Instant Repair Canister - after April 15

Instant Repair Canister - after April 15

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Posted by: Spiky.8403

Spiky.8403

What will happen with Repair Canisters after april patch hits? Sorry if they mentioned it, I did not find anything.

I have to say I don’t like the way they make these changes. First, they took glory boosters away. OK whatever, we got enough time to spend most of them. But what will happen to repair canisters? I got many of them and surely won’t use all of them before the patch arrives.

One day, they will realise that legendary weapons are not good for this game and remove them

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Posted by: shogei.8015

shogei.8015

I plan on holding onto mine for fractals or times when porting to a repairman is too much trouble.

Guild warrior for life!

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Posted by: Danikat.8537

Danikat.8537

They’ll still have a use.

The update is just making repairs free, you’ll still have to go to an armor repair NPC to get it done. Which means canisters will still have the same function they always did of saving you having to stop what you’re doing to go and find an NPC.

I assume no one ever spent 70 gems (about 4g) buying a canister to avoid paying 12s for repairs, so that shouldn’t be an issue.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Fritter.8129

Fritter.8129

They aren’t removing armor damage, just the cost to repair. The main point of Instant Repair Canisters (imo) is to give you an option to repair your armor “in the field” in some place like FotM where you can’t normally repair. There really isn’t any reason for Anet to remove them from the game.

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Posted by: Spiky.8403

Spiky.8403

I though the gear won’t get damaged anymore. Well now it makes more sense

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Posted by: Orpheal.8263

Orpheal.8263

If Anet doesn#t remove the silyl repair system altogehter with removing the costs, the whole crap system becomes nothing more than just an 100% obsolete nuisance that will be only annoying to hell, that you have to run to a npc/ forge iron thing just to get your stuff repaired for free only out of the reason, so that yopu don’t run into the danger of having to potentially fight naked >.>

Thats ridiculous.
Anet shpould completely remove that silly repair system and replace it with somethign better, thats more well thought out, without that it punishs too much new players, but only thoughtless players….

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Devildoc.6721

Devildoc.6721

Oh.. so don’t use them all up before the 15th.. good call.

Zapp – 80 Asura Afromancer

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Posted by: PopeUrban.2578

PopeUrban.2578

I still don’t understand removing the repair cost.

Are we being encouraged to fail?
Are we getting a return of the excellent morale penalty system from GW1 to replace repairs?
Or is this just a good way to justify removing some of the uncontrolled gold faucets from the game?

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Devildoc.6721

Devildoc.6721

eh there’s still armor damage, it just doesn’t cost money to repair. they’re removing it to justify nerfing loot money again.

Zapp – 80 Asura Afromancer

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Posted by: Behellagh.1468

Behellagh.1468

The gold sink wasn’t needed any longer.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Deli.1302

Deli.1302

If they’re making it free, why even have armor durability in the game? Just remove the whole system.

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Posted by: zenleto.6179

zenleto.6179

If they’re making it free, why even have armor durability in the game? Just remove the whole system.

Because there still should be a penalty for sloppy or in-over-your-head play (and any other reason why you get defeated). Surely you don’t want to make GW2 players any lazier than they seem to be already?

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Behellagh.1468

Behellagh.1468

If they’re making it free, why even have armor durability in the game? Just remove the whole system.

Death penalty.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Spiky.8403

Spiky.8403

If they’re making it free, why even have armor durability in the game? Just remove the whole system.

Because there still should be a penalty for sloppy or in-over-your-head play (and any other reason why you get defeated). Surely you don’t want to make GW2 players any lazier than they seem to be already?

Thats pretty good point.

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Posted by: Nerelith.7360

Nerelith.7360

I still don’t understand removing the repair cost.

Are we being encouraged to fail?
Are we getting a return of the excellent morale penalty system from GW1 to replace repairs?
Or is this just a good way to justify removing some of the uncontrolled gold faucets from the game?

They have adequate Justification for nerfing the champion train in the game. It is not what the developers Intended.

They don’t need extra justification. Like removing the repair bill, or removing the trait respecc costs. Those are independent from The Champion Train nerf.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Chase.8415

Chase.8415

They’ll still have a use.

The update is just making repairs free, you’ll still have to go to an armor repair NPC to get it done. Which means canisters will still have the same function they always did of saving you having to stop what you’re doing to go and find an NPC.

I assume no one ever spent 70 gems (about 4g) buying a canister to avoid paying 12s for repairs, so that shouldn’t be an issue.

I have, when it comes to fractals if the party leader leaves the instance everyone gets kicked so the only option is to either fight naked or use a repair canister.

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Posted by: Draknar.5748

Draknar.5748

I still don’t understand removing the repair cost.

Are we being encouraged to fail?

Please take the time to explain how this encourages people to fail? I’m honestly curious. Bad players aren’t concerned about failing because they may have to pay the occasional 10s. Nobody cares about that, least of all bad players. They are concerned about failing because it a) slows down the group and b) makes them look bad and might get them kicked out of a group.

“Oh man, no more repair costs, hmmmm, that’s some good encouragement for me to wipe in my next dungeon run over and over. Yep, I’m only being rewarded here for dying and not finishing this dungeon, angering my mates, wasting everyone’s time. Yep, totally encouraged to fail since I don’t have to pay 12s every 10 deaths or so.”

Is this how you imagine the thought process would go?

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….