Indomitable and inconsistent combat mechanics

Indomitable and inconsistent combat mechanics

in Guild Wars 2 Discussion

Posted by: Kaldrys.1978

Kaldrys.1978

“Cannot be blinded, chilled, crippled, immobilized, knocked down, launched, or pushed back. Cannot be removed.”

Cmon Anet. It’s not fun when mobs don’t play by the rules. In the future you should just spare yourself the hassle and remove all our weapon skills but autoattacks. Defiance is a clunky system but at least it can be worked around in organized groups or with good timing. Indomitable completely nullifies the already negligible control aspect of this game for seemingly no reason.

Frankly, there are an infuriating number of exceptions and inconsistent combat mechanics in this game. We have countless mobs with cc immunity or unblockable projectiles and to make matters worse they often lack any tooltips to indicate their special case. Do I even need to point out how backwards this is?

Here’s a hypothetical example. Say a new guardian unfamiliar with TA up path is about to encounter Malrona and is told by his comrades that this particular boss shoots out highly damaging aoe projectiles. The guardian proceeds to equip Wall of Reflection and roughly 20 seconds later is dead on the ground because the description for Wall of Reflection should really read “reflects projectiles sometimes”. Why is this poor guardian dead Anet?

Indomitable and inconsistent combat mechanics

in Guild Wars 2 Discussion

Posted by: Rauderi.8706

Rauderi.8706

It really is the result of lazy design. They know these skills exist, but the only thing they can do is reinforce the “zerk/PVT” (depending if the boss is a ‘creature’ or ‘object’) metagame. And I’m not even saying that as a criticism of zerk/PVT, just that the devs themselves constantly seem to hedge out condition/control, making things beyond irritating.

Plan around your own mechanics, ANet, and stop bringing Bomb into a game of Rock/Paper/Scissors.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Indomitable and inconsistent combat mechanics

in Guild Wars 2 Discussion

Posted by: GOSU.9574

GOSU.9574

There is room for criticisms here, I would like to see Condi/Control more viable in PvE encounters especially on larger scale fights in the open world. Sadly I don’t think the developers want it, not that they don’t consider it.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…