In my opinion, Loot and Karma needs to change

In my opinion, Loot and Karma needs to change

in Guild Wars 2 Discussion

Posted by: Dared.6578

Dared.6578

I really feel like the Loot and Karma system need to change. Right now it feels like normal mobs vs veteran and champions drop the same kind of loot.

Example doing the DE Tactian Megil in cursed shore , where you burn corpses and 15 maggots spawn from each corps. This DE chain gives a full bag of items takes less then 10 min to do , and grant 1000+ karma.

Vs going with my friends to hunt som champions in Frostgorge , taking 2-5 min to kill each one yet is as rewarding as killing A maggot…

My suggestion is to remove hidden anti farm stuff and use the same system as the XP system , the longer the Mob has been up the better the loot.

Also Champion loot > Vetaran loot > Normal loot.

Also instead of the Karma cap , make it so each DE gives less XP and Karma and Silver each time you do it within a timeframe, say 3 hours not to mess with the Meta Events.

Then DE reward by default could be inscreased also.

I would much rather feel rewarded by going around doing different kinds of DEs, hunting down harder mobs instead of AOE down Maggots or Waves of Undead that die in less then 2 seconds for the best loot and gold gain.

Also the rate at which the bonus exp and loot stack up could be tweaked using the numbers of people in a zone, not to punish those players who playing during the busy hours or busy zones.

In my opinion, Loot and Karma needs to change

in Guild Wars 2 Discussion

Posted by: Tallenn.9218

Tallenn.9218

I do agree with champion loot > veteran loot > normal. As it is, I tend to avoid veterans when soloing. Not because I can’t kill them, but because it takes longer for the same reward.

In my opinion, Loot and Karma needs to change

in Guild Wars 2 Discussion

Posted by: ZannX.4058

ZannX.4058

The first thing that needs to change about Karma is the rewards. Right now, Karma is either worthless to you or you have to farm 1 million for a legendary. That’s just a terrible system.

In my opinion, Loot and Karma needs to change

in Guild Wars 2 Discussion

Posted by: Incognition.6401

Incognition.6401

I agree that at least veterans should drop better loot than regular mobs, perhaps not champions as not everyone will have the opportunity to kill them.

Also, currently crafting takes a lot of resources in terms of loot from mobs, ‘Vials of Blood’, ‘Armored Scales’, etc. And with the current implementation to counteract bots, or just farming in general, its very hard to get by without spending lots of gold.

I would like for ArenaNet to pick one side already. You can’t block farming and at the same time promote the need for it.