In a game that every1 has perma swiftness
With all due respect:
1. There are other threads on this topic.
2. My guardian certainly has no perma-swiftness. A guardian’s current best options are changing the entire rune set, retreat + save yourselves spam in combination with the shout recharge reduction trait and using the staff’s symbol to apply swiftness (the symbol in question also attacking enemy mobs and as such putting you in combat which then again reduces your movement speed.)
a small, casual Guild with a play as you want style.
With all due respect:
1. There are other threads on this topic.
2. My guardian certainly has no perma-swiftness. A guardian’s current best options are changing the entire rune set, retreat + save yourselves spam in combination with the shout recharge reduction trait and using the staff’s symbol to apply swiftness (the symbol in question also attacking enemy mobs and as such putting you in combat which then again reduces your movement speed.)
You obviously haven’t played guardian since update, perma swiftness is super easy with just retreat. I run pack runes, retreat and shout cooldown reduction. Perma swiftness, and I only have to press retreat every 26 seconds. Not bad at all now.
The acquisition of swiftness out of combat involves making choices about traits, skills on one’s bar, runes, etc. Making such a choice involves an opportunity cost. Opportunity costs are good for build depth, which is an important factor in making the game more fun for players who care about builds. Removing opportunity cost, no matter how slight, from a build system that is already fairly simplistic would be another step towards the over-simplification of MMO’s.
No, thanks.
Engi really only has perma swiftness with either a lot of elixirs or speedykits.
“give toys swiftness” seems to be the new angle people use to try and promote mounts in GW2.
Is anyone else reading the OP’s first sentence in the voice of Don LaFontaine?