Great how the pro-trinity people compare a WoW raid to GW2 5 mans… Yeah ok…
5man vs 5man, GW2 is more exciting. WoW 5mans were dull, too easy and not very dynamic. Stand in one spot, dps, stand in one spot, tank, stand in one spot, heal… boring.
The only thing difficult about raids is that there are more people, they don’t even have much harder mechanics, but in a bigger group it’s more likely for someone to fail.
I figured it out… All you guys that attack WoW’s combat system are the one’s who never actually raided.
WoW’s appeal was its endgame. It put an importance on placement, the direction things are facing, kill orders, REAL crowd control… It wasn’t just about numbers, but also about geography.
You weren’t playing on the idea that you have more people so someone is going to fail, when it came to raiding, you were focused on if enough people can do it right.
If you think combat in WoW was just stand there and spam buttons over and over, you’ve clearly never REALLY played WoW, especially back in its prime.
Now for 5 mans, it’s not that simple either. While trash might be somewhat laid back, you have AoE to avoid, cleaves, fights with kill orders, tons of mechanics that will just kill you if they hit you, mechanics that will kill the rest of the group if they hit you. There’s things that are going to chase you, times you’re going to need to stun things so the group can kill it… And then we have GW2… kite dodge and kill. While some of the stuff not just wow, but almost every other modern MMO has is also stuff in GW2, there’s a lot of stuff they could have done but just didn’t.
A trinity opens room to limit role while adding more ways to be challenging.
A TRULY innovative game will be able to get all those same challenges in, but without needing a trinity at all. That wasn’t this game. They just used no trinity for the sake of not having one, there’s nothing new though.
i’ve raided in wow, did ICC and dragon soul heroic all the way, finished it up in about a month each/left. wow is easy if you have a good guild. Cause like it or not, the raiding in wow is about positioning, that’s it, for example if you can tank with 1 class you can tank, the class doesn’t matter in much more then the looks and style, the role does. Not saying i didn’t enjoy myself, but right now going back to a wow like game is impossible for me, i’m enjoying myself way to much in GW2.
Now i don’t mean to disrespect wow and i still think it’s a very good game. Lots of my friends still play it. If you want a quality trinity experience please do have fun in Wow. (I really mean it, it’s the best trinity game out there, and trinity gameplay does have it’s charms, i’m not gonna deny that.)
But GW2 is designed for a non-trinity system. I personally like it better (wich is my opinion) then wow cause it actually lets me play the way i want (where in wow i was one of the few people in my guild that could tank so i had to tank since others did 500 more dps then me) Now i respect that you have doubts about wich game to pick, but please, do not try to bring them closer together. The more they are alike the more they’ll be compared and eventually one game will kill the other (wich will then be wow killing GW2 cause wow has more experience with the trinity systems)
GW2 can stand besides wow if it offers a different experience, wich some players like myself are looking for. Now it doesn’t matter how much you want a perfect mmo. Or how most people’s perfect mmo looks. There already is a near perfect trinity mmo… This game isn’t supposed to be that.
Now if i were to say what sells GW2 to me, it’s the class and weapon system, a guardian plays so different then a warrior, and changing weapons now and then is just refreshing. Simple thing is if you need every class to have certain agro mechanics so you can build a tank, and certain heal mechanics to be a full healer, classes will blend together, and won’t be as unique as i feel they are now.