Indoors content
There might be a lot of buildings but most buildings in the game are also too small. Most of the houses seem like they were modeled after a studio apartment.
There might be a lot of buildings but most buildings in the game are also too small. Most of the houses seem like they were modeled after a studio apartment.
Yeah, some of the human personal story takes place in doors and it felt extremely cramped. I think it might be an issue of scale, ANet probably planned for little in-door content so a lot of the abodes weren’t scaled up.
They don’t like to design indoor content in small spaces because their camera is not kind to it. That’s why certain JPs are a camera nightmare, as the JPs were designed before the finalized the camera collision.
In addition, their entire combat system is structured around high mobility, and the more cramped you make an environment, the less fluid it makes combat in that environment.
I wouldn’t expect to see much going on in “normal” sized buildings, but take a look at the exaggerated size of structures in GW1 and extraploate that art style forward. They designed pruposely large strcutures to accomodate the gameplay there, the same way they did here when they need an indoor/cave area.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ