Increase MF to 400-500%
What is so hard about deleting useless stuff? It’s the same complaint about ascended mats all the time. If they raised the cap, you would just make another post at that time asking to raise it again. Then where do you stop?
I’d not like for the drop rates to be reduced across the board, and this would be the most likely direct result of upping MF. I’d rather see MF completely removed and drop rates improved for everyone.
Remember, remember, 15th of November
I don’t agree with increasing the cap – it’s basically a “rich getting richer” situation.
However I do agree that theres should be another use for luck. Or just remove luck from the loot table when someone has maxed out luck?
I don’t agree with increasing the cap – it’s basically a “rich getting richer” situation.
However I do agree that theres should be another use for luck. Or just remove luck from the loot table when someone has maxed out luck?
MF does not make you rich, I have been at 300% cap for 6months+ now and I think ive had 3 exotics drop, MF is just a fancy name for RnG, the only way the rich would get richer from MF is if they could sell the Essences of Luck.
I would like to see another use for essence of luck, I put a suggestion in months ago where it could be used to boost WxP gain on account, or Coin gain, XP gain etc just like how MF was boosted but like most suggestions it was overlooked.
I think we should have alternative uses for Luck. Perhaps as ingredients in a Luck Boosting Potion.
Or maybe something that eats luck and gives us something in return.
Support your local environmentally friendly farmers.
Asuran Mesmer Mind Tricks: “These aren’t the golems you’re looking for.”
everyone will just max in a few days anyway.
buy a bunch of blue greens every day salvage it, and you max.
Only thing putting additional rewards is increase the price of blue and greens. since people get more from buying blues and greens from TP to salvage.
everyone will just max in a few days anyway.
buy a bunch of blue greens every day salvage it, and you max.
Only thing putting additional rewards is increase the price of blue and greens. since people get more from buying blues and greens from TP to salvage.
It would appear that very few know what to do with using the TP to raise their luck to maximum for relatively very low cost (but takes time) or simply lack the dedication to get to maximum level. I know I personally sat at +200%ish for months because I didn’t want to spend my time “playing” just to raise a number that may or may not matter.
1. That being said, I think the problem with reaching maximum luck is that there is no exponential amount per level. Right now, we have a step straight-line per point every 50 levels. (i.e. levels, +201% – +250%, +251% – +300%) This should simply double every level after 300 so that the theoretical maximum is infinite but it has no reasonable ability to gain after +320% or so.
The difference in an ~+20% magic find is minimal to the overall game economy but it still serves the luck purpose. The above change also would help support the in-game economy for Globs and blue/greens going forward.
2. And just as important is the crafting of exotic essence of luck to legendary essence of luck recipe is missing in Artificing. The fact that this recipe was missed seems, well, odd even though it doesn’t apply to the average person but less clicking (and more consolidated storage) is appreciated, ANet.
What needs to happen is that luck needs to be dropped from daily rewards.
I mean, I’m only 150% magic find from luck and i still find the luck daily rewards to be junk.
100 escences of luck for 1 MF booster
https://www.reddit.com/r/GuildWars2PvPTeams/
There should be some reward/use for essences of luck after 300% Magic Find.
Remove the cap….exponentially increase the amount needed for the next level (as it already is, sub 300).
-or-
Add a vendor that trades EoL for boosters.
Both of these are more than reasonable requests for those of us getting excluded from game rewards, simply because we reached a cap.
maybe after the cap should be nice to have the possibility to salvage the essence of luck
All they have to do it, make it that when you hit 300% it can only go up 1% per day thereafter and increase the cost to 50,000 luck per level,
This would allow you to continue to use luck without wasting it, but still allowing others to catch up.
All they have to do it, make it that when you hit 300% it can only go up 1% per day thereafter and increase the cost to 50,000 luck per level,
This would allow you to continue to use luck without wasting it, but still allowing others to catch up.
Explain how people will catch up mate if they hit 300% 14 days after you they still need to play 14 days more then you and cap luck to catch up.
Im more with the other person that said you would get a item like star of gratitude or mawdrey II that eat essence of luck and poop out stuff.
On another note what have you guys done to cap mf you bought tons of items and ectos of the tp or what?
If thats the case its kinda your own fault you knew there was a cap you raced to it anyway… tough luck mates
(edited by Linken.6345)
I imagine they are waiting till a majority of the playerbase hits the current cap. If they ever plan on increasing it at all. Personally only around 190% without buying stuff to salvage for luck.
More things to do with luck though. I definitely see that needing to happen. Mystic forge recipe or Artificer/Cooking, etc. recipes for buff items.
(edited by Katreyn.4218)
What is so hard about deleting useless stuff? It’s the same complaint about ascended mats all the time. If they raised the cap, you would just make another post at that time asking to raise it again. Then where do you stop?
Indeed. I delete a crap ton of stuff that the game offers as rewards but that I do not want. Sometimes I even have to type the item’s name, which is a real pain in the kitten.
I kinda don’t see why there is a cap on the MF at all. Just make it no capped at all, but after 300 it need the double ammount of luck from the previously up %. No big issues, no one will likely waste 3kk in gold for increase up the MF for ridiculous ammount if it costs too much after some point.
I kinda don’t see why there is a cap on the MF at all.
Because the MF level of the farmers is being taken into consideration when assigning drop rates. Cap exists so Anet won’t have to decrease drop rates every month or so.
Remember, when you ask for raising MF cap, you don’t ask for better drop rates – you ask for the same drop rates for those that have their MF capped, and worse for everyone else.
Remember, remember, 15th of November
Increasing the cap on magic find % is pointless. Anet is constantly moving more and more loot to item types that are not affected by magic find.
I hope they find some use. But hopefully it’s not good enough that people’ll spend time purposely buying blues/greens on the TP to salvage.
I already spend enough of my time to do mind boggling boring stuff. Raising magic find to 300 by spending 30 minutes buying blues and greens everyday on the TP is mind boggling boring enough already.
Maybe something that eat luck like Mawdrey. eat 50 exotic luck essence and give you back a box which drop something.
(edited by laokoko.7403)
Perhaps getting to 300% magic find as soon as possible was a bad idea?
I kinda don’t see why there is a cap on the MF at all.
Because the MF level of the farmers is being taken into consideration when assigning drop rates. Cap exists so Anet won’t have to decrease drop rates every month or so.
Remember, when you ask for raising MF cap, you don’t ask for better drop rates – you ask for the same drop rates for those that have their MF capped, and worse for everyone else.
Thank you. I wish other people could see this.
Thank you. I wish other people could see this.
Not exactly a valid view point if the next level or percentage is continually harder and harder to attain. Much as it is now.
Thank you. I wish other people could see this.
Not exactly a valid view point if the next level or percentage is continually harder and harder to attain. Much as it is now.
Reread what Astral typed. It has nothing to do with how much it takes to go up. It has everything to do with ANet not wanting players to go beyond a certain point with regard to improved drops.
Reread what Astral typed. It has nothing to do with how much it takes to go up. It has everything to do with ANet not wanting players to go beyond a certain point with regard to improved drops.
Sorry, you’re still wrong about the concept. Players can already stack luck well past 500 with boosts and other bonuses.
Stop inserting your own definition into the idea of scaling luck beyond “a certain limit”. There’s no reason that Anet can’t make it feasibly/reasonably impossible to attain levels of luck that are attainable right now through exponentially diminishing luck levels. None.
And so yes it DOES have everything to do with how much it takes to go up a level. By the very notion of the suggestion.
Reread what Astral typed. It has nothing to do with how much it takes to go up. It has everything to do with ANet not wanting players to go beyond a certain point with regard to improved drops.
Sorry, you’re still wrong about the concept. Players can already stack luck well past 500 with boosts and other bonuses.
Stop inserting your own definition into the idea of scaling luck beyond “a certain limit”. There’s no reason that Anet can’t make it feasibly/reasonably impossible to attain levels of luck that are attainable right now through exponentially diminishing luck levels. None.
And so yes it DOES have everything to do with how much it takes to go up a level. By the very notion of the suggestion.
Yes but you dont have a infinite nr of boosters do you?
maybe its fine to have that much boost for awhile but not 100% of the time like your suggesting.
Answer me why a luck eating baby quaggan who gives your presents would be a bad thing?
I think they had a 300 cap in there thinking it would take people along time to get to it, whereas it really hasn’t, of course the cap could also be in place as a target for the “causal” player, but as those who have capped to 300 are more than causal maybe Anet to need to look at it again,
I think if they allowed us to boost other stats with it at say a pre set 30k per 1% that would also work, the only think we shouldn’t beable to boost is coin gathered,
1% to karma
1% to XP
1% to WxP
And allow us to cap these to 100-300% also, its small things like this that keep people interested as its like another goal, I personally getting fed up of destroying things I cannot use anymore, just because I play more than other people, or want to hit goals that other people do not want to hit.
Answer me why a luck eating baby quaggan who gives your presents would be a bad thing?
I’m not saying that a present pooping quaggan would be bad. I’m just arguing the issue over the MF track. It can be tailored past 300 MF with such a degree of scaling that could still fit the reward levels of the game.
That’s besides the underlying point though. The fact of the matter is EoL are given as a reward or salvage item that can’t be used for some, simply because they played too much. That’s what’s not fair here.
Answer me why a luck eating baby quaggan who gives your presents would be a bad thing?
I’m not saying that a present pooping quaggan would be bad. I’m just arguing the issue over the MF track. It can be tailored past 300 MF with such a degree of scaling that could still fit the reward levels of the game.
That’s besides the underlying point though. The fact of the matter is EoL are given as a reward or salvage item that can’t be used for some, simply because they played too much. That’s what’s not fair here.
Played to much I dont think anyone have maxed out mf without buying extra ectos and green blues on the tp…. they havent played to much they have raced and focused on a long term goal to finish it as fast as possible.
Then cry and whine when they cant use the materials anymore.
As stated before same have been said of bloodstone dust(fixed) karma (fixed) imperial fragments(fixed) and probabely soon will about dragonite ore.
3 out of 5 have been fixed the other two are probabely coming later when a higher % of the playerbase have maxed out.
That said the karmic converter and mawdrey II is alot more work to get then the star of gratitude
Reread what Astral typed. It has nothing to do with how much it takes to go up. It has everything to do with ANet not wanting players to go beyond a certain point with regard to improved drops.
Sorry, you’re still wrong about the concept. Players can already stack luck well past 500 with boosts and other bonuses.
And would still be able to stack beyond the cap if the cap was raised.
I understand your point Astral, But then isn’t a question of the cap be the problem, and yes the Anet way to think. As I said, if it get to a point where it need, lets say, 5 million of luck, to increase from 350% to 351%, it really don’t affect anything around. 1% increase into a drop rate of 0,01%, is just a ridiculous low value. But still, it would be a use for the excess of essence of luck.
At all, I really think that it should’t exist a cap. Neither Anet should “Punish” the entire game decreasing drop rates.
I understand your point Astral, But then isn’t a question of the cap be the problem, and yes the Anet way to think. As I said, if it get to a point where it need, lets say, 5 million of luck, to increase from 350% to 351%, it really don’t affect anything around. 1% increase into a drop rate of 0,01%, is just a ridiculous low value. But still, it would be a use for the excess of essence of luck.
At all, I really think that it should’t exist a cap. Neither Anet should “Punish” the entire game decreasing drop rates.
The point is that the cap restricts the max possible to attain. Assuming that ANet does not want drop rates to get too high — which is an assumption I make — then any reduction in starting drop rates, even by as little as a percent, is going to impact everyone, not just those who are at the cap. Players who are nowhere near the cap are already behind the eight ball on drops. I don’t think that giving the “haves” the illusion of progress at the expense of the “have-nots” is a good idea.
the assumption that arena net is incapable of adjusting math throughout the longevity of the game is ludicrous.. with that said, i’ve been on 300 magi find since scarlet died and it does exactly what it is designed to do.. a few extra yellows here and there, essence of luck is artificed into the bank and it takes up very little space
the assumption that arena net is incapable of adjusting math throughout the longevity of the game is ludicrous.. with that said, i’ve been on 300 magi find since scarlet died and it does exactly what it is designed to do.. a few extra yellows here and there, essence of luck is artificed into the bank and it takes up very little space
This is the truth that eludes the other guy. I’ve given up trying to reason with somebody that has already closed their mind on the subject. Always know when to walk away…shaking your head, but still walking away. lol
Those of us that have the MF maxed know what it really means.
Make magic find boosters forgeable with Essences of Luck. Mystic forge stone + random booster + legendary essence of luck into the forge = magic find booster.