In game inflation and gold sinks
If gold in real life was worth say £50 an ounce, it is worth that amount wether you are buying OR selling.
Only in direct trading. If you sell/buy through intermediary (bank, jeweller, exchange office), however – which most people do, they are going to extract a fee, which means you will be buying at slightly above, and selling at slightly below its value. In this case Anet is that intermediary, and the tax is the transaction fee.
Remember, remember, 15th of November
somewhat disappointed that OP didn’t answer my question as he seems to have strong opinions on the system so his proposed solution would probably be interesting
Sorry, referring to the gems for gold comment. You say you buy gems off people selling gems for gold, but herein lies an issue, the amount of gold you pay to buy gems is always more than when you sell gems for gold. Surely gem price should a set standard price. If for example you have to pay 8g for 100 gems then surely you should get 8g for selling 100 gems! The gem trade should not be a gold sink, it should be the standard for the economy. If gold in real life was worth say £50 an ounce, it is worth that amount wether you are buying OR selling.
Like it’s been state, it’s not a direct trade.
Let me put it this way.
There is a pile of gems, and a pile of gold. These at the very beginning were “balanced” (for the sake of our argument. As there was a designed into the system a specific ratio.)
and sitting on a scale. Each time someone put gold into the gold pile they got to take out a certain amount of gems. But in order to maintain balance, as more gold was put into the pile, you got less gems. And if you put gems into the pile you get to take out a certain amount of gold (based on the ratio of course), which of course changes depending on the number of gems and the amount of gold in their respective piles.
People are claiming a 15% tax each way. I don’t think there is a tax. But there certainly is a ratio of gems:gold and in order to maintain “balance” this ratios always stays the same. Plus such a set ratio would prevent someone from making thousands and thousands of gold just by flipping gems. So one wouldn’t be able to get some gold, convert it to gems, then back again for an increased amount of gold, ad infinitum.
It’s the chain I beat you with until you
recognize my command!”
Mats are easier than ever to get. When I made my first legendary the idea of farming all the T6 mats you needed was patently absurd. There was absolutely no way you could do it in a reasonable time without using the TP…
Fast forward almost 3 years later and T6 are quite abundant and easy to get. I’m 2 months in on my farming and I have 1028 of the 2000 T6 I need for my legendary. Ectos and karma drop in droves now. I can get 40-50 ectos in a single play session if i’m lucky, and I have 4 stacks of obby shard just cluttering up my bank.
Everything is super easy to get these days, gold isn’t needed nearly as much as it was near launch.
Mats are easier than ever to get. When I made my first legendary the idea of farming all the T6 mats you needed was patently absurd. There was absolutely no way you could do it in a reasonable time without using the TP…
Fast forward almost 3 years later and T6 are quite abundant and easy to get. I’m 2 months in on my farming and I have 1028 of the 2000 T6 I need for my legendary. Ectos and karma drop in droves now. I can get 40-50 ectos in a single play session if i’m lucky, and I have 4 stacks of obby shard just cluttering up my bank.
Everything is super easy to get these days, gold isn’t needed nearly as much as it was near launch.
But…But…But Inflation!!!
Yeah I totally agree. But people tend to focus solely on certain things within the TP, and see prices rising as more demand for those items increases. It’s not inflation, its the TP and economy doing what it was designed to do.
It’s the chain I beat you with until you
recognize my command!”
Sorry, referring to the gems for gold comment. You say you buy gems off people selling gems for gold, but herein lies an issue, the amount of gold you pay to buy gems is always more than when you sell gems for gold. Surely gem price should a set standard price. If for example you have to pay 8g for 100 gems then surely you should get 8g for selling 100 gems! The gem trade should not be a gold sink, it should be the standard for the economy. If gold in real life was worth say £50 an ounce, it is worth that amount wether you are buying OR selling.
The exchange taxes gold going in as well as out. Meaning when you buy gems with gold, you are only getting gems for 85% of the gold you are spending and when you sell gems you only get 85% of what they are worth.
What I mean by this is the following. Lets say internally the price at the Gem Exchange is 100 gems for 10g. So when buying gems the price the player sees is 10g/0.85 or 11.77g per 100. And when selling 100 gems you don’t get 10g but 85% of that so 8.5g. The 1.77g you overspent when buying and the 1.5g you don’t get from selling is sunk. But internally 10g was added to and 100 gems removed from the exchanges coffers when gems were bought and 10g was removed and 100 gems were added to the exchange’s coffers when gems were sold.
At least that’s how I believe it works. It does match up with the approximate 27.75% difference in the two rates (or 38.41% depending on how you divide the two rates).
RIP City of Heroes