In-game music macros?
Using macros to play music in-game is unacceptable behavior.
Just like people who use bots to level up or farm materials: if you want a computer to play in your stead, why are you playing at all?
Using macros to play music in-game is unacceptable behavior.
Just like people who use bots to level up or farm materials: if you want a computer to play in your stead, why are you playing at all?
I highly doubt botting and hacking is in line with playing music…
Unless that music happens to be the songs in the Choir Bell mini-game. I’m not sure it would be fair that the only way to win that game would be with a macro….
That’s just me, though.
Unless that music happens to be the songs in the Choir Bell mini-game. I’m not sure it would be fair that the only way to win that game would be with a macro….
That’s just me, though.
If it’s an item, I’m sure there’s a way to restrict access to it while in mini games like that.
How will they restrict the use of a macro? Either macros are against the rules, or they are not. It seems like it would take a lot of resources to check where each player happened to be and what they might be doing when using a macro.
Otherwise, the ‘item’ in question would need a built-in, in-game macro. This might be something viable once many of the other more requested content is added to the game.
How will they restrict the use of a macro? Either macros are against the rules, or they are not. It seems like it would take a lot of resources to check where each player happened to be and what they might be doing when using a macro.
Otherwise, the ‘item’ in question would need a built-in, in-game macro. This might be something viable once many of the other more requested content is added to the game.
Item auto-equips selected instrument
Item allows you to type into a text box
Spaces count as delays (One second per space)
> or < counts as octive change
The text would look like:
475696>5486935<38569 486 385 385967
Done. No abuse possible.
How will they restrict the use of a macro? Either macros are against the rules, or they are not. It seems like it would take a lot of resources to check where each player happened to be and what they might be doing when using a macro.
Otherwise, the ‘item’ in question would need a built-in, in-game macro. This might be something viable once many of the other more requested content is added to the game.
Item auto-equips selected instrument
Item allows you to type into a text box
Spaces count as delays (One second per space)
> or < counts as octive changeThe text would look like:
475696>5486935<38569 486 385 385967
Done. No abuse possible.
On the first part of the quote yes, it would be perfectly viable as a new feature once some things are fixed or put in. I can definitely see it being part of a two-month patch or even a feature pack.
On the second part of the quote, also a good idea, but how would that be put in, exactly? The game doesn’t really have too many text prompts like that and it would either have to be worked from the ground up, or another similar mechanic would have to be messed around with a bit. A good idea, though.
The obvious comparison we can draw is Lord of the Rings online that had similar systems to above, but not quite like those. The game would access direct files from a chosen folder that were laid out specifically using a certain language read by the game to then play it using the held instrument. While it would certainly be odd for GW2 to have it, it can certainly be done! Just look at how the TP works – maybe a similar (but heftier system?) that uses a forum here with various works? Or maybe a specific web-page in-game one can go to to get some specific song scrolls made by other players, which can be then consumed one-time (but free, similar to the Zenith skins) to play the music with the held instrument?
Just spitballin’ here!
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