In my opinion: this game is simply not addictive
Unfortunately in the world of mmos nothing matter before max level and the games are judged simply by what there is to do at max level. Swtor hd the same issue with a lack of end game and gw2 is lacking way behind even the low bar swtor set.
Now I’m a pvper so I don’t even have a toon past level 2 so luckily I have a whole game to look forward to if pvp ever gets boring (doubt it).
However mmo players can’t enjoy nything until they hit max level sure some people enjoy leveling a couple toons but in the end the retention rate can only stay high for anet or any mmo game by making sure there’s more to do after max level rather then before it.
Didn’t read through all 3 pages but I will disagree. Gw2 is amazing to me I’ve just been enjoying the game my highest character is only like level 10 and I started in head start. I enjoy pvp to no end, haven’t even tried wvw yet. I find it absolutely astounding that I can pick a class and play it at level 80 with all abilities and traits against other in a match where gear means nothing basically. I had a really hard time picking a clas because I liked so many and it’s more about play styles so I tried them all. I just started getting to the pve this week and I’m in no rush, loving it so far.
I was 14 when I picked up my first mmo back in 2004 which was Everquest online adventures. Back then I loved the grind, I had nothing to worry about, I could play all day if I wanted. But now I’m 23 and have a fulltime job, other hobbies, gym, a girlfriend, friends, I enjoy many other things. When the weekends come that means my friends and I almost always will be going out. So it’s great to be able to pop in and play for a few hours when I can and not have to worry about only getting 5 levels in a month
Unfortunately in the world of mmos nothing matter before max level and the games are judged simply by what there is to do at max level. Swtor hd the same issue with a lack of end game and gw2 is lacking way behind even the low bar swtor set.
Now I’m a pvper so I don’t even have a toon past level 2 so luckily I have a whole game to look forward to if pvp ever gets boring (doubt it).
However mmo players can’t enjoy nything until they hit max level sure some people enjoy leveling a couple toons but in the end the retention rate can only stay high for anet or any mmo game by making sure there’s more to do after max level rather then before it.
I’m basically like you. I did my first quest the other day and it was awesome. But I tend to hop on and go straight into pvp and enjoy it like no otheR
Plenty of people seem to like the new format…………………………..personally I don’t, and I agree with the OP that the game just isn’t addictive.
When I say addictive I don’t mean in a ‘taking over your life’ sense. But the must play is severely lacking. I’m nowhere near lvl 80, but I’m bored to death with it.
I’m glad others are loving the game – but for me it just hasn’t got that ‘x’ factor that makes playing enjoyable.
Coming from GW1 (which had its faults admittedly), GW2 just seems like a stripped down version – almost just a hack and slash console type game compared to its predecessor.
Stripped down from how it was last year, or stripped down from how it was on release? Perspective…
:)Seriously stripped down right now – but that’s only my view again, and I’m glad others are loving the game.
For me though, there’s no comparison in terms of character builds, skill sets (or actual skills) and combat – GW1 wins hands down on every one of them.
Wasn’t a lot of what people like in terms of depth and breadth of character build added in expansions? I keep hearing this debate, not having played GW1, and someone always points out that most of that stuff was added later. So my assumption is that GW2 will follow suit. Put out the basics let everyone get comfortable with the changes, then start adding the depth as appropriate. So just curious but was much of what you liked about GW1 available day one or added later.
:)Okay – but these are only my views – I fully respect that others love GW2, and I’m glad they’re getting satisfaction from it.
It’s hard to put my finger on any one thing in particular, so I’ll summarise why I feel that GW2 is lacking (and these are only my views – we’ll all have an opinion on the game, and I respect that others views will differ from mine).
I played GW1 from just after release date, played through the extra instalments and still fire it up now on occasion.
1) The PvE side of GW1 was utterly immersive from day 1. Possibly that was helped along by an underlying storyline, but the world of Tyria really sucked you in.
2) Though it could be argued that GW1’s PvE had less freedom than GW2, the social interraction seemed to be far greater in PvE.
Why do I feel that ?
In GW2 you’re running around with plenty of other players in PvE, but there’s no sense of community – it’s hard to even get a discussion out of anyone, as people are too busy killing a mob before they rush off to kill something else.
In GW1 – and possibly because it was town and outpost based, there were always people looking to create parties for PvE. It meant you could enter into discussion about tactics – and even in PvE, you could issue commands via the mini map or just issue commands via chat.
3) The skills and combat system in GW1 just seem superior to what GW2 offers.
Think about having many skills to choose from, being able to tailor those skills to specific scenarios – and the addition of a secondary class, which certainly made it a skill game ensuring your skills were right for combat.
The skills in GW2 just don’t seem anywhere near as comprehensive – probably because of the end game philosophy. But it does leave the game feeling like it’s lacking something.
Same with combat – while the camera angles and battles in GW1 weren’t without problems, the combat in GW2 is just too ‘busy’ – and the camera angles often seem totally wrong.
And in a big mob it can be hard to actually see what you’re supposed to be hitting.
I have to admit, in those scenarios I’m just reduced to trying to target and hitting the attack buttons constantly – which doesn’t exactly take skill.
The combat actually seems better suited to a joypad – and I’ll admit that I’ve used xpadder and assigned the commands to my Sidewinder.
As I say, it’s essentially the PvE side of GW2 I just can’t get into.
For the reasons I’ve listed, and also because there are no heroes or henchmen you can call on if you find yourself just wanting to ‘solo’.
As I said above, because the PvE environment doesn’t seem conducive to social interraction, although you’re running with hundreds of other players they may as well be game characters.
So to me it just seems like a lonely solo grind with little reward. I know others will say playing the game is reward is enough – I respect that, but I can only comment based on how I see the game.
So GW2 is a beautiful game – I can appreciate the neat graphical touches. But it just lacks that something that makes me want to actually play it – probably a combination of all the points above.
Type /age in your chat, take a screenshot, and post it here. Then we’ll talk about how it’s “not” addictive.
:-P
Can’t be doin’ that. It would prove that a $60 game has hundreds of hours of content. These haters don’t want to paint GW2 in that kind of positive light. XD
Also, check out Hardcore Adventure Box: World 1, World 2, Lost Sessions
Main Character: Dathius Eventide | Say “hi” to the Tribulation Clouds for me. :)
i must agree with the reasons that was write in the start but i think the problem is in me, im just used to do something to lvl fast to get gear and so on, now im trying to enjoy the game play slowly look at the scenery etc., only thing that i hate is bugs which are plenty and that you have only 5 skills that depends on weapon and then some almost useles utility skills
i must agree with the reasons that was write in the start but i think the problem is in me, im just used to do something to lvl fast to get gear and so on, now im trying to enjoy the game play slowly look at the scenery etc., only thing that i hate is bugs which are plenty and that you have only 5 skills that depends on weapon and then some almost useles utility skills
Haha, obviously we’ll disagree on this one, but I love the simplicity and impact of the combat. One of my chief gripes with other MMOs was how in the world was I supposed to manage the 30-50 push button skills I had. In WoW I had all 5 action bars completely filled with crap on all my toons. That’s just insanity.
if you “need” to be addicted, smoke crack while you play, and only while you play. I bet you get addicted through association and your life becomes perfect and complete
hahaha! That’s hilar!
ANet wants people to play because they enjoy what they’re doing, NOT to get some new piece of gear that’s the same kind of gear every other person is trying to get. That doesn’t make people stand out from the crowd, it just shows everyone else who got lucky and doesn’t do anything else in life.
They’ve said all this from the beginning, so I don’t know why people are shocked. Someone said earlier (page 1) that players want to stand out in a game. GW2 actually lets you stand out more than WoW ever did. Here, you can not only transmute your gear, but dye it! Whereas everyone in WoW was trying to get the same few pieces of gear from the same raid bosses at the same time, here it doesn’t matter nearly as much what gear you’re wearing. And most astoundingly to me is that every class as multiple viable builds and play styles.
In the past, whenever a new patch would come out, everyone would just find the best dps build and jump on it. Everything was extremely cookie cutterish. If you weren’t pulling 8k dps, then you need to go to the same build as everybody else, and get the same gems/enchants/gear as everybody else. <3 GW2 because it’s not like that.
Type /age in your chat, take a screenshot, and post it here. Then we’ll talk about how it’s “not” addictive.
:-P
I do find it amusing that most of the people complaining about how boring and unaddictive it is seem to have played 300 hours in the last 3 to 4 weeks.
SOS Spy Team Commander [SPY]
i must agree with the reasons that was write in the start but i think the problem is in me, im just used to do something to lvl fast to get gear and so on, now im trying to enjoy the game play slowly look at the scenery etc., only thing that i hate is bugs which are plenty and that you have only 5 skills that depends on weapon and then some almost useles utility skills
Haha, obviously we’ll disagree on this one, but I love the simplicity and impact of the combat. One of my chief gripes with other MMOs was how in the world was I supposed to manage the 30-50 push button skills I had. In WoW I had all 5 action bars completely filled with crap on all my toons. That’s just insanity.
yeah i actualy enjoyed to have so much skills :-) i just that here skills have too long CDs and there isn enough of them to keep me ocupied in combat. Or atleast my guardian feels like this. Maybe other profesions are diferent :-)
Last I checked, ‘addiction’ isn’t a good thing.
I guess all the WoW kids whose lives were dominated by the MMO are finally realizing they have NOTHING else outside of their video games. Get a job or get a life. Do something else.
:)Okay – but these are only my views – I fully respect that others love GW2, and I’m glad they’re getting satisfaction from it.
It’s hard to put my finger on any one thing in particular, so I’ll summarise why I feel that GW2 is lacking (and these are only my views – we’ll all have an opinion on the game, and I respect that others views will differ from mine).
I played GW1 from just after release date, played through the extra instalments and still fire it up now on occasion.
1) The PvE side of GW1 was utterly immersive from day 1. Possibly that was helped along by an underlying storyline, but the world of Tyria really sucked you in.
2) Though it could be argued that GW1’s PvE had less freedom than GW2, the social interraction seemed to be far greater in PvE.
Why do I feel that ?
In GW2 you’re running around with plenty of other players in PvE, but there’s no sense of community – it’s hard to even get a discussion out of anyone, as people are too busy killing a mob before they rush off to kill something else.
In GW1 – and possibly because it was town and outpost based, there were always people looking to create parties for PvE. It meant you could enter into discussion about tactics – and even in PvE, you could issue commands via the mini map or just issue commands via chat.
3) The skills and combat system in GW1 just seem superior to what GW2 offers.
Think about having many skills to choose from, being able to tailor those skills to specific scenarios – and the addition of a secondary class, which certainly made it a skill game ensuring your skills were right for combat.
The skills in GW2 just don’t seem anywhere near as comprehensive – probably because of the end game philosophy. But it does leave the game feeling like it’s lacking something.
Same with combat – while the camera angles and battles in GW1 weren’t without problems, the combat in GW2 is just too ‘busy’ – and the camera angles often seem totally wrong.
And in a big mob it can be hard to actually see what you’re supposed to be hitting.
I have to admit, in those scenarios I’m just reduced to trying to target and hitting the attack buttons constantly – which doesn’t exactly take skill.The combat actually seems better suited to a joypad – and I’ll admit that I’ve used xpadder and assigned the commands to my Sidewinder.
As I say, it’s essentially the PvE side of GW2 I just can’t get into.
For the reasons I’ve listed, and also because there are no heroes or henchmen you can call on if you find yourself just wanting to ‘solo’.
As I said above, because the PvE environment doesn’t seem conducive to social interraction, although you’re running with hundreds of other players they may as well be game characters.
So to me it just seems like a lonely solo grind with little reward. I know others will say playing the game is reward is enough – I respect that, but I can only comment based on how I see the game.
So GW2 is a beautiful game – I can appreciate the neat graphical touches. But it just lacks that something that makes me want to actually play it – probably a combination of all the points above.
Good and interesting write up. At least you can put some tangible arguments about what you dislike together
For me I’ve play so many types of games over a 20+ year gaming career that most of you issue don’t bother me. I’ve sort of been waiting for someone to make a compelling action oriented MMO that sucked me in (Tera, DCUO, and AoC never managed too) and so far GW2 is exactly what I’ve been wanting. How long it keeps me playing is another story but so far I’ve love all my time in it.
Swansonites of North Shiverpeak – Northern Shiverpeaks
maybe that is GW2 revolution.
its good for the addict to drop their addiction.
game responsibly, see you in game.
Oh no, the game doesn’t force me to play it like a second job in order to progress… I need to redefine my definition of “fun”…
If you want to be addicted to a game, go to a casino and play the video slots.
Thread title is hilarious.
So, in effect, some games in the past discovered the clever trick of addicting players so they would continue paying subscriptions every month. A game comes out that doesn’t do that, that gives them a game they can pick up and put down whenever they want, but that’s always there for them if they want it -and that’s a problem?
I love the game and the attention to detail, but adding progression to the combat and skills would vastly improve it. The problem I see is with so few skills the combat gets very repetitive and there ceases to be much to look forward to once you unlock your main skills (which happens early on).
This could be resolved by giving each weapon 10 or so attacks, and let us customize our 1-5 bar with these attacks as we unlock them, having one unlock every few levels or so. That would give us a reason to play with more than 2 weapons, and would give us alot more to experiment with (because face it, when 1-5 is static there are only so many combinations you can do… at the moment, once you figure out the correct rotation that’s it forever… it gets stale…)
One of the major problems is that everything is so normalized, which is great for balance, but makes for boring distinctions between professions. Another major problem is that your character gets every major ability that they are ever going to have by the time they are level 10. Which means, during the 70 more levels you will become bored of your abilities fairly quickly…
Luckily, there is a 2 mil people here who don’t need “addiction”, they game for fun.
World of Warcraft is the best in terms of giving you illusionary rewards and keep you addicted, I suggest to buy your copy today.
There is some truth in that.
GW2: Good tasting non alcoholic fruit coctail. It’s refreshing, it taste good, you won’t get a hangover and it’s better for your health. But there is no fire.
Addictive MMORPG: Cuba Libre or any other alcoholic coctail that makes the night last longer…or forever.
I think immersion and social contact has a lot to do with it.
Still enjoying my fruit coctail though.
I’m glad the game is not addicting.
I hate the skinner box. Its sad to see how attached people are to it.
Everything is just about great but there’s one big problem… it’s simply not addictive. As I’m leveling up, I don’t feel stronger at all and I don’t feel rewarded. Even the skills that I unlock are really boring compared to gw1. A bunch of generic shouts/signets that give damage/crit/etc. I find myself asking myself why I should even load the game, what can I do that is fun.
Gw2 has failed to be “revolutionary”.
Very simplistic argument, but inherently correct. Indeed the game as not made it into one cohesive and enjoyable experience. There was too much enphasis in just trying to break with everything and everyone to make something different, but the fact is it didnt work at all.
I mean, why even break with the things you accomplished in GW1 and worked? Its like a little child just making a hiss, just cause. There was no cohesive whole to this game. It feels like several people made their own part of the game and then they just glued it together and called it done, even though it doesnt mesh together.
Everything is just about great but there’s one big problem… it’s simply not addictive. As I’m leveling up, I don’t feel stronger at all and I don’t feel rewarded. Even the skills that I unlock are really boring compared to gw1. A bunch of generic shouts/signets that give damage/crit/etc. I find myself asking myself why I should even load the game, what can I do that is fun.
Gw2 has failed to be “revolutionary”.
Very simplistic argument, but inherently correct. Indeed the game as not made it into one cohesive and enjoyable experience. There was too much enphasis in just trying to break with everything and everyone to make something different, but the fact is it didnt work at all.
I mean, why even break with the things you accomplished in GW1 and worked? Its like a little child just making a hiss, just cause. There was no cohesive whole to this game. It feels like several people made their own part of the game and then they just glued it together and called it done, even though it doesnt mesh together.
What are you talking about? You make very vague commentary, it seems very passive aggressive. Explain how the game is “glued together”.
(edited by TransparentlyOpaque.1824)