Including Z axis as a limit in the long bow distance
1) i think its needed tbh. or perching would be a nightmare and it weould give unfair advantages to those defending keeps in wvwvw
2) i agree the ledge, its pretty annoying.. i know iots there to prevent grabbing and such but it really prevents u from shooting enemys unless you have an arcing attack..
Tis only what you can do for all
Could be an anti-perching mechanic?
Agree this is game problem that you don’t really have to think about; you feel it in your gut. It has a defense, but it doesn’t really make any sense.
true it doesent make sense but then neither do giant risen chickens haha! its really needed i think though.
Tis only what you can do for all
In the first game height would give you a range and damage boost vs lower elevated targets, to your arrow projectiles at least.
I’m guessing the reason it isn’t in this game is due to WvW. Although it totally makes sense for archers to be the most effective defenders of a raised fortified position and it’s not like they are very OP in any other way as it stands. Would be a nice addition if they implemented it to a sensible extent.
Gravity. What goes up must come down.
I believe there’s gravity in this game.
So no matter how high up above, projectiles MUST hit the ground below.
But no, arrows or any projectiles vanish into thin air halfway down from high grounds.
And its funny how i could take damage or even be killed if i fall from the same height.
Contradicting? Absolutely.
Nuff said.