In my opinion, the potential for GW2 is withering

In my opinion, the potential for GW2 is withering

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Posted by: Shonie.5297

Shonie.5297

With regard to rangers and balance, I have a ranger in my guild. He played for a month at launch, left for a period of months and came back recently. His ranger is level 80.

He’s beaten some dungeons, including Arah path 1. He’s up to level 19 fractals now. He doesn’t think the ranger is so underpowered…why? Because he doesn’t read forums. He’s playing the game, and he’s happy as a clam with his ranger.

When I told him a lot of people see rangers as a waste and no one wants to take them into dungeons, he was like really? It doesn’t bother him, because he’s playing the game.

Seems to me the more you focus on the stupidity of elitists, the more unhappy you’ll be.

So you seem to be focusing on the playtime of what would appear to be a very casual player as the standard for all rangers. If he’s cool with it, everyone else must be right?

Ok..done discussing with you then.

I main a ranger. I’m perfectly happy with it, and I play more than casually.
If I cared about maximum effeciency for running Cof1 would I use a ranger? Probably not. So few people care about 15 minute Cof1 runs instead of 18 minute Cof1 runs.
It’s why there are so many professions. Playstyles for everyone, different builds for everyone. Is every build/class equal in everything that needs to be done ingame? No definitely not, but to most people, it’s not a big enough difference to be noticeable without a calculator or stopwatch, so people play the classes they enjoy.

~Tarnished Coast~

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Posted by: funkylovemonkey.3097

funkylovemonkey.3097

Couldn’t agree more with the OP. Blind praise gets you only so far.

@Vayne
It’s not the quantity that matters, it’s the quality. What Guild Wars 1 started with had more structure and soul. The campaign felt more fulfilling to complete than the scattered content you could rush through and ignore in GW2.

Wow, really? I thought the campaign of Prophecies was horrible, absolutely one of the worst I’ve played. So bad that after the first time through all my other characters just caught a run to Lions Arch and then caught a run to Droknar’s. I never played through the entire campaign except for years later to get the title. I didn’t feel it was particularly compelling, in general I thought my characters might be too stupid to live. Constantly manipulated by obvious villains, trusting to a fault, making bad choice after bad choice. And don’t forget, when Guild Wars 1 came out our characters couldn’t even move their mouths and everyone communicated telepathically in cutscenes. That’s the quality you’re talking about?

The stories got marginally better later on (although the voice acting in Factions was so bad I had a hard time telling… seriously embarrassing), but Prophecies never had great storytelling. It had interesting lore, a beautiful world, and a fun skill system, but the storyline was awful, something suffered through rather then enjoyed.

BTW, Ugo nominated Factions for the “Worst Cutscenes in Gaming History.”

http://www.ugo.com/games/guild-wars-factions

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Posted by: Four Jacks Twice.2537

Four Jacks Twice.2537

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

Sorrow’s Furnace is by far my favourite GW content across any of the games or expansions. If they had come up with something like that for GW2 then maybe I would have logged in since… hell, I can’t even remember when.

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Posted by: Vayne.8563

Vayne.8563

Couldn’t agree more with the OP. Blind praise gets you only so far.

If it’s a generally accepted truth that no game is perfect, why not look for the things that keep this game from being better?

@Vayne
It’s not the quantity that matters, it’s the quality. What Guild Wars 1 started with had more structure and soul. The campaign felt more fulfilling to complete than the scattered content you could rush through and ignore in GW2.

It’s a different type of game for a different type of audience.

The content in Guild Wars 1 was great…in a structured sort of way. You followed a path. You had a breadcrumb trail of quests that led you to missions which told a story. But there was nothing else there.

Guild Wars 2 is completely different. Each zone does contain stories. There’s a personal story. But there’s no bread crumb trail.

I found Guild Wars 1 to be far too linear for my taste. Of all the Guild Wars 1 products, EotN was my favorite, because it was less linear. Already the seeds of what would become Guild Wars 2 had been planted.

Guild Wars 1 led you around by the nose far too much for my liking. Guild Wars 2 gives you a bit more freedom. And you know, some people aren’t going to like that.

In fact, Guild Wars 2 leads me around by the nose more than I want too.

(edited by Vayne.8563)

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Posted by: Vayne.8563

Vayne.8563

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

Sorrow’s Furnace is by far my favourite GW content across any of the games or expansions. If they had come up with something like that for GW2 then maybe I would have logged in since… hell, I can’t even remember when.

You really like the four missions of Sorrow’s Furance better than the Fractals? Shrugs. Okay.

If I’d spent as much time in Sorrow’s Furnace as I had in the Fractals, I’d have shot myself. Just the idea that you had to keep running in and killing the exact same mobs because you had to come out after every mission was annoying as hell. There was no real variation once you did it either.

Admittedly there was some fun and funny stuff in there, but in no way does that upgrade compare with the Fractals.

No on would play that upgrade for weeks on end.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I wonder how many times these types of posts are made per day.

Does that make them any less valid? Or do you comment with genuine curiosity and agreement with the points made?

Yes, it does make them less valid. Every game that exists and has players get similar posts. The more players, the more complaints.

the more players and the more the game gets updated the more complaints. some people just dont deal with change well.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

for all the people on the forums that say “i played GW1, GW1 players hate this game”

there seem’s to be plenty of people walking around in game with the Rift achevement from HOM

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I disagree with everything you said except for the class balance part. I really don’t understand their method of balancing. It seems to be: when in doubt→ buff warrior, when not in doubt→ buff warrior.

Warrior has received major buffs in every patch since launch. Ranger, and thief have received major nerfs in every patch. Engineer swings back and forth. the rest of the professions are mostly ignored.

I do think that quickness needed a nerf, taking down a boss in 10 seconds was kind of silly. Killing another player in 1 second was also kind of silly.

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Posted by: Syphen.1980

Syphen.1980

I for one am enjoying Flame and Frost. I feel it could have been shortened by quite a bit but that is about it.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I for one am enjoying Flame and Frost. I feel it could have been shortened by quite a bit but that is about it.

More sign fixing, lost and found, and snoozefests killing of dredge and charr please.

I do think that quickness needed a nerf, taking down a boss in 10 seconds was kind of silly. Killing another player in 1 second was also kind of silly.

Not everyone plays COF 1 to infinity. And you are talking about only three bosses in COF (maybe 20s-30s for new AC spider queen with 4 warriors 1 mesmer pre patch) out of the dozens in all the dungeons + fractals (mini bosses counted). No one can say with an honest face that TW is OP in PvE. On the other hand I think mesmer shatter builds are OP in WvW and PvP.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Vayne.8563

Vayne.8563

Flame and Frost feels more old school to me. You actually have to walk around and talk to people. And yeah, I don’t think it’s brilliant content. It’s filler content while the bigger stuff gets worked on.

But it’s fine. The two new instances are fun, you can run them once a day, get some extra karma, and just have fun with it.

Not sure I see the problem here, unless people were expecting totally awesome events for free on a monthly basis.

I remember Rift. Every month they’d come out with a new event that had new currency, that you could cash in for nonsense. Every month. One event would hang around until the next event came out. Some of it was okay. Most of it was annoying as hell. It was just another form of daily. By the end of the month you couldn’t wait for it to go away…and then they’d replace it with the next one.

Eventually Rift has some time to add new content and they did. The same will happen with Guild Wars 2. Until then, what we get is filler content.

To expect more from a monthly upgrade is probably unreasonable.

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Posted by: Tachenon.5270

Tachenon.5270

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

No, I don’t think it was. I could play the Sorrow’s Furnace stuff with or without other players. FoTM, not so much. Here in GW2 they keep adding ‘content’ that is out of my reach. I either have to do something else (that I don’t want to do) first or I can’t do it alone. I’m not opposed to teaming, but I generally only team with friends, and when they’re not around I tend to play solo. There’s no valid reason FoTM couldn’t have been designed to allow for solo play (the same goes for teams with more than 5 players). And for those who will say, “It’s an MMO, you’re supposed to team up!” I say what difference does it make if players form teams or play solo so long as they are playing?

The table is a fable.

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Posted by: Syphen.1980

Syphen.1980

I for one am enjoying Flame and Frost. I feel it could have been shortened by quite a bit but that is about it.

More sign fixing, lost and found, and snoozefests killing of dredge and charr please.

I do think that quickness needed a nerf, taking down a boss in 10 seconds was kind of silly. Killing another player in 1 second was also kind of silly.

Not everyone plays COF 1 to infinity. And you are talking about only three bosses in COF out of the dozens in all the dungeons + fractals (mini bosses counted). No one can say with an honest face that TW is OP in PvE. On the other hand I think mesmer shatter builds are OP in WvW and PvP.

As I said the prelude could have been shortened a bit. The problem is people complain if its quick because they don’t get to do the achievments and miss out. People complain when it takes to long. You can’t please everyone. Keep in mind they stated that Jan-Mar is teaser content and not full blown for the story. It is designed to start slowly and build making you wonder first why are the refugees fleeing, why are the flame legion and dredge working together and what drove them to do so, and with the last patch with the living story dungeon what are they doing with the prisoners they took.

The good thing is they are learning from the pace of this one and will adjust accordingly and find that sweet spot.

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Posted by: thehipone.6812

thehipone.6812

I love the game. I love the art, I love the mechanics and I love the fact that they tried to do something different regarding trinity. But as a loyal GW2 gamer and someone who played GW1 for 6 years, I can’t help but feel the last few patches have been utterly underwhelming.

They clearly have some very talented people at ANET. Great artists especially, but the potential and excitement of where the game could go has been worryingly deteriorating at a rapid pace. For me, the last REAL update content wise was fractals. An enjoyable update to the game that kinda gave it a mini raid feel without all the hassle that comes with a classic mmo raid.

In a way I feel kinda bad for the artists and writers who created this wonderful world that many of us enjoy only to have it turned into a giant psychology experiment on how to get people to buy the most gamble boxes.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

No, I don’t think it was. I could play the Sorrow’s Furnace stuff with or without other players. FoTM, not so much. Here in GW2 they keep adding ‘content’ that is out of my reach. I either have to do something else (that I don’t want to do) first or I can’t do it alone. I’m not opposed to teaming, but I generally only team with friends, and when they’re not around I tend to play solo. There’s no valid reason FoTM couldn’t have been designed to allow for solo play (the same goes for teams with more than 5 players). And for those who will say, “It’s an MMO, you’re supposed to team up!” I say what difference does it make if players form teams or play solo so long as they are playing?

this is not a single player game and makeing content solo would trivialize team focused content. there would be no need for team synergy or to focus on team builds.

part of the chalange is finding the bust way to aproch content as a team. not to just ROFLstomp everything as a one man army.

That’s the difference.

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Posted by: Thunderbrew.7034

Thunderbrew.7034

First time Ive responded to a post on this subject matter, but have
to agree about the lackluster and hyped up March 26th patch.
New skins and removed culling. The latter should have been done
2 months ago and was long over due. As mentioned, no one cares
about the story content.

Allot of every patch seems to be correcting things that should have
been done already, or fixing bugs. I can handle no overwhelming
content. I just want to see WvW refined and finally working as intended
after all these months (and right now its not due to skill lag).

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Posted by: Conner.4702

Conner.4702

Vayne you say to others that they have rose tinted glasses on while thinking of GW1. You sir have fanboi tinted glasses on.

FotM is cheap content, very cheap. It uses a very bad gating mechanism. several actually. More mobs here, more health there, more damage and to top it off artificial damage that needs gear to negate. I spend weeks in Sorrow’s Furnace doing 3-4 man runs on certain missions or no missions at all. Those took skill.

GW1 gave me much more freedom than GW2 has. You are lead by the hand a lot more in GW2. The World felt a lot bigger in GW1 and at some point I’m going to actually measure it. Quality always trumps Quantity and in my opinion the quality has gone way down just to cram in more content.

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Posted by: Vayne.8563

Vayne.8563

Vayne you say to others that they have rose tinted glasses on while thinking of GW1. You sir have fanboi tinted glasses on.

FotM is cheap content, very cheap. It uses a very bad gating mechanism. several actually. More mobs here, more health there, more damage and to top it off artificial damage that needs gear to negate. I spend weeks in Sorrow’s Furnace doing 3-4 man runs on certain missions or no missions at all. Those took skill.

GW1 gave me much more freedom than GW2 has. You are lead by the hand a lot more in GW2. The World felt a lot bigger in GW1 and at some point I’m going to actually measure it. Quality always trumps Quantity and in my opinion the quality has gone way down just to cram in more content.

I don’t have rose tinted glasses on. I’m having fun. I’m enjoying the content. It’s fair to say that until FoTM was released, I didn’t enjoy a single dungeon in Guild Wars 2. This was the first dungeon I enjoyed.

I ran the other dungeons to help guildies, but I didn’t really like them. So I disagree with your assessment. You may not like the fractals, but a whole lot of people do. That’s very much a matter of opinion.

I could tell you a whole lot about what I don’t like about the other dungeons if you have time.

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Posted by: BadHabitZz.1856

BadHabitZz.1856

Agree with OP FotM was by far best update. Also Vayne if you enjoy the game so much where do you get so mzch time to respond multipletimes in every even slithly negative thread? I think OP have some vaild points for players like me which plays mostly PvE there isnt really much content if you dont enjoy things like Flame and Forst or Guild Missions which are just boring……Iam sorry but i hate that anet is focusing on those 2 things which most players hates. WvW is just a mess iam no programator but it feels like GW2 engine just cant handle huge battles at solid fps without ridiculous CPU demands so maybe next year its gonna be playable because this needs some serious work and time…..

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Posted by: emikochan.8504

emikochan.8504

Rangers are fine, your argument is invalid. They could be better, but they are far from useless. Never had any issues doing anything yet with my guild parties of all rangers and eles.

You skill is worth more than your class in 95% of this game.

And we do have a bunch of epic guild missions, you just have to unlock them, just like your “epic 12 boss raid” in wow. You don’t get to walk in there the second you hit level cap either.

GW1 gave me much more freedom than GW2 has. You are lead by the hand a lot more in GW2. The World felt a lot bigger in GW1 and at some point I’m going to actually measure it. Quality always trumps Quantity and in my opinion the quality has gone way down just to cram in more content.

gw1 also has 3 expansions, ofcourse it feels bigger. When gw2 has 3 expansions there will be a lot more to do, and a lot more skills (i’d wager keeping the same amount of skills going forward would be a bad idea in gw2)

Welcome to my world – http://emikochan13.wordpress.com

(edited by emikochan.8504)

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Posted by: Vayne.8563

Vayne.8563

Agree with OP FotM was by far best update. Also Vayne if you enjoy the game so much where do you get so mzch time to respond multipletimes in every even slithly negative thread? I think OP have some vaild points for players like me which plays mostly PvE there isnt really much content if you dont enjoy things like Flame and Forst or Guild Missions which are just boring……Iam sorry but i hate that anet is focusing on those 2 things which most players hates. WvW is just a mess iam no programator but it feels like GW2 engine just cant handle huge battles at solid fps without ridiculous CPU demands so maybe next year its gonna be playable because this needs some serious work and time…..

There are 24 hours in a day. I sleep about six of them. That leaves 18 hours. I don’t care how much you like a game, you don’t play it 18 hours every day. How do I get so much time?

Every now and then, between other things, I tab into my browser, since I’m at the computer anyway, and I type a response. I’ve written and edited for a living so I type REALLY fast.

I probably spent less than two hours a day on the forum all up. That leaves me 16 hours a day to do everything else.

I tend to play Guild Wars more during the time when my guild is active. Since most of my guild is American and I’m in Australia, that leaves an awful lot of time that I can just sort of go in, play around for half an hour, take a break, look at the forums, get some food, or whatever.

Believe me, I play plenty.

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Posted by: Calae.1738

Calae.1738

In a way I feel kinda bad for the artists and writers who created this wonderful world that many of us enjoy only to have it turned into a giant psychology experiment on how to get people to buy the most gamble boxes.

GW2 does have some amazing artists. Beautiful worlds; so much potential wasted.

Writers?
I don’t care about what they say because I don’t care about the characters. A story is told by the characters. If the characters have no lore and personality then there is no story. No one will care about a story being told about a character no one cares about. Would you listen to someone that has no personality? Someone that doesn’t even show that he is human? No emotion; monotone, lifeless characters.

Game designers? Ouch.
Probably the Achilles heel of Guild Wars 2. This is what makes people stick around. Build a game so boring to play that the players are just standing in major cities doing nothing. It’s only a matter of time until another game gets their attention; then in the blink of an eye they’re gone.

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Posted by: Amadan.9451

Amadan.9451

Vayne why should you even explain how you spend your time?
same logic can be applied to them, if they are here to complain in the forum what they are complaining about since they are not playing the game?
they trolled you because you like the game and you dare not to find the ranger profession useless while playing the best class in every mmo in the world that is the mesmer. if they like the mesmer so much they should play one (i would like see them leveling it properly with no crafting, learning the skills and the timing and just laugh once they discover that is not an easy class to play as they claim especially when they are stomped in wvw) and start to enjoy the game too or a warrior for that matters (i could die of boredom playing a warrior).

that said i love fotm too, while i generally avoid other dungeons unless i can run it with my guild with no elitism over classes or gears. once i have my gift of zhaitan i’ll probably won’t bother anymore with dungeons ever!

i agree that living story was slow paced but i liked the new istances very much and you don’t even need to be in a party of 5 to run them, it was refreshing and fun.
i wait to see more… am i waiting too much? maybe but who cares? i can do something else in the meanwhile

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Ashabhi.1365

Ashabhi.1365

@ the OP:

With any MMO, even great ones, the call for “More Better Content” is universal. Usually it happens between 4 and 6 months after release.

Part of that comes from the game. A lot of games simply do not have enough to start with, and never quite “get it” that people are diverse and crave different things. Some people like fluff (Holiday events, dancing, minigames, etc…) Others like dungeons, and yet others like to wander around and explore.

Part of the issue comes from the players themselves as they outlevel and chew through the existing content as fast as they possibly can, and then hang out in the central hub looking bored and crying “there’s nothing to do…”

GW2 is 7 months old. Almost 8. There were people who hit 80 within days of release. I would wager that they are already on to the next shiney unless they just did it to prove they could. I have guildies who have a full stable of level 80s that log in to do dailies, and that’s it. Others, like me, have 1 level 80 character and still have a LOT of the world to see.

You have raised some valid issues, but expecting everyone else to believe exactly the way you do is like expecting everyone in the world to like Haggis. There are those that do, and those who don’t. It’s that simple.

TLDR;
The game has a lot. Just because you personally think it’s not enough doesn’t mean everyone else does.

Level 80 Elementalist

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Posted by: wiazabi.2549

wiazabi.2549

Game does indeed look amazing and the details to the world is incredible.

But alot of classes are still underwhelming and still have tons of bugs.

Condition dmg vs Power continues to be a huge issue whether it be destroying objects, burst phases that boost your power like ice boss in fractal, quickness that rams you into cap instantly or events and the stack cap.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Here’s the rub:
– s/tPvP – class balance is arguably worse today than at launch
– WvW – gameplay in WvW is definitely worse today than at launch
– world PvE – marginally better than at launch as many of the broken events have been fixed
– dungeons – gameplay is marginally better, dungeon class balance remains unchanged. Fractals exacerbate the imbalance, making the overall problem worse.

That’s the reality. 7 months out and overall the game has more content, but is in worse shape, than at launch.

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Posted by: danbuter.2314

danbuter.2314

I love all the people who just denigrate the OP because they don’t agree, yet Anet doesn’t do anything about them, no matter how many times they are reported.

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Posted by: Halanna.3927

Halanna.3927

They have a brand new 12 boss raid…what do we have?? Banging some fences in the snow and npcs we could care less for…

I want to play GW2, and I do like the game.

The only thing the Living Story has going for it is it can be completed solo. I agree that as a player we don’t feel like we have any vested interest into why we are doing what we are doing with the Dredge etc. but at least it’s not raid content.

Fractals – zero interest. That is why I left that other game, to get away from mandatory instances and raids. No thanks.

I agree with the tone of your post, that as players we simply need fun stuff to do.

I don’t agree with what you consider fun, and you probably wouldn’t agree with what I would consider fun.

But in the end, yes, this game is in desperate need of fun content. And raids and dungeons aren’t the only way to implement that.

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Posted by: Trock Bronze.9625

Trock Bronze.9625

I have to disagree with almost all your points, each event has added something worthwhile, however they may not have been perfectly implemented… they learn something and improve each time. Flame and Frost has been great, only the beginning and perhaps amount of time between was not so much. This new alliance going on is very interesting to learn about. Also, I don’t get the Dredge hate, I also apparently haven’t been around those who hate them, personally I love the concept of em and would love the rebels to truly join us all.

Anyway though, class balance is where I agree, it gets annoying, but its not making the game bad/unplayable/boring.

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Posted by: Dante.1508

Dante.1508

Couldn’t agree more with the OP. Blind praise gets you only so far.

If it’s a generally accepted truth that no game is perfect, why not look for the things that keep this game from being better?

@Vayne
It’s not the quantity that matters, it’s the quality. What Guild Wars 1 started with had more structure and soul. The campaign felt more fulfilling to complete than the scattered content you could rush through and ignore in GW2.

This^ and i totally agree with the op on every topic..

My friends are all tired of this and now trying to get me to play another mmo, they are pretty much done with Guildwars 2 i guess…

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Posted by: Thedenofsin.7340

Thedenofsin.7340

The Flame & Frost story…well, so far it’s quite underwhelming.

What ArenaNet should have done is to take a note from Rift and made Fail & Frost an epic quest line. Those were awesome.

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Posted by: clay.7849

clay.7849

Flame and Frost feels more old school to me. You actually have to walk around and talk to people. And yeah, I don’t think it’s brilliant content. It’s filler content while the bigger stuff gets worked on.

But it’s fine. The two new instances are fun, you can run them once a day, get some extra karma, and just have fun with it.

Not sure I see the problem here, unless people were expecting totally awesome events for free on a monthly basis.

I remember Rift. Every month they’d come out with a new event that had new currency, that you could cash in for nonsense. Every month. One event would hang around until the next event came out. Some of it was okay. Most of it was annoying as hell. It was just another form of daily. By the end of the month you couldn’t wait for it to go away…and then they’d replace it with the next one.

Eventually Rift has some time to add new content and they did. The same will happen with Guild Wars 2. Until then, what we get is filler content.

To expect more from a monthly upgrade is probably unreasonable.

Considering that ANet has said that they are forgoing any current plans for an expansion in favor of the living story idea, I think it makes sense for them to put the same effort into the living story as they would an expansion. If they think it is a better investment to do that for free rather than working on a paid expansion, that is their problem.

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Posted by: Vasham.2408

Vasham.2408

Flame and Frost feels more old school to me. You actually have to walk around and talk to people. And yeah, I don’t think it’s brilliant content. It’s filler content while the bigger stuff gets worked on.

But it’s fine. The two new instances are fun, you can run them once a day, get some extra karma, and just have fun with it.

Not sure I see the problem here, unless people were expecting totally awesome events for free on a monthly basis.

I remember Rift. Every month they’d come out with a new event that had new currency, that you could cash in for nonsense. Every month. One event would hang around until the next event came out. Some of it was okay. Most of it was annoying as hell. It was just another form of daily. By the end of the month you couldn’t wait for it to go away…and then they’d replace it with the next one.

Eventually Rift has some time to add new content and they did. The same will happen with Guild Wars 2. Until then, what we get is filler content.

To expect more from a monthly upgrade is probably unreasonable.

Considering that ANet has said that they are forgoing any current plans for an expansion in favor of the living story idea, I think it makes sense for them to put the same effort into the living story as they would an expansion. If they think it is a better investment to do that for free rather than working on a paid expansion, that is their problem.

Considering this game’s a complete disaster in terms of sales and player retention the expansion more than likely was canceled due to lack of funds.

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Posted by: IomegadriveOne.5291

IomegadriveOne.5291

Flame and Frost feels more old school to me. You actually have to walk around and talk to people. And yeah, I don’t think it’s brilliant content. It’s filler content while the bigger stuff gets worked on.

But it’s fine. The two new instances are fun, you can run them once a day, get some extra karma, and just have fun with it.

Not sure I see the problem here, unless people were expecting totally awesome events for free on a monthly basis.

I remember Rift. Every month they’d come out with a new event that had new currency, that you could cash in for nonsense. Every month. One event would hang around until the next event came out. Some of it was okay. Most of it was annoying as hell. It was just another form of daily. By the end of the month you couldn’t wait for it to go away…and then they’d replace it with the next one.

Eventually Rift has some time to add new content and they did. The same will happen with Guild Wars 2. Until then, what we get is filler content.

To expect more from a monthly upgrade is probably unreasonable.

Considering that ANet has said that they are forgoing any current plans for an expansion in favor of the living story idea, I think it makes sense for them to put the same effort into the living story as they would an expansion. If they think it is a better investment to do that for free rather than working on a paid expansion, that is their problem.

Considering this game’s a complete disaster in terms of sales and player retention the expansion more than likely was canceled due to lack of funds.

Thanks for posting your sources and information to back up your claims. You definitely showed us just how brilliant you are.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Well imo GW1 prophecies had a LOT more content at launch than GW2 anyways. I mean just look at the map…a good 3rd of the map has yet to be revealed! In GW1 it was all available from the get go.

Because the maps are exactly the same size, right?

Good grief.

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Posted by: Jski.6180

Jski.6180

The Flame & Frost story…well, so far it’s quite underwhelming.

What ArenaNet should have done is to take a note from Rift and made Fail & Frost an epic quest line. Those were awesome.

They are going to add more during the month that the idea of a LIVING story. Player like to binge on new content to the point of finishing every thing in 1 week when this game first came out. Not every one can do that and the very idea of the game is not to be make for that. So if your burning throw ever thing in one day your doing it wrong and just setting your self up for a big disappointment even if the contend is good.

This is true for this thread too ppl do every thing they can as fast as they can in this game to the point of going though content too fast. Most of the time you will have ppl skip cutscenes because it slows them down.

I would love a new game and a new person story 1-80 every month but that is asking for too much. What would you want 10hr of content that will take you 2 days to do (this being more of the 30$ expiation)? How about only 5rh of content that takes you less then one day to do (this being the stander DLC amount of content that you pay 10$-20$ for.) To make Cutscenes story new mob (even using old mobs) new voices acting new art all of this takes a lot of time for the major story’s they take a great deal longer then a month + longer then 7 months. Simply put you guys are being very unreasonable with what your asking for with FREE content even payed content your asking too much.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: bandgeekdp.4651

bandgeekdp.4651

I loved this game to and I was exited when the Devs said they wanted to make more builds play able. Then this patch came and killed off so many different builds with out really making any new ones. What with that? I though this game was about being able to play how you want!

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Posted by: Shootsfoot.9276

Shootsfoot.9276

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

No, I don’t think it was. I could play the Sorrow’s Furnace stuff with or without other players. FoTM, not so much. Here in GW2 they keep adding ‘content’ that is out of my reach. I either have to do something else (that I don’t want to do) first or I can’t do it alone. I’m not opposed to teaming, but I generally only team with friends, and when they’re not around I tend to play solo. There’s no valid reason FoTM couldn’t have been designed to allow for solo play (the same goes for teams with more than 5 players). And for those who will say, “It’s an MMO, you’re supposed to team up!” I say what difference does it make if players form teams or play solo so long as they are playing?

I’m sorry to break this to you, but GW was in no way an MMO.

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Posted by: gogoapoxy.1425

gogoapoxy.1425

Don’t use absolutes.

I like the flame and frost updates. While they don’t takes lot of time to complete, I’ve enjoyed trying to piece it all together and figure out before each update gives more info. My prediction proved false with this latest

M guild did a guild bounty training for the first time last night. The complaints weren’t around the ease of the fight but rather the difficulty. We are a small to mid size guild and mostly casual, so yes, it was challenging, for various reasons (I had to repeat that we don’t know where to go till it starts about 8 times in 5 minutes).

I’m sorry all the content isn’t what you wanted, but there are people and guilds that are enjoying every aspect.

My biggest gripe is the seemingly inability to farm for anything, including special weapon skins. Wintersday definitely did it mostly right in that regard.

The solutions for farming chests and in general are debatable, limiting to once per char/acct is bad implementation as well as DR. When I hit a wall of DR after one temple, it makes me not want to play.

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Posted by: DubzGTI.8170

DubzGTI.8170

Flame & Frost story.

Look at the achievements, go to dulfy, skip to end or alt tab the “cinematics”, spend 30 minutes finishing the new content, done, forgotten.

Ouch – while I agree you can in fact finish the content quickly, take the time to read and experience what they made you may have a deeper appreciation for it. I’m a lore kitten, there are others too, guess we’re just different. I also guess that I maybe the only person here to say the game is fine – by my standards – I really want more story and dancing emotes and my life will be complete.

Barely Broken
Asura Mesmer – Fort Aspenwood

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Posted by: Jski.6180

Jski.6180

Flame & Frost story.

Look at the achievements, go to dulfy, skip to end or alt tab the “cinematics”, spend 30 minutes finishing the new content, done, forgotten.

Ouch – while I agree you can in fact finish the content quickly, take the time to read and experience what they made you may have a deeper appreciation for it. I’m a lore kitten, there are others too, guess we’re just different. I also guess that I maybe the only person here to say the game is fine – by my standards – I really want more story and dancing emotes and my life will be complete.

If your just going to use a guide to complete content then your doing away with all the lore. Part of lore is finding it your self if you just wanted it to be handed to you as “dead” lore then i suggested you just keep to reading books. In games and GW2 we have “living” lore the type that is just not simply handed to you you must look for it from the npc mobs and environment.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: DubzGTI.8170

DubzGTI.8170

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

No, I don’t think it was. I could play the Sorrow’s Furnace stuff with or without other players. FoTM, not so much. Here in GW2 they keep adding ‘content’ that is out of my reach. I either have to do something else (that I don’t want to do) first or I can’t do it alone. I’m not opposed to teaming, but I generally only team with friends, and when they’re not around I tend to play solo. There’s no valid reason FoTM couldn’t have been designed to allow for solo play (the same goes for teams with more than 5 players). And for those who will say, “It’s an MMO, you’re supposed to team up!” I say what difference does it make if players form teams or play solo so long as they are playing?

I’m sorry to break this to you, but GW was in no way an MMO.

^ this is true. People may have labeled it an mmo, but it was billed as a competitive online rpg.

Barely Broken
Asura Mesmer – Fort Aspenwood

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Posted by: CharrGirl.7896

CharrGirl.7896

Well said – I’ve spoken to my guild mates and other people I play with and they’re kinda dissapointed with all the nerfs taking place. “Nerf Wars 2” they said we should call it. Flame and Frost is not intriguing at all, at least so far. Balancing the professions doesn’t mean randomly buffing up strong classes like warrior and screwing engineers which really need more love – I think they were most anticipated class before launch, now they’re severely underplayed all because you can’t fix it from the start.

About the quickness nerf I wouldn’t know about it but I bet it bothers players who rely on it. You can’t just “balance” skills in a way where you’d expect em to work similarly in PvP and PvE. Was it so hard to change only the PvP version of those skills? Like in GW1?

Quit punishing players already. Everything that worked remotely nice you gotta nerf and stomp it to the ground. I don’t mind about most changes but for example my boyfriend gave up on his engineer and started playing guardian because it’s so unreliable and “nobody wants it in dungeons”.

Sometimes I DO wonder if you actually play your game. If you really did you’d notice tons of bugs that need fixing from launch that are still there. I guess adding mouth flapping to NPC-s is something everybody asked and wanted. Who cares about that honestly?

As you said the game is still best MMO i ever played but there is something wrong with how the new content is introduced.

(edited by CharrGirl.7896)

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Posted by: DubzGTI.8170

DubzGTI.8170

Flame & Frost story.

Look at the achievements, go to dulfy, skip to end or alt tab the “cinematics”, spend 30 minutes finishing the new content, done, forgotten.

Ouch – while I agree you can in fact finish the content quickly, take the time to read and experience what they made you may have a deeper appreciation for it. I’m a lore kitten, there are others too, guess we’re just different. I also guess that I maybe the only person here to say the game is fine – by my standards – I really want more story and dancing emotes and my life will be complete.

If your just going to use a guide to complete content then your doing away with all the lore. Part of lore is finding it your self if you just wanted it to be handed to you as “dead” lore then i suggested you just keep to reading books. In games and GW2 we have “living” lore the type that is just not simply handed to you you must look for it from the npc mobs and environment.

This is also true. The absolute best parts of yesterday’s patch for example were stuff you had to take 30 seconds to read, you might even run around in hoelbrak and BC to talk to npc’s. There’s books all over that give good info as well.

This is one thing I rather liked about the elder scrolls series as anyone who has played know the game has no shortage of books…you can even have your own book case for your personal favorites

Barely Broken
Asura Mesmer – Fort Aspenwood

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Posted by: stof.9341

stof.9341

If your just going to use a guide to complete content then your doing away with all the lore. Part of lore is finding it your self if you just wanted it to be handed to you as “dead” lore then i suggested you just keep to reading books. In games and GW2 we have “living” lore the type that is just not simply handed to you you must look for it from the npc mobs and environment.

ANet fault for making the previous parts pure “search needle in haystack” quests that pushed people to use guides immediately.

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Posted by: Jski.6180

Jski.6180

Flame & Frost story.

Look at the achievements, go to dulfy, skip to end or alt tab the “cinematics”, spend 30 minutes finishing the new content, done, forgotten.

Ouch – while I agree you can in fact finish the content quickly, take the time to read and experience what they made you may have a deeper appreciation for it. I’m a lore kitten, there are others too, guess we’re just different. I also guess that I maybe the only person here to say the game is fine – by my standards – I really want more story and dancing emotes and my life will be complete.

If your just going to use a guide to complete content then your doing away with all the lore. Part of lore is finding it your self if you just wanted it to be handed to you as “dead” lore then i suggested you just keep to reading books. In games and GW2 we have “living” lore the type that is just not simply handed to you you must look for it from the npc mobs and environment.

This is also true. The absolute best parts of yesterday’s patch for example were stuff you had to take 30 seconds to read, you might even run around in hoelbrak and BC to talk to npc’s. There’s books all over that give good info as well.

This is one thing I rather liked about the elder scrolls series as anyone who has played know the game has no shortage of books…you can even have your own book case for your personal favorites

Elder scrolls games do have a good lore behind them but there are a lot of ppl who love elder scrolls do not want to see it online. GW series has a lot of storys behind it and a lot of what happen in GW shows up in GW2 lore it just happen that ppl playing GW2 played the lore and become part of it that is what i mean by living lore. We are doing it right now and that the idea behind GW2 lore.

As for WvW lore if you know of FA vs TC you would know about the great dolyak massacre and the ensuing blood feud between the two worlds. That the one thing i love about WvW is its a pure playing made content and lore and i think this is where games are going to be going lore will only be a suggestion and the players will make there own lore.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: clay.7849

clay.7849

As for WvW lore if you know of FA vs TC you would know about the great dolyak massacre and the ensuing blood feud between the two worlds. That the one thing i love about WvW is its a pure playing made content and lore and i think this is where games are going to be going lore will only be a suggestion and the players will make there own lore.

I think this is great. If the living story had more stuff that somehow was like this, I think it would be awesome. As it stands, the living story is really just some “quests” that have to do with a predetermined story from ANet. Instead, we should have something that allows players to shape the story themselves. That would be much more “alive” than some linear story that gets updated every month.

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Posted by: Jski.6180

Jski.6180

As for WvW lore if you know of FA vs TC you would know about the great dolyak massacre and the ensuing blood feud between the two worlds. That the one thing i love about WvW is its a pure playing made content and lore and i think this is where games are going to be going lore will only be a suggestion and the players will make there own lore.

I think this is great. If the living story had more stuff that somehow was like this, I think it would be awesome. As it stands, the living story is really just some “quests” that have to do with a predetermined story from ANet. Instead, we should have something that allows players to shape the story themselves. That would be much more “alive” than some linear story that gets updated every month.

See i am not sure if they can we can have guild in GW2 to make there own content and ppl have tried maybe with the Spvp update where you can set up things it can get more complex. You just need very active guilds to pull this off.

Side note this was not plan out it just happens that how WvW is things just happen for the better or worst of things.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: mrcrabcore.2781

mrcrabcore.2781

well said indeed

Glasidria – Asuran Necromancer – Commander ~
Officer Glas – Asuran Guardian ~ Gunnars Hold
Guild – Dark Reavers [DkR]

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Posted by: Vasham.2408

Vasham.2408

Flame and Frost feels more old school to me. You actually have to walk around and talk to people. And yeah, I don’t think it’s brilliant content. It’s filler content while the bigger stuff gets worked on.

But it’s fine. The two new instances are fun, you can run them once a day, get some extra karma, and just have fun with it.

Not sure I see the problem here, unless people were expecting totally awesome events for free on a monthly basis.

I remember Rift. Every month they’d come out with a new event that had new currency, that you could cash in for nonsense. Every month. One event would hang around until the next event came out. Some of it was okay. Most of it was annoying as hell. It was just another form of daily. By the end of the month you couldn’t wait for it to go away…and then they’d replace it with the next one.

Eventually Rift has some time to add new content and they did. The same will happen with Guild Wars 2. Until then, what we get is filler content.

To expect more from a monthly upgrade is probably unreasonable.

Considering that ANet has said that they are forgoing any current plans for an expansion in favor of the living story idea, I think it makes sense for them to put the same effort into the living story as they would an expansion. If they think it is a better investment to do that for free rather than working on a paid expansion, that is their problem.

Considering this game’s a complete disaster in terms of sales and player retention the expansion more than likely was canceled due to lack of funds.

Thanks for posting your sources and information to back up your claims. You definitely showed us just how brilliant you are.

Two million sales and the fact they’re officially offering free transfers shows exactly how brilliant I am. Two million is pathetic for an MMO at launch these days, especially since successful new MMOs have a 50% player retention rate, GW2’s retention rate being somewhere in the order of 20-25%.

Besides, if the game was successful they wouldn’t be basing server populations on accounts tied to server. It would be based on active players.