In my opinion: this game is simply not addictive
You can make a huge amount of builds using all the different weapon combinations + heal/utility/elite + traits.
might i had; you can change most of it on the fly?
and traits are actually changeable too?
so, experiment. every situation requires some tweaks.
and i’m quite TOTALLY certain you havent mastered your class.
if you want to keep using always the same build, blame it on yourself.
Hundreds of skills? Sure, but you can only use those 20 to be allowed to play with the so-called big boys? Also not revolutionary.
You sir were not very good at GW1 or didn’t play it. There is no other explanation for what you have just said. The vast majority of skills in GW1 were useful in the right build.
Anet talked big about revolution and GW2 is anything but. It’s pure theme park but with less rides.
I did play GW1. Mostly GvG and HoH. And in those areas, it was “this build or the highway.” And for PvE… I cannot remember all the times I was refused in a PUG because I did not have title X on level Y (Eye of the North and Nightfall) or I did not want to play build Z with those specific skills. And I remember all the 55 HP monks before they got nerfed. Just a few examples. So much for build diversity. Sure, you could fool around – on your own. But as soon as you joined other players, you had to use cookie cutters only.
And you did not answer my question about what exactly would have made the game “revolutionary” in your eyes.
I think this is going to be a long post, so here it goes.
First to say ArenaNet has failed—that’s a very subjective comment. Ending a sentence on that further doesn’t help the thread, and shows trolling potential. Lastly on the topic, I’m sure the Devs love reading positive constructive thoughts to perhaps improve their game rather than useless whine-like bickering posts.
Now that I got that out of my system, there are many things I wish to say for such topic. I will admit however; I played Guild Wars 1, and quit it for World of Warcraft (don’t hiss at me yet!). Anyway, on with the show.
The addictive factor I find is also leaning towards subjective. I can show an avid FPS player to this game (MMO in general) for example, and he/she can either hate it or like it. If he/she ends up liking it, I guarantee you’ll find them returning to their FPS to keep up. Maybe it’s a poor example, but that doesn’t mean this game isn’t addictive in it’s own way. Subjective yes? – what do you think?
I see the word reward(ing) being tossed a lot here loosely. I say this game is rewarding first hand, and here’s why. In other MMO’s, you gain skills/spells as you level up, which makes long grinding levels as you progress feel more rewarding. At times it can feel extremely slow in other MMO’s, especially when you reach higher levels, but when you keep your eye on a new skill/ability; you forget you’ve been grinding for hours (sometimes).
On the other side of things, this game reverses those rolls. When I hit level 10, I managed to find every weapon type/combination, and I knew this is what I had to work with (aside from 7-8-9-0 skills). A bit of trial and error to find the class I feel would best suit my play style, but when I found it; I became more addicted to playing. Before I lose my train of thought—this game presents where you can envision how your profession (class) will pan out throughout the game off that bat, therefore generously gives you experience points for everything you do to reach higher content faster. You don’t have to sit there grinding for hours grown to regret that your class which finally has a full bar(s) of abilities turning out not to be your playing style. You can even test out your profession (class) at level 2 in PvP.. but you get the idea.
To conclude this, we all know another expansion for a specific MMO is coming out very soon, and honestly I’ve lost the drive to play it. I know that I will have to go through extensive grinding to get to the “fun” part.
http://www.twitch.tv/yujiza
If you don’t know the difference between a level 30 banner warrior and an 80 one you aren’t 80.
For instance – at level 30 my banners could extend in range iirc. Thats really about it.
At level 80 my banners have extended range, do dmg when summoned, and provide a nice AE regen.
That in itself is progression. My abilities for my build are far greater than a lower level, so much that if you were to look for group it would hinder you more if you picked a level 30 over my 80.
I’m currently grinding for gear. There’s not a whole lot of improvement from the gear I get so I might stop.
I beg to differ. I’m as addicted as one can be.
You can make a huge amount of builds using all the different weapon combinations + heal/utility/elite + traits.
might i had; you can change most of it on the fly?
and traits are actually changeable too?so, experiment. every situation requires some tweaks.
and i’m quite TOTALLY certain you havent mastered your class.
if you want to keep using always the same build, blame it on yourself.
No i blame it on the lack of customization and lack of skills to use.if some skills or weapons dont appeal to me,why should i be forced to use them ? if you say stuff like that im Totally certain you never played gw1.In Gw weapons also had diff set of skills,but you had a Much Much greater variety in choosing a build,gw2 misses this,and imo its a Huge miss.Were talking about a skillset like we were able to use in gw1.Its all been simplified now no matter what build you choose,there are not enough different ways to go.
(edited by Caedmon.6798)
Does it need to be “addictive”? Do you really want to be psychologically dependent on this game?
Like I was on WoW?
Us WoW refugees dream of a game giving us a psychological dependency. We need a new drug eer game though. We’ve built up a hefty tolerance to the same old stuff.
@Caedmon
As for what I said previously about more skills coming from expansions.. I’m not saying that I think they will throw a large number at us or anything like that, but I do think they’ll give us a few… Right now there are 5 types of skills for warriors (banners, signets, shouts, stances and physical abilities).. even that I think is fine, but there are only 4 skills of each skill type.. It’s not unreasonable to think they might give us 1 skill per skill type per class in each expansion, adding to the complexity and depth of each class. Maybe even less than that, who knows, I’m just saying that I think it would be nice.
@Caedmon
As for what I said previously about more skills coming from expansions.. I’m not saying that I think they will throw a large number at us or anything like that, but I do think they’ll give us a few… Right now there are 5 types of skills for warriors (banners, signets, shouts, stances and physical abilities).. even that I think is fine, but there are only 4 skills of each skill type.. It’s not unreasonable to think they might give us 1 skill per skill type per class in each expansion, adding to the complexity and depth of each class. Maybe even less than that, who knows, I’m just saying that I think it would be nice.
I certainly hope so,because as much as i love this game.I just cannot see myself using the same set of skills in every pvp match i go in..its already starting to irritate me,i dont even switch my utilities anymore because i know the ones i use now work best.In gw1 on the otherhand,i spend weeks figuring out different builds different second proffessions,whats best in each situation against a single class or against multiple enemies..god i wish gw2 had the same amount of skills and again..a second profession ( just by adding a second proff would fix this issue and add so much variation. ),this just feels way to easy.
You can make a huge amount of builds using all the different weapon combinations + heal/utility/elite + traits.
might i had; you can change most of it on the fly?
and traits are actually changeable too?so, experiment. every situation requires some tweaks.
and i’m quite TOTALLY certain you havent mastered your class.
if you want to keep using always the same build, blame it on yourself.
No i blame it on the lack of customization and lack of skills to use.if some skills or weapons dont appeal to me,why should i be forced to use them ? if you say stuff like that im Totally certain you never played gw1.In Gw weapons also had diff set of skills,but you had a Much Much greater variety in choosing a build,gw2 misses this,and imo its a Huge miss.Were talking about a skillset like we were able to use in gw1.Its all been simplified now no matter what build you choose,there are not enough different ways to go.
I can see you would rather have something like the GW1 skill mechanics over what we have here. I may even agree with you, but the fact that the way GW2 handles the weapons and utilities skills was known to us for such a long time, I really don’t think we are entitled to complain about it at all.
It is the way this game was made. This is not Guild Wars 1, this is Guild Wars 2, a completely different game using the same world, on a different time, as setting.
I don’t believe this game will ever catter to every kind of playstyle. It’s an impossible feat. No game will ever be able to do it. Please people, stop complaining about core mechanics as those are not going to change. Those are part of the game identity and are here to stay. Either deal with it or go play something else.
Maybe true MMO addicts are simply gluttons for punishment. Maybe we are more the marathon type runners than the sprinters. Its true that in some games leveling is slow, and some people see that as a downside. When I first started playing GW2 I thought the leveling experience was great. You get XP for everything! You don’t have to do quests. You don’t have to sit in one camp and grind for hours on end.
And then I realized there was nothing really epic to look forward to. There’s just something missing from endgame. You can argue that doing more hearts, exploring more zones, and finding more vistas is what this game is all about, and if that’s true, I guess its just not the game for me. Its too easy, and every zone is the same setup, even if the landscape looks different. That stuff is kiddie fun for leveling, but its definitely not a main course for endgame.
So anyway, I’m still waiting for my runner’s high, but its just not coming. I’m looking for some depth in the world and not finding it. At least half my guild has dispersed already thanks to server hopping, so that doesn’t help much. Its ironic that this game has the word “guild” in the title since it doesn’t really cater to fostering strong guilds. Being able to hop servers and joining multiple guilds at the same time undermines their strength.
Server hopping is also killing WvW. My server started out as a strong WvW community, but now all the WvW guilds left to join the most competitive hub.
People keep talking about how just having “Fun” isn’t enough for some MMO players who need a “carrot on a stick”, but what they’re confused about is what we consider to be fun. Everyone has their own definition for what is fun. Endless exploration and watered down group combat is fun for some people, but for others its simply not.
You can make a huge amount of builds using all the different weapon combinations + heal/utility/elite + traits.
might i had; you can change most of it on the fly?
and traits are actually changeable too?so, experiment. every situation requires some tweaks.
and i’m quite TOTALLY certain you havent mastered your class.
if you want to keep using always the same build, blame it on yourself.
No i blame it on the lack of customization and lack of skills to use.if some skills or weapons dont appeal to me,why should i be forced to use them ? if you say stuff like that im Totally certain you never played gw1.In Gw weapons also had diff set of skills,but you had a Much Much greater variety in choosing a build,gw2 misses this,and imo its a Huge miss.Were talking about a skillset like we were able to use in gw1.Its all been simplified now no matter what build you choose,there are not enough different ways to go.
I can see you would rather have something like the GW1 skill mechanics over what we have here. I may even agree with you, but the fact that the way GW2 handles the weapons and utilities skills was known to us for such a long time, I really don’t think we are entitled to complain about it at all.
It is the way this game was made. This is not Guild Wars 1, this is Guild Wars 2, a completely different game using the same world, on a different time, as setting.
I don’t believe this game will ever catter to every kind of playstyle. It’s an impossible feat. No game will ever be able to do it. Please people, stop complaining about core mechanics as those are not going to change. Those are part of the game identity and are here to stay. Either deal with it or go play something else.
Yes,indeed i would rather have the same amount of skills to choose from like in gw1.This can still be changed,more skills Can be added later with patches or expansions,you cannot tell me you’re not getting bored of using the same type of skills every time right ? Or do you honestly say you switch alot of skills and weapons in pvp matches ? Or do you see yourself in the future not getting bored by the sheer amount of skills we are able to use as of now ? At start i switched alot of utilities tried diff weapons,a few weeks later ive figured it out and know whats best to use,there is no reason for me to switch to another weapon or to even change my traits or utilities.If you know whats best,your gonna stick with it because you dont have any other choise.
Personally I don’t see why there needs to be rewards etc. for playing a game, especially one that doesn’t require a subscription. I mean I put thousand of hours into CS and CS:S over the years and what did I get for that? Absolutely nothing except the pleasure of playing the game.
Honestly, if you’re looking for the emotional investment of a video game addiction to give meaning to your life then you should really start looking elsewhere for fulfilment.
Addictive? Is this supposed to be a drug?
@Caedmon:
No, I do not change my skills a lot, I give you that. But I never did it as well on Guild Wars 1. Not on my Necromentalist and definitely not on my Spiritualist. After I found the combination that most suited my playstyle, I sticked with it and only changed something if I couldn’t progress through some goal with them. If it wasnt the case, I wouldn’t change anything at all.
So, in the end, its just the same. I’ve came from WoW as well. Having a Paladin and a Warlock there would mean like 40-50 different skills on my screen at once, and myself having to learn how to play with them all at same time very well.
That being said, I do think we could have a bit more variety, yes. And I also think we could have a system where we could pick our 5 weapon skills from a list of skills for the weapons we were using, giving us more choices. But I do have my fun with the system in place now. It can be improved but it doesn’t limit my enjoyment at all. If someday, they give us more skills, it will just become better to my eyes!
Thank goodness it’s not addictive, and thank Dwayna I don’t feel obliged to sink my time on it because of a monthly sub.
…and thank Dwayna I don’t feel obliged to sink my time on it because of a monthly sub.
Amen to that.
Your mistake is that you are considering rewards as being the fun part. The fun should be simply playing the game. If you don’t like playing the game, unless you get rewards, then why are you even playing it in the first place? Games are not gambling, they are an entertainment media. You play because it’s a fun activity.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
For those of you who are even contemplating defending the OP, go look up the definition of ‘addiction’ please. The fact that someone would play a game with the goal of getting ‘addicted’, is a stark commentary on where our society seems to be going nowadays. If you picked up this game with the intention of it fulfilling some void in your life…GW2 is not your problem.
Zabroshan – 80 Guardian / Sorroe – 80 Mesmer
Hands Off My Octopus
@Caedmon:
No, I do not change my skills a lot, I give you that. But I never did it as well on Guild Wars 1. Not on my Necromentalist and definitely not on my Spiritualist. After I found the combination that most suited my playstyle, I sticked with it and only changed something if I couldn’t progress through some goal with them. If it wasnt the case, I wouldn’t change anything at all.
So, in the end, its just the same. I’ve came from WoW as well. Having a Paladin and a Warlock there would mean like 40-50 different skills on my screen at once, and myself having to learn how to play with them all at same time very well.
That being said, I do think we could have a bit more variety, yes. And I also think we could have a system where we could pick our 5 weapon skills from a list of skills for the weapons we were using, giving us more choices. But I do have my fun with the system in place now. It can be improved but it doesn’t limit my enjoyment at all. If someday, they give us more skills, it will just become better to my eyes!
I usually just play with 1 char ( time issue..just dont have time for multiple classes) And also wanting to max out and be as “pro” as possible with 1 class.In gw1 i had multiple builds against people that would otherwise destroy me,since people also figured out what vbuild you had and took a counter build .I couldnt just always use the same build.I usually was an endure pain wammo though,and with the right build i could slaughter 6 people at once ( did alot of kurzick – luxons – was my favorite ).And being able to pick a second proffesion was just fun way to try out something different,not that it always worked out the best though.But for now..i also do have my fun..but yesterdaynight when i played i felt bored..pretty qiuck, and i didnt like the feeling since i love gw and want to keep on playing it,but as of now with the skills were able to use i see myself getting bored very soon.
its a really cool fantasy action mmo.
its not your real life. your toon wont change the world.
but its fun to beat up mobs and fellow players.
or simply do an 80-100h single player game.
or whatever.
its a really fun, beautiful, and well balance (being only 1m old) game.
and please; game responsibly.
@Caedmon:
No, I do not change my skills a lot, I give you that. But I never did it as well on Guild Wars 1. Not on my Necromentalist and definitely not on my Spiritualist. After I found the combination that most suited my playstyle, I sticked with it and only changed something if I couldn’t progress through some goal with them. If it wasnt the case, I wouldn’t change anything at all.
So, in the end, its just the same. I’ve came from WoW as well. Having a Paladin and a Warlock there would mean like 40-50 different skills on my screen at once, and myself having to learn how to play with them all at same time very well.
That being said, I do think we could have a bit more variety, yes. And I also think we could have a system where we could pick our 5 weapon skills from a list of skills for the weapons we were using, giving us more choices. But I do have my fun with the system in place now. It can be improved but it doesn’t limit my enjoyment at all. If someday, they give us more skills, it will just become better to my eyes!
I usually just play with 1 char ( time issue..just dont have time for multiple classes) And also wanting to max out and be as “pro” as possible with 1 class.In gw1 i had multiple builds against people that would otherwise destroy me,since people also figured out what vbuild you had and took a counter build .I couldnt just always use the same build.I usually was an endure pain wammo though,and with the right build i could slaughter 6 people at once ( did alot of kurzick – luxons – was my favorite ).And being able to pick a second proffesion was just fun way to try out something different,not that it always worked out the best though.But for now..i also do have my fun..but yesterdaynight when i played i felt bored..pretty qiuck, and i didnt like the feeling since i love gw and want to keep on playing it,but as of now with the skills were able to use i see myself getting bored very soon.
Bear in mind I wasn’t talking about PvP on my post… It was strictly a PvE point of view. PvP GW1 was all about builds and counter builds. I forgot about my ranger and his awesome “turn a caster life into a paifull one” build that was great against… err.. casters… and nothing else.
It is not the case here, so that system wouldn’t ever have a place in Guild Wars 2. Here, player skill and tactics play a more important role than strategy (GW1 case).
Have you played The Secret World? It tried to follow the GW1 concept of strategy over tactics, with like 500+ skills to use. You may like it. I didn’t =)
The way people play games is just boggling. “I played 250-300 hours of this game, and I think it is not addictive” Its like they hooked up a feedbag and sit on a bed pan and just game away. Then after 3+ weeks of running through most of the games content, they say they are bored or the game is not “addictive”?
The way people play games is just boggling. “I played 250-300 hours of this game, and I think it is not addictive” Its like they hooked up a feedbag and sit on a bed pan and just game away. Then after 3+ weeks of running through most of the games content, they say they are bored or the game is not “addictive”?
What you’re referring to is a ‘first-world problem’. Most of the REST of the world, have legitimate things to worry about. You got it pretty good when your biggest problem today is that you’ve burnt yourself out playing a video game.
Zabroshan – 80 Guardian / Sorroe – 80 Mesmer
Hands Off My Octopus
1)FUN is not enough…
Indeed.
I don’t know which silly sod thought games were supposed to be about fun.
If I don’t start the game with a sword and end with a sword +900 I haven’t enjoyed myself no matter how much fun I had along the way.
SOS Spy Team Commander [SPY]
I wonder how many hours the OP has put in to the game.
Plenty of people seem to like the new format…………………………..personally I don’t, and I agree with the OP that the game just isn’t addictive.
When I say addictive I don’t mean in a ‘taking over your life’ sense. But the must play is severely lacking. I’m nowhere near lvl 80, but I’m bored to death with it.
I’m glad others are loving the game – but for me it just hasn’t got that ‘x’ factor that makes playing enjoyable.
Coming from GW1 (which had its faults admittedly), GW2 just seems like a stripped down version – almost just a hack and slash console type game compared to its predecessor.
Not addictive? I wish someone had told me that before I lost 3 pounds just this week because I would rather play GW2 when I got home from work than to eat supper! I am already little so I am glad you told me it’s not addictive so I can starting eating again. Boy! That was a near miss!
Plenty of people seem to like the new format…………………………..personally I don’t, and I agree with the OP that the game just isn’t addictive.
When I say addictive I don’t mean in a ‘taking over your life’ sense. But the must play is severely lacking. I’m nowhere near lvl 80, but I’m bored to death with it.
I’m glad others are loving the game – but for me it just hasn’t got that ‘x’ factor that makes playing enjoyable.
Coming from GW1 (which had its faults admittedly), GW2 just seems like a stripped down version – almost just a hack and slash console type game compared to its predecessor.
Stripped down from how it was last year, or stripped down from how it was on release? Perspective…
I’d argue about this, but I have to get back in game. I’m starting to feel the shakes coming on.
My…. precious…. we loves it.
GW2 was extremely addicting…. for about 3 weeks.
I still love to play the game, but usually not for more than 2 hours everyday now. It used to be 10+ hour sessions.
I the opposite of the OP.
I lose my addiction when I can just curb stomp everything. Then its just trying to zombie my way thru something. Having to stay on my toes and constantly think about what I do next it what addicts me. The jumping puzzles are the most addictive to me as once I start one I must finish no matter how many times I fall. In fact the more times I fall the greater the addition to complete it becomes.
Swansonites of North Shiverpeak – Northern Shiverpeaks
Plenty of people seem to like the new format…………………………..personally I don’t, and I agree with the OP that the game just isn’t addictive.
When I say addictive I don’t mean in a ‘taking over your life’ sense. But the must play is severely lacking. I’m nowhere near lvl 80, but I’m bored to death with it.
I’m glad others are loving the game – but for me it just hasn’t got that ‘x’ factor that makes playing enjoyable.
Coming from GW1 (which had its faults admittedly), GW2 just seems like a stripped down version – almost just a hack and slash console type game compared to its predecessor.
Stripped down from how it was last year, or stripped down from how it was on release? Perspective…
:)Seriously stripped down right now – but that’s only my view again, and I’m glad others are loving the game.
For me though, there’s no comparison in terms of character builds, skill sets (or actual skills) and combat – GW1 wins hands down on every one of them.
I’m guessing that the people that like to throw around the term “casual”, or better yet “ultracasual”, in a derogatory manner, also see themselves as “hardcore” players. I can see how much it would irk them that they are unable to use their time spent in-game, to prove how much more hardcore they are compared to newer players. The skill with which they play and the dedication with which they approach the game isn’t really a factor for these “hardcores”. It’s all about the /age. That deserves a reward. That deserves something that sets them apart from others. Something tangible to prove that that are indeed, the real “hardcore” deal.
ArenaNet, you have totally failed them. Hang your collective heads in shame.
cuz a game needs to be addicting to be worth playing, ever heard of outside?
Change it up a little then? For instance if you’re playing an elementalist who only works with fire and air; start running with an ice/water build.
Everything is just about great but there’s one big problem… it’s simply not addictive. As I’m leveling up, I don’t feel stronger at all and I don’t feel rewarded.
Glad Im not alone here, as this is a huge gripe amongst many. Character progression and character development aren’t meaningful or important GW2, as I experience it.
The game feels like a simplistic shallow themepark mod. Great for kids that like equalization and sameness in entitlements, but everything is so simple and streamlined that mature mmo enthusiast such as myself feels like I’m just going through the motions, and getting bored after getting the gist of game-play from level 1-50.
GW2 comes across as a rather bland, paint by numbers experience. No progression, PvE incredibly dull (nothing changes except the scenery), WvW is a zerg fest which is not unexpected (how fast it got old is though), particularly with complete lack of tangible personal and team and server incentives and rewards to be involved, and spend on expensive upgrades and blueprints.
So for me, the main interest in getting this game was the PvP hype, which has become a mind-numbing time-sink that lacks personal gain, strategy, tactics and accomplished contribution while insulting players with equalized gear & level; some see it as socialist utopian crap. http://www.youtube.com/watch?v=nk-8Iph0PdU
Did the game take a gigantic step backwards in the genre? Perhaps. This game certainly didn’t innovate. Game-play certainly isn’t rewarding that enables me to challenge myself and earn an edge over someone else based on my greater effort. Leveling up in GW2 is just like leveling up in any other mmo, but without the independent or personal rewards that transcend trash gear.
Reading “the endgame re imagined”; it will make many pause and wonder if Arenanet really thinks many of their mmo enthusiasts really buy-into that nonsense after playing.
Many just got caught up in the sales hype and reading into their own interpretation of ArenaNets ambiguous promotions; perhaps going down as yet another poster-child for a socialist utopian themepark mmo; both pve and pvp.
if you want to feel rewarded get a job.
Plenty of people seem to like the new format…………………………..personally I don’t, and I agree with the OP that the game just isn’t addictive.
When I say addictive I don’t mean in a ‘taking over your life’ sense. But the must play is severely lacking. I’m nowhere near lvl 80, but I’m bored to death with it.
I’m glad others are loving the game – but for me it just hasn’t got that ‘x’ factor that makes playing enjoyable.
Coming from GW1 (which had its faults admittedly), GW2 just seems like a stripped down version – almost just a hack and slash console type game compared to its predecessor.
Stripped down from how it was last year, or stripped down from how it was on release? Perspective…
:)Seriously stripped down right now – but that’s only my view again, and I’m glad others are loving the game.
For me though, there’s no comparison in terms of character builds, skill sets (or actual skills) and combat – GW1 wins hands down on every one of them.
Wasn’t a lot of what people like in terms of depth and breadth of character build added in expansions? I keep hearing this debate, not having played GW1, and someone always points out that most of that stuff was added later. So my assumption is that GW2 will follow suit. Put out the basics let everyone get comfortable with the changes, then start adding the depth as appropriate. So just curious but was much of what you liked about GW1 available day one or added later.
Swansonites of North Shiverpeak – Northern Shiverpeaks
Addiction is a bad thing.
Wait till you hit lvl 80…
I wonder what they would do if you killed a level 1 rabbit and got a level 80 equivalent weapon at level one… killed another rabbit, a level 90 equivalent weapon. Picked a herb, a level 100 equivalent weapon. Viewed a vista, a level 1000 equivalent weapon. Stood in the same place for 30 seconds, a level 2000 equivalent weapon.
Really people, there is something like getting too much reward makes the reward meaningless. Oooh I can crit for 7,64,599,333,222,111,243,343! What does that number really relate to? Nothing that you can physically fathom. More more more actually means less less less.
Guild Wars 2 doesn’t really have a skinner box.
I wonder what they would do if you killed a level 1 rabbit and got a level 80 equivalent weapon at level one… killed another rabbit, a level 90 equivalent weapon. Picked a herb, a level 100 equivalent weapon. Viewed a vista, a level 1000 equivalent weapon. Stood in the same place for 30 seconds, a level 2000 equivalent weapon.
Really people, there is something like getting too much reward makes the reward meaningless. Oooh I can crit for 7,64,599,333,222,111,243,343! What does that number really relate to? Nothing that you can physically fathom. More more more actually means less less less.
Horrible argument… This game has very little rewards for what it asks players to do.
Hundreds of skills? Sure, but you can only use those 20 to be allowed to play with the so-called big boys? Also not revolutionary.
You sir were not very good at GW1 or didn’t play it. There is no other explanation for what you have just said. The vast majority of skills in GW1 were useful in the right build.
Anet talked big about revolution and GW2 is anything but. It’s pure theme park but with less rides.
I did play GW1. Mostly GvG and HoH. And in those areas, it was “this build or the highway.” And for PvE… I cannot remember all the times I was refused in a PUG because I did not have title X on level Y (Eye of the North and Nightfall) or I did not want to play build Z with those specific skills. And I remember all the 55 HP monks before they got nerfed. Just a few examples. So much for build diversity. Sure, you could fool around – on your own. But as soon as you joined other players, you had to use cookie cutters only.
Sounds like you just had very bad luck joining groups, I got asked to ping build almost everytime I joined sure. The ones that said “THIS BUILD OR LEAVE NUB!” I’d leave and join an over 12 year old party (or play it with Guild/Alliance), we’d go finish the dungeon and come back to see the same foolish kids still spamming “LFG Insert Dungeon NO NOOBS”
Horrible argument… This game has very little rewards for what it asks players to do.
What is the game asking us to do? For each activity provide what you think an appropriate reward is and what the current reward is (be specific)? My game has yet to ask me to do anything, but when I’ve chosen to do something I’ve found the experience to be rewarding.
Yes it has failed to be revolutionary and the numbers will tell this over time. People are already not sticking around. Guild Wars 2 will not have the impact on the MMO genre that it wanted to. World of Warcraft is still the pack leader, I just cannot see GW2 having 10 millions active players.
Yes it has failed to be revolutionary and the numbers will tell this over time. People are already not sticking around. Guild Wars 2 will not have the impact on the MMO genre that it wanted to. World of Warcraft is still the pack leader, I just cannot see GW2 having 10 millions active players.
So?
I don’t understand why people care who the “pack leader” is.
SOS Spy Team Commander [SPY]