Increase single target stun duration

Increase single target stun duration

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Posted by: runeblade.7514

runeblade.7514

Increase the duration of every single target stun/knockdown/daze/fear for PvE.

example:

  • Signet of judgement
  • Skull crack
  • Doom
  • Sleight of hand
  • Shield Bash
  • Hilt Bash
  • Concussion shot
  • Magic bullet
  • etc.

If it is 30+ seconds. Increase the stun time to 10 seconds duration. If it is between 20-30 seconds, then increase it to 6-7 seconds duration. If it is lower than 20 seconds, then add 1-2 second duration. If it is auto-attack, nothing changes. On bosses, stuns/daze/fear/knockdown does not get increased duration.

*The reason: Control role needs a buff. *

I feel that 6-10 seconds is balanced because it is single target + only work on single mobs. It can lead to skillful plays because then each player can be assigned to shut down a specific mob before it does anything to wipe out your party.

AoE stun/daze/fear/knockdown do not need increased duration because it is basically a 2-3 second damage immunity and is already useful in parties already.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Increase single target stun duration

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Posted by: Sorin.4310

Sorin.4310

Control does not need a buff. Control is one of the reasons zerker, the highest damaging, least defensive gear, works. To what purpose would buffing control serve? (Side note: not antizerker. I run zerker myself, but it doesn’t need to be any easier than it already is.)

Increase single target stun duration

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Posted by: Tom Gore.4035

Tom Gore.4035

GW2 is not really balanced around being able to permacontrol mobs. That’s why they added the defiance buff to champions and bosses. You’ll have to mitigate the damage in other ways.

One – Piken Square

Increase single target stun duration

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Posted by: Astralporing.1957

Astralporing.1957

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

Actions, not words.
Remember, remember, 15th of November

Increase single target stun duration

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Posted by: Servanin.5021

Servanin.5021

Control does not need a buff. Control is one of the reasons zerker, the highest damaging, least defensive gear, works. To what purpose would buffing control serve? (Side note: not antizerker. I run zerker myself, but it doesn’t need to be any easier than it already is.)

I don’t think that is because of control. Even without the silliness of defiance, most hard crowd controls only last for 1-3 seconds and have a cooldown proportionate to the duration (1/25, 2/40). There are obviously exceptions.

As it is, it serves as little more than an interrupt. Other MMOs, not just the one you are probably thinking i’m talking about use a ratio of anywhere from 1/3 to 1/10. Like a 3 second stun with a 20 second cooldown.

Increase single target stun duration

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Posted by: Zera Allimatti.2541

Zera Allimatti.2541

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

To be fair, you can avoid ALL the fears without stability and proper use of the rocket launcher skill 5, no matter how many consecutive times he does it.

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

Increase single target stun duration

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Posted by: Tom Gore.4035

Tom Gore.4035

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

To be fair, you can avoid ALL the fears without stability and proper use of the rocket launcher skill 5, no matter how many consecutive times he does it.

Yeah just need to cancel the skill 5 so it won’t go to long CD. Does that still work btw? Haven’t player Jormag for a while…

One – Piken Square

Increase single target stun duration

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Posted by: Elodium.7263

Elodium.7263

Increase the duration of every single target stun/knockdown/daze/fear for PvE.

example:

  • Signet of judgement
  • Skull crack
  • Doom
  • Sleight of hand
  • Shield Bash
  • Hilt Bash
  • Concussion shot
  • Magic bullet
  • etc.

If it is 30+ seconds. Increase the stun time to 10 seconds duration. If it is between 20-30 seconds, then increase it to 6-7 seconds duration. If it is lower than 20 seconds, then add 1-2 second duration. If it is auto-attack, nothing changes. On bosses, stuns/daze/fear/knockdown does not get increased duration.

*The reason: Control role needs a buff. *

I feel that 6-10 seconds is balanced because it is single target + only work on single mobs. It can lead to skillful plays because then each player can be assigned to shut down a specific mob before it does anything to wipe out your party.

AoE stun/daze/fear/knockdown do not need increased duration because it is basically a 2-3 second damage immunity and is already useful in parties already.

What game are you playing if you think this would be useful?

Increase single target stun duration

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Rather than straight up increasing the CC duration of these skills, why not add a CC duration stat / rune set / trait?

That way players have to make the choice between higher damage stats / rune sets / traits and CC, rather than being able to have both.

Life is a journey.
Time is a river.
The door is ajar.

Increase single target stun duration

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Posted by: Zera Allimatti.2541

Zera Allimatti.2541

Additionally, you can spam stuns, like I do with my stun lock build. It’s pretty fun, especially against other players. They can’t do anything. Stun after stun after interrupt after stun, with a few dazes thrown in as well.

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

Increase single target stun duration

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Posted by: Ashen.2907

Ashen.2907

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

Is that fear single target ?

OP,

How much use would there be in stunning a single non boss level mob for the durations you mention ? Killing it is a better shut down than any stun could ever be.

Increase single target stun duration

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Posted by: Rauderi.8706

Rauderi.8706

Considering my first love is hammer, I wouldn’t mind if it did work better in PvE. The problem isn’t necessarily stun duration, but the cruddy way that Defiance negates its utility in any fight that doesn’t involve tons of critters. Of course, in those fights, if I know they’re coming, I swap to rifle so… yay, ANet?

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Increase single target stun duration

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Posted by: loseridoit.2756

loseridoit.2756

no, i want anet to change mob behavior.

I think everybody is tired of fighting stupid ai. Might as well fight a training dummy

Increase single target stun duration

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Posted by: runeblade.7514

runeblade.7514

Control does not need a buff. Control is one of the reasons zerker, the highest damaging, least defensive gear, works. To what purpose would buffing control serve? (Side note: not antizerker. I run zerker myself, but it doesn’t need to be any easier than it already is.)

It would shut down dangerous enemies. Instead of mindlessly zerk, you can be smart about it and choose to shut down an individual enemy. In a zerk stack it will be impossible to single out and stun an enemy.

AoE stun is the reason why control works. In the OP, I chose not to buff that. I specifically state that single target

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Increase single target stun duration

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Posted by: runeblade.7514

runeblade.7514

GW2 is not really balanced around being able to permacontrol mobs. That’s why they added the defiance buff to champions and bosses. You’ll have to mitigate the damage in other ways.

GW2 is not designed to have single target stun anyways.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Increase single target stun duration

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Posted by: runeblade.7514

runeblade.7514

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

It would not extend to mobs. Players only.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Increase single target stun duration

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Posted by: Khisanth.2948

Khisanth.2948

I would rather see the interrupts becoming real interrupts instead. Most of the time when you interrupt the enemy’s attack just goes on the short 3s cooldown which makes interrupting really pointless most of the time. Defiant only makes that worse.

Increase single target stun duration

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

It would not extend to mobs. Players only.

IMHO, that would be a bad idea.

Mobs, and especially bosses, need to be constructed more like players. Not less.

Life is a journey.
Time is a river.
The door is ajar.

Increase single target stun duration

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Posted by: Astralporing.1957

Astralporing.1957

Oh, please, no. You do realize, that the mobs use control effects as well? Do you really want to extend fear at first phase of Claw of Jormag, for example, seeing as it’s already way too long and used way too often?

To be fair, you can avoid ALL the fears without stability and proper use of the rocket launcher skill 5, no matter how many consecutive times he does it.

Yes, due to a launcher skill glitch. Intended cd is longer than fear intervals.
Claw was only an example, anyway – there is a lot of cc-using mobs, and new ones are utilizing that mechanic more and more.

Actions, not words.
Remember, remember, 15th of November

Increase single target stun duration

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Posted by: Arkinos.7245

Arkinos.7245

Rather than straight up increasing the CC duration of these skills, why not add a CC duration stat / rune set / trait?

That way players have to make the choice between higher damage stats / rune sets / traits and CC, rather than being able to have both.

“CC duration is now affected by the condition duration stat vs NPCs”

done

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Posted by: Servanin.5021

Servanin.5021

From both a PvE and PvP perspective, its better to have CC with diminishing returns than it is to have really crappy CC with no DRs. Like when fighting multiple risen brutes, its pretty easy to just get knock-down locked to death.

Like rather than Jormag fearing for 30 seconds straight, the first fear might last 8 seconds, second 4, third 2, fourth would just give an immune, or something like that.

Increase single target stun duration

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Posted by: Arkinos.7245

Arkinos.7245

From both a PvE and PvP perspective, its better to have CC with diminishing returns than it is to have really crappy CC with no DRs. Like when fighting multiple risen brutes, its pretty easy to just get knock-down locked to death.

Thats not even the worst: Brutes will try to stun if again if you dodge, sometimes instantly after dodging.

Once they stun you, they will stop using it.

You are being punished for evading the stun lol

Increase single target stun duration

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Posted by: MithranArkanere.8957

MithranArkanere.8957

No.

Unless they add some sort of autobalance measure that kicks in if any creature (including players) is stunned for too long too often, stuns can’t be increased more than they are now, or people will stack them and spam them. They are already bad as they are.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!