for people to locate events, I’ll give up my commander tag.

And if I have to, I’ll use it to organize people in Scarlet Invasions and champ farms until a “real” commander shows up, but otherwise the commander tag’s value is 98% for the purpose of social events and roleplay.

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Posted by: Mimizu.7340

Mimizu.7340

commanders have no place in open pvp other than as a map marker.

yesterday the map i was on got trolled by some naughty chaps, once everyone else realised they were trolling, one of them logged out and logged back in wearing a blue hat, then proceeded to “lead” the people that they had been trolling…

i just want a button that makes the icon vanish for me.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: Esya.3427

Esya.3427

I think an improvement here can be made by not making it more difficult to obtain the tag, but to be able to hide the tag for certain players you feel you do not want to follow. Like the ignore function, but then only for not showing tag. Something in the social panel. I think Rod has a great idea there.

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Posted by: Mimizu.7340

Mimizu.7340

Personally I’m more irritated by the obnoxious know-it-alls who bad mouth the “noobmanders” while they are learning the ropes.

maybe these “obnoxious know-it-alls” actually know what they are doing.

paying 100g for an icon does not make you a natural-born-leader, does not add charisma and does not boost social skills.

not paying 100g for an icon does not negate them either.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: Dawdler.8521

Dawdler.8521

Oh the horror, must be a terrible experience to see a marker on the map you can easily ignore if you wanted!

Commanding isnt anything special and shouldnt be made such by silly limitations. We can still follow who the kitten we want, it take like 10 minutes to tell a decent commander from a really bad one. If you cant tell, well then it doesnt matter does it?

Add features:
- Changing the color and shape of the tag
- Add short description to the tag (like “TROLL Guild Raid” or “Pugs assemble!”)
- Tickbox for public/private, where private only show to guild and party (regardless of guild).

That is it. Easy and simple, Anet could do it in days.

And yet here we are, 1.5 years after release trying to argue what make a commander “worthy” of the tag…

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Posted by: Mimizu.7340

Mimizu.7340

Easy and simple, Anet could do it in days.
And yet here we are, 1.5 years after release trying to argue what make a commander “worthy” of the tag…

So “easy and simple” that Anet has taken “1.5 years after release” to improve something they could do “in days”.

wont hold my breath for that.

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: Esya.3427

Esya.3427

For me it is not about whether a commander is worthy or not. When there is 1 tag in a map, I can decide to follow or ignore it. No further tools needed. But when there are multiple tags and they all look the same and I want to follow one, then it is nice when I can disable the tags of the other commanders on my screen.

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Posted by: Dawdler.8521

Dawdler.8521

Easy and simple, Anet could do it in days.
And yet here we are, 1.5 years after release trying to argue what make a commander “worthy” of the tag…

So “easy and simple” that Anet has taken “1.5 years after release” to improve something they could do “in days”.

wont hold my breath for that.

Clearly.

I believe it was like… 6 months ago? 8? Or a year? I dont know, but it was a while ago since Anet devs officially stated that they dont want to change the commander system until they think they can do it “properly”.

To which I say… kitten at least a kitten public/private tickbox that’s been requested since beta while you think about the rest.

For me it is not about whether a commander is worthy or not. When there is 1 tag in a map, I can decide to follow or ignore it. No further tools needed. But when there are multiple tags and they all look the same and I want to follow one, then it is nice when I can disable the tags of the other commanders on my screen.

Is this a complaint or stating facts? This is already in the game, right click tag and choose join. All other commander tags go away.

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Posted by: Esya.3427

Esya.3427

For me it is not about whether a commander is worthy or not. When there is 1 tag in a map, I can decide to follow or ignore it. No further tools needed. But when there are multiple tags and they all look the same and I want to follow one, then it is nice when I can disable the tags of the other commanders on my screen.

Is this a complaint or stating facts? This is already in the game, right click tag and choose join. All other commander tags go away.

I did not know that. I feel so stupid now :P .

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Posted by: Onis.2418

Onis.2418

How about you make the normal blue tag cost just measly 10-20g – and add New tags (different colors/logos) that you can gain by other means, like with AP points/laurels/karma/wvw tokens/dungeon tokens/whatever comes to your mind.

I’d prefer something linked to achievements though. Not AP points, but something like after you get your dungeon master title or you’ve gained enough ranks in wvw, you’ll get your own unique snowflake tag.

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Posted by: Frostfang.5109

Frostfang.5109

I would very much have a Guild tag avaliable.

I agree that thare are too many ppl showing off and using their tags when not needed.

I also agree that there would be diferent tags in WvW and PvE, as they require different sorts of skills. I have a tag but would never dreaom of gettin out in WvW using it – why? Because I’m not good at it. I use it once ina great while when its really needed… wich is not very often in PvE.

It would be great to be visible for u’r guildies only though. And also be able to see all guildies that agree to be seen on the map (not only party members). The ability to see each others as guildies should gor for all members (that accept it ), not only leaders and such.

Kima & Co

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Posted by: Ensio.8172

Ensio.8172

Personally I’m more irritated by the obnoxious know-it-alls who bad mouth the “noobmanders” while they are learning the ropes.

maybe these “obnoxious know-it-alls” actually know what they are doing.

paying 100g for an icon does not make you a natural-born-leader, does not add charisma and does not boost social skills.

not paying 100g for an icon does not negate them either.

The “obnoxious know-it-alls” could just tag up themselves or at the very least help out the poor commanders making an effort instead of insulting them.

I never said the tag automatically makes one a “natural born leader”, but everyone has to start somewhere. When I look at some of the most appreciated commanders on my server today, I remember all the dumb stuff they used to pull off when they were first learning.

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Posted by: Hule.8794

Hule.8794

Guys, did you missed Commander CDI?

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Here in are the compiled suggestion on improving the Commander Tags and without over clutter the screen with Tags.

Guild Commanders

  1. Attainable from Guild Upgrades such includes combination options to acquire like Influence, Gold and Merits.
  2. Guild Mission Commander Tags. Very easy to acquire. Only be visible to guild members and usable only during guild missions/events. Helps smaller guilds to enjoy Guild Mission without having a personal commander tags and commander tag account leaving the guild. Small guild may even participate in WvW where their tags are only visible to Guild Members and enjoy smaller scale tactical skirmishes.
  3. Customization Color scheme for easy recognition of teams with their roles.
  4. These Guild Commanders will be Guild bound.

WvW Commander Tags:

  1. Guild can achieve WvW influence based on leadership and slowly upgrade his/her tag to be a WvW Commander Tag. As in his squad needs to gain points/capture/kills to increase points and complete the upgrade with Guild Upgrades or spending some influence points (or combination of both together)
  2. These ranking will drop and degrade the existing tag if he’s less involved over time with leading a WvW squad or based the event completed within the Commander’s radius or his/her personal engagement in capture/kills.
  3. Different Commanders can option to tag-team with each other to co-ordinate tactical maneuvers on a more specific location.

Leader boards might be a bad idea. As it opens up a lot of problems when you can buy out good commanders with gold to transfer and potentially his core WvW peers.

Existing Commander Tags

  1. Full refund to account
  2. Option to transfer to Guild
  3. Different color scheme from WvW or Guild and not visible to any players on the map. The Existing commander tag owner will have to map shout, where other players can choose to click to view his/her tag on map or just ignore.
  4. Give a chance for this existing tag owners or the basic 100g Commander tags to be slowly upgraded with a combination of Achievement Points, More gold, Successfully starting / completing the event give like Commander Merits to allow the upgrade. If 20 PvE commander tags are up at that time, the event points will be shared by all. So they get less points. This reduces the clutter and also a progressive ladder before he/she can prove her tag to be viable and not just a pin-up stick it note.

(edited by UmbraVictor.9842)

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Posted by: azizul.8469

azizul.8469

leave the tag alone.

sometimes people use tag only for marking location on the map.

it is good as it is now. the only improvement it need now is making it account bound.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: shootist.3607

shootist.3607

How about new tab in social panel called “Not worthy commanders”? Markers of players labeled as such wouldn’t be be displayed on map.

The opposite, a checkbox that allows hiding of all commanders, and only show those you added to a list. Done. Some guilds on TC are seemingly made up with commanders, so when they are in anything and switch on their tags, the map suddenly has 30-40 commanders swarming in a zerg.

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Posted by: RedStar.4218

RedStar.4218

No amount of anything can say for sure if a commander is a good commander.

People shouldn’t be so clueless as to follow a terrible commander. If they follow his every move, they are just as terrible as him.
And if you really wanted good commanders, you’d buy a tag (since it’s so easy to get one) and build your reputation.

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Posted by: Stainboy.2187

Stainboy.2187

REALLY?
Nobody knows… JOIN SQUAD???
This argument have no sense… Umbra why u are requesting a expensive tag? If you want see the tag, you see, if u don’t… JOIN to your favorite commander

Its simple

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Posted by: UmbraVictor.9842

UmbraVictor.9842

REALLY?
Nobody knows… JOIN SQUAD???
This argument have no sense… Umbra why u are requesting a expensive tag? If you want see the tag, you see, if u don’t… JOIN to your favorite commander

Its simple

No one ever joins squad in pve, they don’t even know how to mostly. Commander is required to advertise the situation only when there is a need to.

For example, when group events have too few people in smaller servers. Some servers which have more mature and experienced players with over a year and have reached end game since 360 days ago and mastered at least 5 profession fully geared with ascended to T-4 or T-5 Fractals speed runs, and all aspects of WvW.

Take note, I mentioned guild tags, to be more affordable and also comes with easy upgrade or available only in guild missions.

Use it only with the need to basis, not clutter the screen. When we have too much of something in the market already, we have to increase the acquisition or change its mechanics. Allow easy access of instant Guild Tag of minimum costs less than 100g or with a little influence, but only usable for guild missions.

This allows the Guild Tag to be transferable within Guild (by officers) and allow newer players who are competent to experience and learn the ropes of using a tag and be environment/situation aware.

If you have a PVE tag attained personally for the fun, then players can advertise on map as map shouts and allow players to click on his name (while his tag is up and not visible until join commander/squad) to show only to that player that accepted. Similar to join squad, just with a feature that made it visible when join squad.

And gives more merit and recognition for your self.

Further more if a commander is bad and get frequent complains, players can always go to the guild leaders/council and have his/her privilege removed. Promoting responsibility for his/her actions.

Good example as in Tequal in BG. There are incidents where stray unorganized players with self purchased tags participate and tag-up standing next or so close to the real commander.

This can cause some to disorientation to the group. Yes, you can join squad. But at one time only one tag is required at a strategic point, and commanders at that point will only update the situation at their location.

Reduce the clutter of communication on map chat/say. YES you can join squad, but there are also new players and some just arrived on map to join in. With the lag, it will not easy for the player to join squad on the right commander that knows what needs to be done and give timely co-ordination.

Yes, It’s that simple.

(edited by UmbraVictor.9842)

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Posted by: UmbraVictor.9842

UmbraVictor.9842

leave the tag alone.

sometimes people use tag only for marking location on the map.

it is good as it is now. the only improvement it need now is making it account bound.

You can join party for that function. It would be an easier approach.

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Posted by: azizul.8469

azizul.8469

leave the tag alone.

sometimes people use tag only for marking location on the map.

it is good as it is now. the only improvement it need now is making it account bound.

You can join party for that function. It would be an easier approach.

but but but but .. party is limited to 5……

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: UmbraVictor.9842

UmbraVictor.9842

leave the tag alone.

sometimes people use tag only for marking location on the map.

it is good as it is now. the only improvement it need now is making it account bound.

You can join party for that function. It would be an easier approach.

but but but but .. party is limited to 5……

Yes, its hard to find players alike that shares his location all the time. with 20 other tags on at the same spot on populated servers.

need more players alike to help on vista or hard to find poi with commander tags so other players can go to.

Keep up the good work.

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Posted by: Dr Ritter.1327

Dr Ritter.1327

i keep my tag on in dungeons too :>

The Paragon
[KICK] You’re out of the Guild
#beastgate

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Posted by: Killface.1896

Killface.1896

Top tip if you join a squad you will only see one tag ;P

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Posted by: ArchonWing.9480

ArchonWing.9480

I see nothing that needs to be fixed— it works perfectly fine for me. If zerglings can’t figure out how to join squad, then they deserve what they get. And honestly, pve tags are pretty meaningless, and just serve as a general approximation of where everyone is. It doesn’t matter if they’re 3 or 30. You don’t need perfect stacking for temple events.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Esya.3427

Esya.3427

REALLY?
Nobody knows… JOIN SQUAD???
This argument have no sense… Umbra why u are requesting a expensive tag? If you want see the tag, you see, if u don’t… JOIN to your favorite commander

Its simple

To be honest, hardly anybody knows this. When we had our WvW run yesterday with the guild I went like: “Ok, I am going to sound stupid and most likely you already know this, but I just learned this week on the forums on how to join a squad.” Turned out nobody in our guild knew how to do it. There is no information in game on how to join a squad. We are just a small group, so we do not run with a commander of our own.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Top tip if you join a squad you will only see one tag ;P

Quoting this for emphasis.

Not to mention that commander tags in PvE for guild missions are nice when you’re leading teams for bounties.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: Esya.3427

Esya.3427

How do you leave a squad in case you want to join another one? Might as well ask here since I am learning so much from this thread.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

How do you leave a squad in case you want to join another one? Might as well ask here since I am learning so much from this thread.

You can go into the party invite/join menu (not the lfg tool) there is an option to join/leave a squad.

You can join/leave a squad with /squadjoin -insert name here- or /squadleave to completely ignore that window though.

Follow the darkness into the depths, it’s more fun than the light can provide.

(edited by Travis the Terrible.4739)

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Posted by: Esya.3427

Esya.3427

Thanks for the answer.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I use my tag to host large community events, and occasionally during large PVE events (like Tequatl). Does the OP feel that my tag should be taken from me? Or should I be labeled as a terrible commander?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Ashabhi.1365

Ashabhi.1365

I think the tags are fine. Just give us the option of turning them off.

Truly, the only time I have issues is when they all stand on a waypoint… makes it hard to click, but not impossible, so I can deal.

Level 80 Elementalist

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Dear Arena,

Attaining 100g or even 20g per day is a pretty easy tag. And even WvW badges. We need to have two types of commander tags, PvE and WvW. Plus give us the ability to block or disable view of certain commanders tags on the map. Problem is these are just useless pixel wasted on the screen with newbie commanders that wants to show off.

Even with player that have less then 3000 hours of game time experience in all aspects of the mechanics in a PvE they can get a commander tag.

i know its a prestige and also good way to show off, plus its a way for Arena to burn some gold.

3/4 the commanders in PvE, temple bosses and world bosses are just redundant and clueless. I.e. In one simple event, you can see more than 20-30 commander tags. Even in dungeon, i have partied with newbie that has a tag on all the time and clueless about what to do.

My suggestion to improve the value and function of commander tags.
1. Methods of Getting the Tag
- Guild Bound, meaning a guild of a certain size will have a minimum of two commander tags which can be assignable/transferable. But retains in the guild.

2. Achieving/Buying the Commander Tag, don’t make the tag easy to get.
- WvW Badges (if its WvW Commander)
- Karma
- Gold (A lot of Gold + all dungeon tokens of all types 2000 each for PvE Commanders)
- A lot of guild influence
- Guild Commendation Tokens
- Minimum 3 characters world map completion or with completion quest of all dynamic events in the entire tyria to get a special commendation letter for commander.

and for Guild Mission purposes, Guild can have a minimum of 2 commander tags which is visible only to Guild Members ! Just for Guild Mission use. Of cause they have to buy with the existing 100-gold (from guild and guild binding)

All I get from this is; some people anoy me, and I don’t want them to have a commander tag. 100g is not easy for everyone to get. Not everyone plays the same amount every day. Though could you tell me how you make 100g a day. That I would love to know. As for adding all the other things. Well, who would want to spend 2000 of each dungeon token plus gold and karma on a blue pixel? I think 100g is a bit on the step side for it but then no one has said I have to buy it.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

(edited by BrotherBelial.3094)

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Posted by: Vorch.2985

Vorch.2985

Keep tags as they are.

Add ranks based on WvW to differentiate each commander by experience (use rarity scale…i.e. blue>green>yellow>orange>pink>purple)

Keeps full functionality while allowing those with more experience in WvW to be seen.

Personally, I use my tag in PvE.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: UmbraVictor.9842

UmbraVictor.9842

Remove tags to be visible by default. Unless accepted or click join squad from map shout, then only that tag alone will be visible.

Reduce the unnecessary clutter on screen and the redundant ones. It only brings in more skill bug and to a point of denial of service attack (DDoS) on clients.

AND have the improvements above for guilds