Hi everybody,
I decided to post a topic that covers quite a lot of people’s suggestion for improving “the Guild Wars 2 experience”. Some ideas written here are my own, some I have found right here in the forum topics.
My Guild Wars 2 experience
Guild Wars 2 was the first MMORPG that I played seriously after getting tired of World of Warcraft.
The first character that I had created was FUN! I encountered in Guild Wars 2 many elements that I haven’t been able to find anywhere else (at least not as well implemented):
- Personal story
- Weapon based skills
- Lack of defined combat roles (damager, healer, tank)
- Multiple ways to complete a quest
- Automatic party grouping for questing
- Jumping puzzles!!
That made my first character a real, new, improved experience from what I’ve had with World of Warcraft. I only started to notice the shortcomings once my character had reached level 80. And that is what brought me to writing this review.
I have already mentioned above the things I liked about Guild Wars 2…now for the things me and a couple of other friends who played together with me think could use some improving:
Adding more end game content.
What was there for me to do after I reached level 80? I got my end gear instantly (more or less, depending on luck) with karma! All dungeons are low level! The only reason to do them was for the better looking gear (which wasn’t even that good looking but I’ll get to that later)! What was the purpose of my character now that his story was over? He had saved Tyria…now what?
My solution to this would be to add more dungeons, not just one every 10 levels or so. I noticed that players are particularly excited about being able to create custom content. I say, let them do it! Furthermore, there are ways to automatically calculate a dungeon’s difficulty based on the number and level of players and number and level of mobs. From there you just need to add a database of loot ranked by dungeon difficulty that would be uploaded automatically in the user created dungeon without any interference from the player.
To better understand what I mean, I give you the Dungeons and Dragons Wiki
It’s a website that helps people who play Dungeons and Dragons (yes, the old pen and paper RPG) generate their instances.
At least give it some thought. I don’t see what harm it could do.
Improving overall game play.
There are MANY things that could be done to improve game play. First of all, remove animation time! Replace it with global cooldown or whatever else you think fits better.
There is nothing more annoying than using an ability…and having to wait until my character has finished the animation before I can do anything else…including moving! You wanted Guild Wars 2 to be a game where quick reflexes and mobility matter (otherwise I see no reason for the rolling to the side thing). Also, if we interrupt the animation by moving or doing anything else, the cooldown is reset. I need a way to interrupt the casting of a skill if I happen to change my mind without triggering its cooldown.
Speaking of animation, I think you should tone it down a bit. There have been instances when 5 or more of us were fighting an outdoor boss and all I could descern on my screen was blinding light. I has no idea where my character was, what it was doing, where the boss was, what it was doing…and all that with my animation graphics to the minimum. Even with more than 2 players around it becomes difficult playing.
Another really hurtful thing regarding mobility is that, in my opinion, the characters have a rather clunky movement. Now, maybe I wouldn’t feel it so clearly if the other issues were taken care of, but for now, it just adds up on top of everything else.
Moving on, lets think about the casual players, because I think that due to Guild Wars 2 having no monthly fee, its players tend to be casual rather than daily players.
The respawn rate is too fast. There were times when I cleared a zone and before I had a moment of rest they were all back!
Think about it: not all of us want to spend every second of the game killing something. This gets especially annoying with higher level. So please, lower the respawn rate. Maybe make it something dynamic, like based on how quickly the mobs are killed.
This is the end of part 1 which contains what I consider the most pressing issues and the reason why me and my friends have stopped playing at some point.
I am of course open to critique and suggestions.
I will post the next parts as a reply to this post.
Cristina
(edited by memories.8725)