Industrial production economy [suggestion]
I would be already happy if they would let us build our own guild airships.
Resource collecting and stuff creating and building type of gameplay.
Sandbox gameplay type of world with mounts, machines and other mechanical things to be used to progress gameplay. Mass industrial production gameplay. This would include management of production costs, maintenance, supplies, production rates, supply rates, logistics, labor resource management, time management, cost and revenue management. Advertisement costs and ROI. A spreadsheet type of gameplay plus building, gathering and exploring.
This would be a sort of separate pillar type of world like pvp or wvw.
Crafting could be more useful in this world type.
This would increase the complexity for the game economy and increase its depth more.
More map and travel type of gameplay can be introduced in this world. Lengthy travel time and resource shipment management to different production areas can be a part of gameplay.
This would serve as a further expansion to the economics and economic gameplay of the game.
This type of gameplay would most likely require devs who are more versed at this type of gameplay to produce this type of gameplay environment to supplement and complement gw2s trading economy.
I would be already happy if they would let us build our own guild airships.
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