Incomplete stability change
Well we are going from “infinite” stacks of stab (1 boon avoid any number of CC) to a limited number of stacks so I think overall the chance is for the better.
The number of stacks given to aoe skills like Stand Your Ground and toss elixir B is a bit too high though.
Even considering the high ammount of stacks, the simple fact that you cannot stack duration is a great chance. Before the chance we now have 12s of “infinite stacks” of stab uptime on a 24s cd just from 2 guardians using SyG. After the change it will be either 5stacks for 6s + 5stacks for 6s or if they use togheter 10 stacks for only 6s. Makes it harder to keep stab up if not coordinating perfectly.
well…the way i see it general pve nobody rly cares if you have stability or not (at least not in most situations curently)
In pve people will still counter stability with boon strips rather than trying to perform numerous cc on the target so nothing seem to change there.
as for zerks in wvw, well, things might be more interesting seeing how random zerklings get to fly all around the field. Might change some builds with more defensive sort of skils/stats…and i see nothing wrong with that.
People will adapt, they need to adapt. whats wrong with that?