Update: Idea #1 has been explained in a NOTE a little more to address a few misconception about the function of ‘Use-all’. Please be sure to read that note.
One of the new things explained in idea #1 is there would not be a “You are Encumbered” Window to prevent item overflow in the event of insufficient Inventory space to which a warning message saying so will come up before players actually use the ‘Use-all’ option.
OR if the “You are Encumbered” Window is to stay, it can be made where not every item in the window is shown, to say that “You are attempting to carry x amount items than will fit in your bags. Clean some space or delete something.” whereupon clicking the ‘Take All’ button reduces the x amount being withheld per click.
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Thank you very much to everyone who has +1’d / supported these ideas so far.
Here are mock-up images of what a few of the ideas explained below could look like:
Idea 1. http://imgserv.com/images/2015/09/19/H1Jd6N8V.jpg (Use-all option)
Idea 2. http://imgserv.com/images/2015/09/19/j0LDX.jpg (Y and N as Hotkeys)
Idea 4. http://imgserv.com/images/2015/09/19/pT6POC.png (more TP items displayed)
Idea 10. http://imgserv.com/images/2015/09/19/nDSpBZ107.jpg (World Boss Timer Window)
Honorable Mention Idea 11. http://imgserv.com/images/2015/09/19/VfP09uDlF.jpg (total of gathered materials in the Bank, Inventory and Stored shown in the TP)
1. Give all container-type items and certain consumable items (for example Essences of Luck, Wintersday Gifts, Trick-or-Treat Bags, etc.) a ‘Use all’ option whereupon a ‘Yes’ or ‘No’ Confirmation Window pops up with a warning message saying, “To prevent overflow of items, the “You are Encumbered” Window will not appear in the event of insufficient Inventory space. Are you sure you want to use all at once?” (the sound effects from consumable/bagged items upon using the ‘Use-all’ option would sound off only once to prevent overload of too much of the same sound).
Forcing players to click 500 times to open 250 consumables that contain many items is a lot of wear and tear on our gaming mice after a while. No player should have to go through this much clicking.
NOTE: If players use the ‘Use-all’ option with an already full inventory, the action of ‘Use-all’ will never go through at all until the player makes more room in their inventory.
Furthermore, when players use the ‘Use-all’ option, it is not necessarily the case that all consumable/bagged items will be used due to lack of inventory space to store all those items, and so in the case of insufficient inventory space, no items will be lost, to which a message will still pop up saying to players that they do not have enough inventory space. Nothing changes like if a player clicks a stack of consumable/bagged items one click at a time to which they are eventually met with the same message regarding insufficient inventory space.
Let me explain this mathematically if the above is not clear:
Say you use the ‘Use-all’ option explained in idea #1, and you have room for all items coming from 150 bags out of 250 bags, yet that 151th bag contained 3 items that could not fit in your inventory because you have only 2 empty inventory spaces left. Guess what? When the game code sees 3 items at once cannot fit into only 2 empty inventory spaces left, the use of that 151th bag will never go through, and as a result, NO excess items will be lost because there would be no excess items left over.
2. Make the ‘Yes’ or ‘ No’ options Hotkeys that can be used in the Destroy Item Confirmation Window where the Y and N are underlined. I have seen this simple option in other games when destroying items and it would be great to see this in GW 2
Doing this will make it easier for players to Destroy items at a faster pace vs. using the mouse to choose ‘Yes’ or ‘No’ for each undesired item, especially after receiving many useless items that won’t sell on the TP from opening a stack of openable items.
3. Make the ‘Buy more at Trading Post’ option available in all collection windows within the ‘Collection’ achievements section for all collectible items that can be bought and sold at the Trading Post (when players Right-Click on a purchasable collectible item).
4. Without changing the current size of the Trading Post Window (this is not option-related yet should be mentioned), at least 10 items should be displayed (instead of 3) under the ‘Recently Viewed’ and ‘My Latest Trades’ columns where we can use Scroll Bars to view all 10 items under those two columns within the ‘Home’ tab.
5. Under the ‘Miniatures’ section in the Hero Window, add the ‘Find in Trading Post’ option only for Minis that can be bought and sold at the Trading Post (much like you can do within the ‘Dyes’ section).
6. Within the Trading Post, give players the option to ‘Hide all unlocked’ skins and minis like you can in the ‘Dyes’ section of the Hero Window. (This idea brought to you by MashMash.1645 in the comments. This is not really a new idea but a good one).
7. Give players the option to assign a Hotkey for ‘stowing’ and ‘activating’ a Ranger’s Pet.
8. Add a Template Saving System for Builds & Trait Lines so players can switch up their setups on the go during their gameplay to adapt more quickly to different situations.
Note: Idea 8 used to be a ‘View Gear Type’ option, that despite explaining throughout the idea players would only be allowed to view the names of another player’s gear (not Player Stats, Gear Stats and Mods within the View Gear Window), and that there would be a setting within the Settings Window named ‘Allow players to view your Gear Type’ with a Check Box next to it that is not enabled by default… the idea itself (after many conversations I have had about it with players in-game) posed an issue that was argued where elite players doing end-game content would criticize or kick players in parties that did not have the ‘Allow players to view your Gear Type’ option enabled prior to joining the Party, among similar scenarios that were argued.
That is why I no longer stand behind the original 8th idea because I believe all players should be able to go through all their scratches and bruises (as a learning experience) no matter where they are playing in the game, and no matter their game experience.
Just because a great many players have spent countless hours playing through the core content of the game prior to reaching end-game content does not mean they should be expected to fully understand how to play end-game content when they do get to it, because core content gameplay is not the same experience.
9. Create a Toy Tab in the Hero Window where players can store all their Toys bought from the Gem Store to save more Inventory space and to ensure Toys are with players anywhere they travel like players can do with Minis (this idea brought to you by jessym.2109, although I have heard other players in-game say they want this, too).
Note: I have had players tell me in past conversations that one of the reasons they will not buy a lot of Toys from the Gem Store is because they do take up too much Inventory and Bank space, and I can agree because I own many Toys from the Gem Store as well.
The reason why the original idea #9 was removed and replaced with another is explained on Page 2 of this thread between the 7th, 8th, 9th and 10th post down.
10. Implement an in-game World Boss Timer Window that has a timer for each Boss to encourage more players to participate in World Boss Events vs. making players rely on third-party/external sources outside the game to keep track of the World Boss Events. That being said, using external sources to track World Boss Events would still be viable for players not logged into the game, yet an in-game Event Timer would be more accessible.
Furthermore, World Boss Events that are already taking place in the Timer Window would read, “Started” whereas World Boss Events that are over would read, “Pending…”
NOTE: This idea is not option-related, yet it is an idea I believe that will bring more players together on the battlefield during World Boss Events.
(This idea brought to you by the general community)
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Honorable Mention 11. Add a ‘Total Gathered’ label below the ‘Vendor Value’ label for all gathered materials within the ‘Buy / Sell’ Windows of the Trading Post.
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Let me know what you think. If you like these ideas, please spread word and support!
(edited by Eidolonemesis.5640)