Integrate innacessible area to the world
Hi! I think what you mean is that you want areas that are currently inaccessible to be made accessible. (Your title implies that you would like ANET to add a zone, but make it totally inaccessible- which is a completely understandable mistake, given that you are not a native speaker.)
I’m not sure I agree entirely with this sentiment, because I can’t think of any places from the personal story that are unreachable in the game itself. Claw Island, maybe? I will note that I have not played the personal story extensively, so I could very well be wrong.
-Mike O’Brien
Because we can’t be angry about both?
I’m not sure I agree entirely with this sentiment, because I can’t think of any places from the personal story that are unreachable in the game itself. Claw Island, maybe? I will note that I have not played the personal story extensively, so I could very well be wrong.
Claw Island is one, yes. The home instances are also on that list. You can get to an instanced version, but not an open world version (usually).
Role Players on Tarnished Coast used to use a trick to get into un-instanced Salma District, and the devs blocked off the access trick most were using. When the RPers complained, a dev said they would look into finding a way to let them in, as the area is outstanding for RP use. Instead, they then went back and cut off the other way most people were getting in.
delicate, brick-like subtlety.
Not to mention the broken bridge in Brisban Wildlands, there’s a portal at the other end, which is not used in anything right now…
I rarely do PvP or Hard PvE, unless it’s organized.
Especially since most of its areas are rich in role play. Salma, his hospital, his orphanage, and his tavern open and furnished homes.
There are also a few buildings that are completely closed off otherwise. I can recall a couple, like the Apothecary south of Divinity’s Reach, the Whispers Agent’s hidden storehouse and the Priory’s (force-fielded) storehouse in LA, and the crypt inside the Temple of Grenth.