In a game that every1 has perma swiftness

In a game that every1 has perma swiftness

in Guild Wars 2 Discussion

Posted by: Jhoul.6923

Jhoul.6923

In a game that every1 has perma-swiftness, is it too hard for Mounts (broom, carpet, etc) to give swiftness while you are on them?

I can already run faster with my regular character that with a mount, and it is cool that the mounts now reactivate once a fight is over but really it is a hassle and not worth the money.

In a game that every1 has perma swiftness

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Posted by: Nero.8047

Nero.8047

With all due respect:

1. There are other threads on this topic.
2. My guardian certainly has no perma-swiftness. A guardian’s current best options are changing the entire rune set, retreat + save yourselves spam in combination with the shout recharge reduction trait and using the staff’s symbol to apply swiftness (the symbol in question also attacking enemy mobs and as such putting you in combat which then again reduces your movement speed.)

Paragon of the Seraphim Order [Ankh]
a small, casual Guild with a play as you want style.

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Posted by: Loboling.5293

Loboling.5293

With all due respect:

1. There are other threads on this topic.
2. My guardian certainly has no perma-swiftness. A guardian’s current best options are changing the entire rune set, retreat + save yourselves spam in combination with the shout recharge reduction trait and using the staff’s symbol to apply swiftness (the symbol in question also attacking enemy mobs and as such putting you in combat which then again reduces your movement speed.)

You obviously haven’t played guardian since update, perma swiftness is super easy with just retreat. I run pack runes, retreat and shout cooldown reduction. Perma swiftness, and I only have to press retreat every 26 seconds. Not bad at all now.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The acquisition of swiftness out of combat involves making choices about traits, skills on one’s bar, runes, etc. Making such a choice involves an opportunity cost. Opportunity costs are good for build depth, which is an important factor in making the game more fun for players who care about builds. Removing opportunity cost, no matter how slight, from a build system that is already fairly simplistic would be another step towards the over-simplification of MMO’s.

No, thanks.

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Posted by: Razor.9872

Razor.9872

Engi really only has perma swiftness with either a lot of elixirs or speedykits.

NSPride <3

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Posted by: Neural.1824

Neural.1824

“give toys swiftness” seems to be the new angle people use to try and promote mounts in GW2.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Ceridwen.6703

Ceridwen.6703

Is anyone else reading the OP’s first sentence in the voice of Don LaFontaine?

https://www.youtube.com/watch?v=PjWKE-IJ4R8

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”