Increase condition cap in dungeon party's
They’ve claimed that they can’t increase the cap above 25 due to technical limitations with the way the game handles conditions; increasing the cap would heavily degrade game performance, apparently.
tbh, I pug for dungeons/fracs ALOT, I rarely see bleeds above 12stacks..more ften it’s around 6 or so…. (thats bleeds, the condition that tends to get spammed.)
I dont think the cap is a huge issue in instances, definitely more so in open world, but anet knows that and are trying to think of ways to fix that.
The cap will stay, likely bosses will have different buffs etc, that takes down conditions quicker.
(edited by Taygus.4571)
tbh, I pug for dungeons/fracs ALOT, I rarely see bleeds above 12stacks..more ften it’s around 6 or so…. (thats bleeds, the condition that tends to get spammed.)
I dont think the cap is a huge issue in instances, definitely more so in open world, but anet knows that and are trying to think of ways to fix that.
The cap will stay, likely bosses will have different buffs etc, that takes down conditions quicker.
What your seeing in dungeons is more or less trait an spell side effects. People apply bleeds not because they are intending to but because its an effect of their abilities (shrapnel grenade for example).
If you had an actual condition specced thief/engi/necro/war in your group, you would see in excess of 20 stacks.
https://forum-en.gw2archive.eu/forum/professions/balance/Condition-vs-Power-PvE-team-construction/first
Also, a single power mesmer put 25 bleeds, just sayin’
i’ve always said that they should REMOVE the condi cap and allow conditions to stack from multiple players, BUT conditions should be affected by toughness and damage mitigation.
also they’d have to keep the healing reduction from Poison to strictly 1 stack but the damage portion could still stack.
Removing the condition cap wouldn’t make condition damage builds more viable in group play, but it would make having two in the pug party not be completely awful.
The big limiting factor of condition damage builds is the fact that Rampager’s gear is lower DPS than Rabid. If Rampagers was CONDI/power/pre or Power/condi/pre you would have a gear set that could compete with berserkers in fights long enough to overcome the ramp up time issue condition damage has.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!