Increase siege damage against players

Increase siege damage against players

in Guild Wars 2 Discussion

Posted by: Patchouly.1548

Patchouly.1548

PLEASE,

Do something about the attitude of all players to walking like zerglings on every group.

The boom of speed, is the main guilty for making players stack so, nothing more effective to stop that then increase (LIKEHELL) the damage of siege weapons, like catapults and trebuchets.

skills like shield block certainly ll prevent players for a .kill, but then comes the second rock.

Increase siege damage against players

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Uh, what? You don’t like wvw groups stacking speed before running off, and you think increasing cata and treb damage will stop them doing it?

Increase siege damage against players

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think increasing siege damage would have the effect you are hoping for.

If siege damage is too high, then no one would ever storm a defended keep. (If it’s too low, you get some interesting fights anyhow.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Increase siege damage against players

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Posted by: Kross.6428

Kross.6428

If I understand whatever you typed correctly… you want siege damage increased because you don’t like zergs and swiftness boosts..?

I think increasing siege damage will do little to fix that, and instead create more problems. If siege damage is increased, then people will camp their arrowcarts/catapults in order to farm bags, and walls will crumble faster against rams/trebs. It will create issues along the lines of heavy reliance on siege weapon warfare and further outweigh the value of infantry.

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