Indomitable and inconsistent combat mechanics
It really is the result of lazy design. They know these skills exist, but the only thing they can do is reinforce the “zerk/PVT” (depending if the boss is a ‘creature’ or ‘object’) metagame. And I’m not even saying that as a criticism of zerk/PVT, just that the devs themselves constantly seem to hedge out condition/control, making things beyond irritating.
Plan around your own mechanics, ANet, and stop bringing Bomb into a game of Rock/Paper/Scissors.
Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
There is room for criticisms here, I would like to see Condi/Control more viable in PvE encounters especially on larger scale fights in the open world. Sadly I don’t think the developers want it, not that they don’t consider it.
Hey dude you are walking into a wall.
smack..Wut?…smack…smack…
smack..Wut?…smack…smack…