I’m a semi-casual player. After class and work, I try to fit in about 2 hours a day of play for this game. And I’ve ran of things to do.
In about 70 hours of actual game time, I have full sets of Exotic gear, all of my Exotic weapons for my Ele, and enough dungeon tokens, karma and money to afford the exact same for two more characters. And with three pieces of cultural armor and a whole host of rare dyes, I’ve made my character look the best I can imagine it looking.
I have all the gear I can ask. But what can I even do with this gear?
Dungeons? I’ve done all the dungeons besides Arah EXP at least once. Other than certain paths, all the others are boring and have zero replay value.
Farm tokens? Already have enough.
WvW? Good gear can keep you alive longer or let you do more damage, but how much does that really contribute to a battle? And how much does that battle contribute to the war? And how much does that war contribute to anything? So how much does your gear contribut to war? Hell, how much do YOU or I contribute to anything?
And how much fun is WvW? Whichever side has more people and whichever side has more people willing to buy siege items win. That applies to battles, and that applies to the war as a whole.
Zerging is no fun. Using siege equipment is no fun. WvW is no fun.
And yes, I have a large group to do WvW with. It doesn’t make much different.
sPvP? First of all, it’s wholly imbalanced. I come from a long PvP balance. I know imbalance when I see it. There are only
Second of all, the prizes are inconsequential. What do I need with a box with random cosmetic gear? I can get the same gear in PvE.
How about rolling another character? There isn’t much point to that. First of all, a character is only as good as the content you use it for.
Second of all, because of Anet trying to take out the holy trinity, all the characters can do essentially the same thing with varying effectiveness. So why roll a Thief when a Ranger can do many of the same things.
Damage, self heal and tanking. If your character can’t tank so well on its own, it has something that can tank in its place, be it pets, illusions, thieves, etc.
The only thing different is the playstyle. But again, I can only do the same content over and over for so long, regardless of what playstyle I use.
Only speaking of PvE in this case, btw.
And the new content in making a new character is essentially nonexistent. There is no excitement from getting new levels and new skills. You cap out at level 30. You get full weapon skills in a matter of minutes.
The story was nice the first time around, but there are no alternative routes.
It’s not like certain choices gives you alteration stories. All choices just give different missions. All the stories are the same path with tiny deviations.
You have zero control over the outcome of the story. For example, if you chose Vigil, there is no way to save Forgal. If you are human and chose the “lost sister” story, you find out that your sister is alive and saves her, then she is NEVER mentioned ever again.
So why play the story again?
This game just lacks content. There is no reason to have good gear since there is literally only two things it matters in. If these two things were incredibly fun and can carry the end game, fine. But they can’t.
There is no dueling. There is no open world PvP (though I don’t really want that). You do essentially the same thing in every dungeon and every PvE map. The three dragons are cool, but they are timed, making them incredibly easy.
And there is no GvG. How does Anet even justify calling it Guild Wars without GvG?
TL;DR
This game lacks end game content. You can do everything the game has to offer after about two weeks of play, and there isn’t even much to do.
Nothing distinguishes this game from any other MMORPGs other than its payment method.
But I guess it makes sense. If you bought WoW or whatever, you get the first month free, but have to pay to play more per month. In this game, you get the first month free too. Except you can’t pay for more months of gaming since you run out of kitten to do.
If everyone quits tomorrow, they would still have sold 2 million copies. That’s 120+ million dollars, with the collectors additions and stuff. That’s probably much more than the development and distribution costs of this game. So why wouldn’t they want a short game…
(edited by Dynamite.6584)