(edited by Shaman.4513)
In the Scale of thiNGS
Can I make an educated guess that u meant to write shorthand for shatterer instead of calling him a kitten?
edit: hehe I was right
yes u were right, the system changed it auto so i fixed it.
Guild Hall/Scribing even if they made it a little bit easier it is a good though made realy bad.
Something (in my opinion) that should be almost as easy as dressing your character in the wardrobe is a painfull grind, it takes away the true purpose of a nice Guild Hall, a cool place to meet your guildmates.
For many Guilds the guild halls is just an empty shell with nothing interesting in it, Devs talked about finding their own little house and decorate it and more. Sure, grind for it forever if you do it alone.
I dislike grind and I think Guild hall and Scribing is a broken concept becouse of the massive grind that has to be done.
Guild Leader of Alpha Sgc [ASGC]
Well, in the scale of things, I have to say that I am spending more time crafting rather then playing and enjoying the game.
In the scale of things, I have to farm tons of mats every day to craft the time-gated tier 7 mats.
In the scale of things, if you haven’t tried scribing you won’t even know what I am talking about. The price and number of mats required to build a simple wall could buy a precursor.
In the scale of things… there’s a lot of drift from lore…
I have made peace with all of the above, If this game is about cooking and knitting, then I will do my share, but Anet you gotta help and improve the rate drop of something, that would rather not impact your cash income from gems nor would affect or buff the pvx environment.
What I am asking for is related to decoration/ scribing:
To craft a bronze statue, you need 10 drops from a specific boss; the silver would require 10 silver statue meaning 100 from the item, for the gold its 10 silver meaning 1000 item.
In other words, to craft the gold vale or gold teq you need 1000 of its drop, etc…
Now, if every time you do that specific boss you get the drop, in the scale of things, I would teach myself to live with it, but, it’s that bloody system again at work, from every 6 to 8 times you get 1 drop which means, that, in the scale of things… you need to do the vale guardian or the shatterer or teq or gorseval around 6000 to 8000 times.
Assuming you have a guild of 50 who are willing to do the content on a regular basis, from each raid run, 1 or 2 players would get it, and its weekly timed, so in the scale of things, I lost count and think that it shows how the simplest things to get are yet scaled to legendary grind grind grind and grind.
In the scale of things, I will go cook meself a burger or two, hoping that the next time I join the game, I will actually have more time to play then cook artificial food that requires recipes breaking me back from farming its account bound mats…
In the scale of things, you only need 500 crystals, not 1000, for a gold statue.
In the scale of things, I would say that gold statues are there to show guild dedication towards completing a specific event.
In the scale of things, the simplest things (bronze statues) are fairly easy to get and dont require a legendary grind from a decent sized guild.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Every guild I’ve been in or discussed scribing with has had 1 designated scribe. Of course they don’t stop other people levelling the craft (they can’t, beyond not giving them permission to use decorations) but there’s one member who has volunteered to be the guild scribe and everyone else provides materials for them to use.
Also I may be missing something but why do you need to craft every single time-gated mat ever day? I could understand doing it for a bit to level crafting or building up a small stockpile (say enough to make ascended armour) if you know you don’t like to wait when you decide to make an item. But this sounds more long-term than that and other than selling them for gold (which you can get in other ways if you’re bored with crafting) I can’t imagine why you’d need to do that.
“Life’s a journey, not a destination.”
What I am asking for is related to decoration/ scribing:
To craft a bronze statue, you need 10 drops from a specific boss; the silver would require 10 silver statue meaning 100 from the item, for the gold its 10 silver meaning 1000 item.
In other words, to craft the gold vale or gold teq you need 1000 of its drop, etc…
Now, if every time you do that specific boss you get the drop, in the scale of things, I would teach myself to live with it, but, it’s that bloody system again at work, from every 6 to 8 times you get 1 drop which means, that, in the scale of things… you need to do the vale guardian or the shatterer or teq or gorseval around 6000 to 8000 times.
Assuming you have a guild of 50 who are willing to do the content on a regular basis, from each raid run, 1 or 2 players would get it, and its weekly timed, so in the scale of things, I lost count and think that it shows how the simplest things to get are yet scaled to legendary grind grind grind and grind.
Your calculations and information regarding world boss and raid boss trophies are way off. First of all, you need 500 single pieces of a world boss to make a gold trophy (10 pieces for bronze, 10 bronze trophies for a silver one, 5 silver trophies for a gold one), and 250 of any raid boss (5 pieces for a bronze trophy, 5 bronze trophies for a silver one, 10 silver ones for a gold trophy). World boss pieces drop in single numbers and are dependent on RNG so don’t drop every time, but raid boss pieces are guaranteed drops, ranging from 1 to 5 pieces per kill. So with an active guild invested in these activities it doesn’t take as long as you suggest.
I do agree that some materials needed for scribing are much to expensive (the 50 rare flower seeds needed for 1 potted blue orchid comes to mind; a single one of those costs almost 4G on the TP). It assumes that a group of people will dedicate considerable time to mine passion flower nodes on a daily basis to gather them all (and they are really rare drops, since I mine those nodes daily for the precursor collections). Other stuff like Maguuma lilies are another good example. I think it wouldn’t hurt anyone to make those items more accessible. Rare flower seeds could be harvested from other plant nodes as well, for instance.
Well, in the scale of things, I have to say that I am spending more time crafting rather then playing and enjoying the game.
In the scale of things, I have to farm tons of mats every day to craft the time-gated tier 7 mats.
In the scale of things, if you haven’t tried scribing you won’t even know what I am talking about. The price and number of mats required to build a simple wall could buy a precursor.
In the scale of things… there’s a lot of drift from lore…
I have made peace with all of the above, If this game is about cooking and knitting, then I will do my share, but Anet you gotta help and improve the rate drop of something, that would rather not impact your cash income from gems nor would affect or buff the pvx environment.
What I am asking for is related to decoration/ scribing:
To craft a bronze statue, you need 10 drops from a specific boss; the silver would require 10 silver statue meaning 100 from the item, for the gold its 10 silver meaning 1000 item.
In other words, to craft the gold vale or gold teq you need 1000 of its drop, etc…
Now, if every time you do that specific boss you get the drop, in the scale of things, I would teach myself to live with it, but, it’s that bloody system again at work, from every 6 to 8 times you get 1 drop which means, that, in the scale of things… you need to do the vale guardian or the shatterer or teq or gorseval around 6000 to 8000 times.
Assuming you have a guild of 50 who are willing to do the content on a regular basis, from each raid run, 1 or 2 players would get it, and its weekly timed, so in the scale of things, I lost count and think that it shows how the simplest things to get are yet scaled to legendary grind grind grind and grind.
In the scale of things, I will go cook meself a burger or two, hoping that the next time I join the game, I will actually have more time to play then cook artificial food that requires recipes breaking me back from farming its account bound mats…In the scale of things, you only need 500 crystals, not 1000, for a gold statue.
In the scale of things, I would say that gold statues are there to show guild dedication towards completing a specific event.
In the scale of things, the simplest things (bronze statues) are fairly easy to get and dont require a legendary grind from a decent sized guild.
well what i was trying to say, is regardless if its 500 or 1000, why would it have to be that much and it doesn’t drop on each occasion. did u check the drop rate? how many times did u have to do the same thing over and over and over to get, and after weren’t you surprised to see that it was just tier one of some overly l-o-n-g quest that requires mats worth a precursor to craft?
did u try scribing? did you see how much each item cost? not to mention its size in comparison of how much you had to pay for it?
250 amalgameted gemstones, fulgurites, 20 flaxes per 1 lindsail oil, why why and yes why? I have the right to question it, cured leather a tier 6 mat costs 70g per stack, is this normal?
Well, in the scale of things, I have to say that I am spending more time crafting rather then playing and enjoying the game.
In the scale of things, I have to farm tons of mats every day to craft the time-gated tier 7 mats.
In the scale of things, if you haven’t tried scribing you won’t even know what I am talking about. The price and number of mats required to build a simple wall could buy a precursor.
In the scale of things… there’s a lot of drift from lore…
I have made peace with all of the above, If this game is about cooking and knitting, then I will do my share, but Anet you gotta help and improve the rate drop of something, that would rather not impact your cash income from gems nor would affect or buff the pvx environment.
What I am asking for is related to decoration/ scribing:
To craft a bronze statue, you need 10 drops from a specific boss; the silver would require 10 silver statue meaning 100 from the item, for the gold its 10 silver meaning 1000 item.
In other words, to craft the gold vale or gold teq you need 1000 of its drop, etc…
Now, if every time you do that specific boss you get the drop, in the scale of things, I would teach myself to live with it, but, it’s that bloody system again at work, from every 6 to 8 times you get 1 drop which means, that, in the scale of things… you need to do the vale guardian or the shatterer or teq or gorseval around 6000 to 8000 times.
Assuming you have a guild of 50 who are willing to do the content on a regular basis, from each raid run, 1 or 2 players would get it, and its weekly timed, so in the scale of things, I lost count and think that it shows how the simplest things to get are yet scaled to legendary grind grind grind and grind.
In the scale of things, I will go cook meself a burger or two, hoping that the next time I join the game, I will actually have more time to play then cook artificial food that requires recipes breaking me back from farming its account bound mats…In the scale of things, you only need 500 crystals, not 1000, for a gold statue.
In the scale of things, I would say that gold statues are there to show guild dedication towards completing a specific event.
In the scale of things, the simplest things (bronze statues) are fairly easy to get and dont require a legendary grind from a decent sized guild.well what i was trying to say, is regardless if its 500 or 1000, why would it have to be that much and it doesn’t drop on each occasion. did u check the drop rate? how many times did u have to do the same thing over and over and over to get, and after weren’t you surprised to see that it was just tier one of some overly l-o-n-g quest that requires mats worth a precursor to craft?
did u try scribing? did you see how much each item cost? not to mention its size in comparison of how much you had to pay for it?
250 amalgameted gemstones, fulgurites, 20 flaxes per 1 lindsail oil, why why and yes why? I have the right to question it, cured leather a tier 6 mat costs 70g per stack, is this normal?
I leveled my scribe before they adjusted the costs.
And as another poster already mentioned: Its either 250 or 500 for a gold statue.
If you just want a statue from a boss, you just need 10, which isnt that much. The silver and gold versions are just there to show that the guild has done alot of runs of that particular boss fight. They are trophies, not decorations.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
well what i was trying to say, is regardless if its 500 or 1000, why would it have to be that much and it doesn’t drop on each occasion. did u check the drop rate? how many times did u have to do the same thing over and over and over to get, and after weren’t you surprised to see that it was just tier one of some overly l-o-n-g quest that requires mats worth a precursor to craft?
did u try scribing? did you see how much each item cost? not to mention its size in comparison of how much you had to pay for it?
250 amalgameted gemstones, fulgurites, 20 flaxes per 1 lindsail oil, why why and yes why? I have the right to question it, cured leather a tier 6 mat costs 70g per stack, is this normal?
Scribing has improved a great deal, and I say that as someone who levelled it to 400 before they fixed the material cost. Your post once again shows that you haven’t done your homework properly. Amalgamated gemstones aren’t needed for any decoration or scribing item. Flax is easy to farm in multiple maps, and these days you only need 1 vial of linseed oil regardless of which decoration you’re crafting. It used to be 1 for tier 1 decorations, a number that increased for higher tier decorations, up to 18 for a T6 one. Now that was a pain. Other materials are also needed less for scribing than before. The costs have been greatly reduced and are much more manageable now. It’s also safe to assume you don’t do raids, or else you would’ve known that raid boss pieces are guaranteed drops, a minimum of 1 and a maximum of 5 per boss kill. Considering raid boss trophies require only half the amount compared to world boss pieces, they are a lot easier to acquire. It sounds more like you’ve taken a quick look, didn’t like what you saw, extrapolated from that and are now throwing around information that is based on your extrapolated assumptions instead of actual facts.
Yes, leather is expensive. It’s been that way for a while. But unless you are planning on overflowing your guild hall with decorations you really don’t need that much leather to begin with, and most decorations don’t require T6 materials. Plus, it’s a group effort. Scribing does become more expensive if you have to do it all by yourself, without any donations, but it is not intended to be a solo effort. If you are doing it all by yourself, it is either your own choice (and you shouldn’t complain if you don’t like the consequences of your own choices) or you have another problem, a guild related one. Find one that cares for the guild hall, enough to donate materials needed for scribing. Your complaints will disappear rather quickly then.