In-game Models and Textures!!!

In-game Models and Textures!!!

in Guild Wars 2 Discussion

Posted by: JohnRiddle.8196

JohnRiddle.8196

I really love the work that has been done in the entire game of Guild Wars 2…I really do…The world is full of life the animations and vfx are awsome and the whole world breaths of life.

But there are some things that I have noticed that kinda bug me.They seem to not fit well with everything else.I’m refering to some in-game models that I believe they need just a bit of work to create a more fitting and realistic sense to the game, especially since they are used in battle.

I’m refering to :
1)The Oakheart model – I believe that the model of the Oakheart treant model it is way overused in-game.We have the Human elite skill “Avatar of Melandru” that literally turns you into one. Next there is the Sylvari elite skill “Summon Druid spirit” and finaly all the spirits that The Ranger class can summon. Oakheart here…oakheart there… oakheart everywhere!
Wouldn’t make more sense if the Ranger Spirits looked more like wisps?
Wouldn’t be better if the Avatar of Melandru looked more like Melandru herself/ gave you a weapon/changed your armor texture or tranformed you into something else?
(http://vignette3.wikia.nocookie.net/gwwikia/images/a/aa/Avatar_of_Melandru_concept_art.jpg/revision/latest?cb=20080405071426).
I mean c’mon turning in to a tree? That’s the sylvari’s specialty…
I guess the Druid Spirit that the sylvari summons does make some sence since they are both plant-themed.But the rest…not so much.

2)The Norn Forms – Yeah I know…this suggestion does not take the price but you have to agree with me that the forms do not agree with female Norn characters. The Models of the four spirit animals are way to bulky for the female Norn and its a shame because those elite racial skills are what basicly determine the entire race.Plus there is not animation when they transform,no vfx…nothing.Your character just disappears and in its place appears a bulky werebeast. Plus am I the only one who thinks that the Raven Form should have wings in its model?Right?…If you are to become a half-Norn Half-Raven spirit be more representitive.The existing model looks like a naked Black Tengu.
exp: https://youtu.be/97DK6fwVSrs
*Note: There is no vfx or animation of any type in other tranformation skills as well.(exp:Avatar of Melandru,Lich Form etc.)

3)Seed Turrets – Seed Turret of the racial skill with the same name and the elite skill “Take Root” of the sylvari race. I thing that as a racial skill is pretty sweet but the flowers that bloom around you ready to fire projectiles at your enemies seem sooooo lame in design.I love how as a sylvari you can “blossom” to attack your foes but the model and animation is lazy and the sound they make as they attack doesn’t make any sense at all and Anet can definitely do better than that, they have proved it.

Here is an exp.: https://youtu.be/uMgLaZOPaho

4)Lich Form – Lich form of the Necromancer class is this powerhouse that allows you to kick butt for a brief time in battle. But the form does not agree with all the races. The form itself its gigantic and does not feel as you play your character anymore. I know that it is just cosmetic but it would be really cool if every race had its own lich form.I’m not reffering to anything extreme or change of the forms powers but rather something more fitting.

Here is an exp.:

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In-game Models and Textures!!!

in Guild Wars 2 Discussion

Posted by: Castigator.3470

Castigator.3470

Your lich form suggestion contains 100% yes.
I can see no reason not to do it, since the model can be determined by a simple race check and would be so much more immersive for all the Asura, Charr, and maybe even Sylvari necromancers out there.
I’ve wondered why the lich form was always human, all the time for all races. It doesn’t make a lot of sense, if there are creatures like Charr transforming into human liches, even though they have a different bone structure, or Sylvari, who probably don’t have bones in the first place.
Your examples almost look like screenshots from an upcoming beta.
The art team would probably have to do the skins for these examples plus female Charr, female Asura (if at all necessary) as well as male and female Sylvari (How does lich wood even look like?)
This would be developement time well spent and I’d like to ask the question, why these things haven’t been implemented already?

In-game Models and Textures!!!

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Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

A definite +1 on the Lich form idea.

I always figured that Lich form was the way it was because Necromancers were channeling the power of Grenth, and thus assumed his form when transformed (Or was it more like Dhuum’s form? I can’t remember atm…)
But, regardless of that, a change in the models as suggested above would be great in my opinion.

P.S. Great work on the pictures there, OP.

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

In-game Models and Textures!!!

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Posted by: thewaterguy.4796

thewaterguy.4796

Yeah definitely agree with the Lich form