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Posted by: Arisal.9740

Arisal.9740

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

Honestly the only thing that will get me excited with this implementation if we have a way to get the transmutation “charge” in game for more than just the 0.26% daily reward: http://wiki.guildwars2.com/wiki/Daily#Rewards
Or maybe buy charges with Laurels. Basically something in game to earn them.

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Posted by: RPrambles.3721

RPrambles.3721

I’m rather anxious about this update, largely due to the little information we’ve gotten concerning town clothes. As I understand it, this update is about making customization easier. Town clothes is part of that customization. Wouldn’t it make more sense to add them to the wardrobe as individual pieces, the same as the rest of the skins? A lot of the community has invested a lot of money/gems/gold/time into getting those town clothes, the same as others would for weapons and armor, and the tonics part of this update feels rather like a slap in the face in my opinion.

Tarnished Coast [SASS]
Taerryn [Ranger]

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Posted by: The Revenant.4970

The Revenant.4970

objectively there is absolutely NO reason to feel unhappy about this wardrobe thing, it only brings good things:

-Gem store skins are now bought once and you get them for all your characters
-You no longer destroy a set of armor/weapons to change your looks
-Skins no longer use up your inventory/bank space

Regarding “charges” we already have charges, they are called transmutation crystals and it would be stupid to think Anet would get rid of such a source of revenue, and thats actually good for us, if they keep getting money we’ll get better content, also by making gem store skins accountbound it actually makes them a bit less profitable, but transmutation is still profitable, so we might start getting some new in-game skins for a change

all in all I’d say this wardrobe thing is all goods and no bads, people should feel happiness or indifference, but never unhappiness… its not logical

Exactly.

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Posted by: The Revenant.4970

The Revenant.4970

I’m rather anxious about this update, largely due to the little information we’ve gotten concerning town clothes. As I understand it, this update is about making customization easier. Town clothes is part of that customization. Wouldn’t it make more sense to add them to the wardrobe as individual pieces, the same as the rest of the skins? A lot of the community has invested a lot of money/gems/gold/time into getting those town clothes, the same as others would for weapons and armor, and the tonics part of this update feels rather like a slap in the face in my opinion.

While you are losing some customization options, you will be able to wear your town clothes outside of town. I think that’s more than a fair trade-off.

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Posted by: korelg.7862

korelg.7862

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

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Posted by: Cyanchiv.2583

Cyanchiv.2583

I don’t understand where this idea of a pay wall is coming up. As the system currently is, if a person wants to change the look of their outfit they will likely need to purchase transmutation stones to keep their stats.

In the new system you pay for transmutation points to change outfits. Not only has the accessibility of new varieties of outfits increased MASSIVELY, but ultimately it’s cheaper than our current system.

It’s cheaper because now we can use those useless 79 and lower transmutation crystals on any stat item (Of which many of us have collected quite a bit of). Personally, with the stones and crystals I’ve collected I’ll be able to make about 5 wardrobe changes on a single character. I don’t plan on changing outfits that often though, and even if I did, during that time I’ll have collected more charges.

(edited by Cyanchiv.2583)

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Posted by: RPrambles.3721

RPrambles.3721

While you are losing some customization options, you will be able to wear your town clothes outside of town. I think that’s more than a fair trade-off.

I disagree. I would be happy to keep the town clothes restricted to town if it meant I could keep the customization.

Tarnished Coast [SASS]
Taerryn [Ranger]

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Posted by: whatsername.4128

whatsername.4128

I’m rather anxious about this update, largely due to the little information we’ve gotten concerning town clothes. As I understand it, this update is about making customization easier. Town clothes is part of that customization. Wouldn’t it make more sense to add them to the wardrobe as individual pieces, the same as the rest of the skins? A lot of the community has invested a lot of money/gems/gold/time into getting those town clothes, the same as others would for weapons and armor, and the tonics part of this update feels rather like a slap in the face in my opinion.

While you are losing some customization options, you will be able to wear your town clothes outside of town. I think that’s more than a fair trade-off.

Not if we can’t wear the combinations we wish to with dyes of our choosing. The town clothes in question are the single pieces that we’ve so far been told are being turned into endless tonics.

Tarnished Coast – [NeX] [SASS]
Avalise [Sylvari Thief]

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Posted by: nGumball.1283

nGumball.1283

Town clothing is more or less the only mixed bag in this update-news. Since, while some prefer using them outside, some want to have them costumizable, even if they are forced to stay in the towns.

We have to wait and see full details about the system though, we know very little to judge atm.

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Posted by: TooBz.3065

TooBz.3065

Personally, I’m very excited about the change. In answer to the original question, historically, ambiguous statements have not gone our way. There has been a history of announcements that sound good, but, in hindsight, aren’t nearly as good as they first appeared.

Because of this, I think the community is very skeptical of announcements, always looking for how this could be bad. My own thought was, “I wonder if I have to pay to dye my clothes now.”

Re this thread: I also think that unless you spend RL money in the gem store, it’s hypocritical to criticize others for not wanting to.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: phys.7689

phys.7689

objectively there is absolutely NO reason to feel unhappy about this wardrobe thing, it only brings good things:

-Gem store skins are now bought once and you get them for all your characters
-You no longer destroy a set of armor/weapons to change your looks
-Skins no longer use up your inventory/bank space

Regarding “charges” we already have charges, they are called transmutation crystals and it would be stupid to think Anet would get rid of such a source of revenue, and thats actually good for us, if they keep getting money we’ll get better content, also by making gem store skins accountbound it actually makes them a bit less profitable, but transmutation is still profitable, so we might start getting some new in-game skins for a change

all in all I’d say this wardrobe thing is all goods and no bads, people should feel happiness or indifference, but never unhappiness… its not logical

its sad to see a change which could offer more profit, and more user usability, as well as enhance the game, still have the same core problems. Its unlikely once this change goes through another fix will come in a long time.

problems still unsolved

1) best to stack these charges because one day you may need it, which leads to only use once per charachter, aka few users buy transmutation stones often
2)every time you change clothes, you have to pay a fee, then pay a fee to change back
3) hunting any cosmetic that you already have something good for is a waste of time and resources

these problems diminish the game as a whole, by giving players less goals, less need to get special karma gears, etc and diminish their profits by having the vast majority of players who never, or rarely make use of transmutation stones.

so yeah, nice smoother system, to bad its still got big problems as a system as a whole. In a system of unlocks, people will use trans stones on anything they think looks cool, in the current system they will use trans stone only on what looks coolest.

its not a good system.

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Posted by: eleshazar.6902

eleshazar.6902

I just really don’t get the complaints here… Do you not realize that NOTHING has changed that is going to cost you a copper more? When you get an item, you still get to use it once like you have always been able to. The skin just so happens to also now be stored in your locker after you equip the item. As such you can use a charge “exact same as a trans crystal” to put that skin on another item. YOU STILL HAVE THE FIRST ITEM AND DON’T HAVE TO PAY TO USE IT! This new system is the same as the old with the added benefit of skins not being destroyed in the transmutation process. All they did was improve the current situation (excluding the whole town clothes thing). You’ve been using gems in the past to do this, they just go farther now than they did before…..

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

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Posted by: phys.7689

phys.7689

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

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Posted by: phys.7689

phys.7689

I just really don’t get the complaints here… Do you not realize that NOTHING has changed that is going to cost you a copper more? When you get an item, you still get to use it once like you have always been able to. The skin just so happens to also now be stored in your locker after you equip the item. As such you can use a charge “exact same as a trans crystal” to put that skin on another item. YOU STILL HAVE THE FIRST ITEM AND DON’T HAVE TO PAY TO USE IT! This new system is the same as the old with the added benefit of skins not being destroyed in the transmutation process. All they did was improve the current situation (excluding the whole town clothes thing). You’ve been using gems in the past to do this, they just go farther now than they did before…..

the complaint is nothing has changed, and it isnt going to cost me a copper more, to be just as ambivalent about any new gear they put out.

the complaint is all they did is improve the current transmutation system which has the vast majority of people generally ignoring it after one use per charachter.

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Posted by: Overkillengine.6084

Overkillengine.6084

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

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Posted by: korelg.7862

korelg.7862

objectively there is absolutely NO reason to feel unhappy about this wardrobe thing, it only brings good things:

-Gem store skins are now bought once and you get them for all your characters
-You no longer destroy a set of armor/weapons to change your looks
-Skins no longer use up your inventory/bank space

Regarding “charges” we already have charges, they are called transmutation crystals and it would be stupid to think Anet would get rid of such a source of revenue, and thats actually good for us, if they keep getting money we’ll get better content, also by making gem store skins accountbound it actually makes them a bit less profitable, but transmutation is still profitable, so we might start getting some new in-game skins for a change

all in all I’d say this wardrobe thing is all goods and no bads, people should feel happiness or indifference, but never unhappiness… its not logical

its sad to see a change which could offer more profit, and more user usability, as well as enhance the game, still have the same core problems. Its unlikely once this change goes through another fix will come in a long time.

problems still unsolved

1) best to stack these charges because one day you may need it, which leads to only use once per charachter, aka few users buy transmutation stones often
2)every time you change clothes, you have to pay a fee, then pay a fee to change back
3) hunting any cosmetic that you already have something good for is a waste of time and resources

these problems diminish the game as a whole, by giving players less goals, less need to get special karma gears, etc and diminish their profits by having the vast majority of players who never, or rarely make use of transmutation stones.

so yeah, nice smoother system, to bad its still got big problems as a system as a whole. In a system of unlocks, people will use trans stones on anything they think looks cool, in the current system they will use trans stone only on what looks coolest.

its not a good system.

1) best to stack these charges because one day you may need it, which leads to only use once per charachter, aka few users buy transmutation stones often

Not really, that only applies if you keep your look unchanged for long periods of time, I change it quite often, even when levelling up new characters

2)every time you change clothes, you have to pay a fee, then pay a fee to change back

I don’t really see this as a problem, is more like a bussiness model and I’m ok with it, in exchange for this I keep getting completely free content updates

3) hunting any cosmetic that you already have something good for is a waste of time and resources

Are you serious? now there is actually an incentive for completionists, I’m not that much of a collector, but even I am getting urges to complete my skins collection, even get all those ugly low lvl skins

the system is way better that what we already have, and honestly is quite fair for the players

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Posted by: The Revenant.4970

The Revenant.4970

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

So you didn’t buy crystals before and you won’t buy crystals now. Wow…earth-shattering. Take your kittening elsewhere. There is always a fresh, new carrot on a stick in GW2…if you can’t see it, then that’s your problem and your problem alone.

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Posted by: phys.7689

phys.7689

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

its because i have impulse control, and anet is making it really easy for me not to defeat it at all.

new and old system solution to equation, that many of the defenders also admit is their plan.
use old stones to transmute high end items they already unlocked on multiple charachters
net result anet gets no more money, or perhaps one charge sale if the person in question ran out. And nobody hunts or uses more than one set

my system
anet gets more money as users begin to use transmutation stones on any gear they like, even if only for special occaisons, in game players begin to collect various gear sets just for options, and have new horizotal progression goals with cosmetics.

problem is the system is close to being a smash hit for everyone, instead after about a week everything will be the same as before, other than having a better window shopping app.

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Posted by: phantom.1675

phantom.1675

I just want to know one thing. Will a transmutation charge “unlock” the skin already in our locker for unlimited use.

That changes everything. If it does work that way OMG amazing. If not I see this as an unnecessary barrier for skins that should have UNLIMITED use. After all we payed the charge. Why make us pay again.

It doesn’t work that way now, why would it work that way again?

Let’s say right now I want to make a dagger look like another dagger. I have to buy two daggers and use a transmutation crystal (at level 80). If I then want to make a second dagger, I need two MORE daggers.

With the new system, I don’t need to get the dagger skin again, so I’m still better off than I was before the patch. I’m only paying to put it on a completely different weapon.

So the system is better than the one we have now.

You are only better off if you want the same skin on two different weapons. If you have two completely cosmetic looks you like for identical stats, it would be nice if once you paid for the two looks once, you could then freely switch back and forth (as in every 5 minutes).

I think the original post you respond to is attempting to get the situation I posit above addressed.

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Posted by: Fenrina.2954

Fenrina.2954

It’s cheaper because now we can use those useless 79 and lower transmutation crystals on any stat item (Of which many of us have collected quite a bit of). Personally, with the stones and crystals I’ve collected I’ll be able to make about 5 wardrobe changes on a single character. I don’t plan on changing outfits that often though, and even if I did, during that time I’ll have collected more charges.

It really isn’t. For starters, there are a fair number of people that still want to use stones for lv79 and under characters. If we’re lucky, they current stones may be usable for that purpose, but we don’t know that. Even ignoring that, we don’t know if either stones or crystals will be available to people who join after the patch. If they aren’t available, we don’t know if there is any alternative means to access this system without gems.

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Posted by: The Revenant.4970

The Revenant.4970

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

its because i have impulse control, and anet is making it really easy for me not to defeat it at all.

new and old system solution to equation, that many of the defenders also admit is their plan.
use old stones to transmute high end items they already unlocked on multiple charachters
net result anet gets no more money, or perhaps one charge sale if the person in question ran out. And nobody hunts or uses more than one set

my system
anet gets more money as users begin to use transmutation stones on any gear they like, even if only for special occaisons, in game players begin to collect various gear sets just for options, and have new horizotal progression goals with cosmetics.

problem is the system is close to being a smash hit for everyone, instead after about a week everything will be the same as before, other than having a better window shopping app.

“My system”

Maybe you should make a pitch to home-shopping network cause I’m not buying your kitten.

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Posted by: phys.7689

phys.7689

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

So you didn’t buy crystals before and you won’t buy crystals now. Wow…earth-shattering. Take your kittening elsewhere. There is always a fresh, new carrot on a stick in GW2…if you can’t see it, then that’s your problem and your problem alone.

no i actually bought crystals once, and i would buy them more often in a new unlock system, however most of the people here, including you will not buy them now, and didnt buy them before, and mostly intend to put the best skins on all your charachters with stones you got leveling up.

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

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Posted by: The Revenant.4970

The Revenant.4970

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

Well, I’m glad you’re not the one making that call.

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Posted by: nGumball.1283

nGumball.1283

I think what people seem to be misunderstanding from the complaints to this system is that Anet is monetizing the wrong thing for their consumers. It’s great you’re unlocking all these awesome skins, but it’s too bad you can’t use them without paying Gems, or paying an increasing amount of gold to convert into Gems.

You realize that nothing has changed from the system, except now your non-80 xmute stones will count towards level 80 gear (albeit at a 3-to-1), right? Other than that, what has changed about xmute stones other than being called charges?

And for the record, if you can convert in-game gold you’ve farmed into gems to purchase xmute charges, then it is not a requirement to purchase anything. You can get all of the xmute stones/charges and anything else you want on the gem store just by playing the game without additional purchases just like your precious Diablo III. I do hope you realize this. Please god realize this. Otherwise you fail at GW2.

exactly the point, nothing has changed and the old system had everyone sitting on transmutation stones, and people never changing their gear, and choosing only one look per charachter, which is very bad for a game that wants horizontal progression through cosmetics.
there is no horizontal progression or vertical progression with this system.

I will definitely be applying certain skins onto multiple characters, of which I couldn’t do before without having multiple source skins.
….and when they come out with some new, cool looking stuff, then i’ll buy it and apply it as desired.

It’s a system just like DCUO’s except with the transmutation stone requirement (which isn’t much) and I loved it in that. It’s like you guys are actually afraid of having more options at your disposal. In DCUO, it WAS exciting to get a new skin. DCUO’s skin unlocks weren’t even account wide, so what ANet is doing is pretty great.

and why can’t people choose one look for their character and ‘sit on it’? It is their character…and only they know what they want it to look like. I know what I want my character to be like from the creation, once I obtain that…why should I have to change it?

no system would have forced you, and its not like DCUO system at all, DCUO you unlock a style item and can use it whenever you want, you dont have to pay money every time you change your style.

If it was like DCUO system it would be fine.

but this is not going to increase the desirability of transmutation stones (in your example it has the exact same value it had before to you) and its not going to increase the desirability of any armor that isnt the best right now.

yeah people will use stones to put the expensive hard to get gear on their other charachters, and then it will just sit there for months at a time. And they wont be trying to make that volcanus once they have dawn, because they can only use one anyhow.

DCUO charges you for every Content (story, dungeons, powers, etc) patch they release, so no thanks, I’ll take the GW2 system any day

DCUO is also free to play, i paid 60 bucks for this game, honestly id rather spend 60 a year and encourage development of new content rather than 10 a year and encourage nothing.

Anet im telling you right now, make a martial artist class, and some new content to actually explore his progression on, and i will gladly give you 60 bucks. I have no problem spending money for value, but its sad to see you try to sell me things that will have no value to me almost completely based on how you sell it.

unlocks, yes
per clothes change, nah, ill just take one look
nice window shopping app though

So you didn’t buy crystals before and you won’t buy crystals now. Wow…earth-shattering. Take your kittening elsewhere. There is always a fresh, new carrot on a stick in GW2…if you can’t see it, then that’s your problem and your problem alone.

no i actually bought crystals once, and i would buy them more often in a new unlock system, however most of the people here, including you will not buy them now, and didnt buy them before, and mostly intend to put the best skins on all your charachters with stones you got leveling up.

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

There will never be a perfect system though and there will always be people who aren’t statisfied. It is all about perspective.

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Posted by: phys.7689

phys.7689

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

its because i have impulse control, and anet is making it really easy for me not to defeat it at all.

new and old system solution to equation, that many of the defenders also admit is their plan.
use old stones to transmute high end items they already unlocked on multiple charachters
net result anet gets no more money, or perhaps one charge sale if the person in question ran out. And nobody hunts or uses more than one set

my system
anet gets more money as users begin to use transmutation stones on any gear they like, even if only for special occaisons, in game players begin to collect various gear sets just for options, and have new horizotal progression goals with cosmetics.

problem is the system is close to being a smash hit for everyone, instead after about a week everything will be the same as before, other than having a better window shopping app.

“My system”

Maybe you should make a pitch to home-shopping network cause I’m not buying your kitten.

i honestly want whats best for the game as whole, not just whats cool for me. I mean at the end of the day the new system isnt any worse than what we have, i ve dealt with it for a year. In all likelyhood they will not change a thing, its after all only 20 days away. But it doesnt mean its the right solution to the problems. Its missing like 3 of the specifications in the problem that the old system had

they solved
1) item destruction
2) fairly unweildly to view items

they still have
1) to use multiple looks you need to use many slots (its still best to keep skins, because unlocking them means you ll have to pay to actually use them on any other charachter)
2) dis incentizes changing looks
3) doesnt encourage hunting more than one cosmetic
4) doesnt give transmutation stones much value for most customers, most sit on stones forever just in case they need it one day.

i dont hate anet, its just not a good solution. It will as many have said in its defense, change virtually nothing, aside from a brief spike in account sharing looks. but to be honest thats the same money they would have always spent, getting that charachter their look, its basically one look per chr, whether its legendaries, or exotics for most people.

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Posted by: phys.7689

phys.7689

Im not mad at you, its the perfectly logical thing to do, its what the system encourages, it is however, not the best system for anets profit, anets art designers, or even the players of the game.

Well, I’m glad you’re not the one making that call.

why, the system i propose changes nothing for you, unless you are saying that under that system, you may actually feel a compelling desire to use more transmutation stones, and unlock more gear?

i mean if you keep one look and and only unlock one look per charachter which is now legendary, nothing much has changed

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Posted by: phantom.1675

phantom.1675

As to unlimited retransmutes after a single charge cost, I understand the complications because it would require tracking which pieces in the wardrobe had been transmuted once, either per account or per character (I would be fine with per character costs).

As to monetization, consider that I don’t have any transmute stones currently, and have never bought any. I find two cosmetic looks I like for a single armor set. I decide I want that look so I buy the 6 transmute stone to make it happen for one of the sets because I know I don’t want to be constantly buying these stones for gems.

If a permanent unlock were available, I would buy 6 more so I could switch freely between the two looks.

12 stones is more $ than 6 stones. I don’t see how this isn’t good for business.

My first reading of the blog made me think this would happen, and I thought hey, I will go buy that secondary set and then get some more transmute stones; now, I am not going to.

That’s the fallout for the initial blog post.

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Posted by: Overkillengine.6084

Overkillengine.6084

It’s because they have no impulse control and think everything they want should be free and they should get it RIGHT NOW!

/Veruca Salt

its because i have impulse control, and anet is making it really easy for me not to defeat it at all.

new and old system solution to equation, that many of the defenders also admit is their plan.
use old stones to transmute high end items they already unlocked on multiple charachters
net result anet gets no more money, or perhaps one charge sale if the person in question ran out. And nobody hunts or uses more than one set

my system
anet gets more money as users begin to use transmutation stones on any gear they like, even if only for special occaisons, in game players begin to collect various gear sets just for options, and have new horizotal progression goals with cosmetics.

problem is the system is close to being a smash hit for everyone, instead after about a week everything will be the same as before, other than having a better window shopping app.

The new system is no matter how you try to goal post move a massive improvement over the old system and while Anet does give up some immediate profits in the form of 800 gem purchases of the same set of skins over and over by the same account for different characters; they get to make far more overall sales and thus profits from the smaller but much more frequent transmutation transactions.

Those of us without the obsessive need to swap clothing every five seconds will be doing just fine.

More than a few games that had free transmutes also had a sub fee at release. CoH did, and so did DCUO. GW2’s monetization model has always been different from the get go. And actually; even then it cost in game money in those games and/or was not account wide like the previewed system is. Regardless the point still stands, the game is not free, they have to make money to keep it running somehow. GW2 just happens to lean heavier on transactions for cosmetics than other games did. Either way you gotta cough up some dough or the game will go under eventually.

In the new system you only have to run specific content that otherwise bores you to tears enough to get one copy of a particular skin for all your characters; and then you can pay for the transmutation costs by doing whatever content you like instead in order to drum of the cash for transmutation charges.

Less player time wasted on boring content and Anet still gets a decent revenue flow.

(edited by Overkillengine.6084)

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Posted by: Inimicus.7162

Inimicus.7162

Basically, Anet has put the consumer aka the player base in a very un comfortable position with this title.

A lot of things were promised and many of such promises never came to fruition.

Also, Many players are frustrated with the direction of this game for the past year.

Anet has basically made the player base paranoid and very reluctant to trust anything they do

In fairness I think they are finally starting to realize that changes are needed and required to keep this game a float. So we will see how this all pans out come the feature patch.

I am hopeful – but very skeptical.

Made the playerbase paranoid: Flamekissed armor did it for me. $70 for 7 sets went from the most unique mesh/skin in the whole game to one I might have paid those $70 to see deleted permanently. No reason to trust them at all after that.

The new wardrobe doesn’t actually fix the thing that caused me to buy $70 worth of scamkissed armor in the first place: Norn female armor modeling, lack of quality light armor legs/shoulders in the styles I seek, broken Norn female hair, juvenile faces on ugly human physiques… maybe you disagree, but that’s your thing and leave mine be.

Living world has been a fine experiment but it’s been about 1 year since they put any living world content out that I actually liked. What happened to the people who designed the Molten Facility and the Aetherblade Retreat that have since been sliced up and had their lamest parts thrown into fractals?

Dye channels have never been implemented on weapons, this was part of the staple GW1 system which was designed around looks, not stats. Plenty of nice weapon skins out there, too bad they don’t match well with so many dye combos.

Ascended armor/weapons. Should never have had higher stats than exotic in the first place. Cost too much (about 400-500g each armor set). Cause mayhem on the auction house with materials prices. Require me to sit there and SPAM 1 HARDER in meta events…some people dislike the dungeons more, either way… forces players into content they probably wouldn’t cry if they heard it was deleted from the game.

All recent additions of armor and weapon skins has been via gem store. This is okay for them to do sometimes, but they have overused it enough I feel safe to say they’ve abused it’s presence.

Black lion claim tickets… RNG. From black lion chests who’s drops were recently made worse. RNG is a massive turn off to people like me who have never, ever held a precourser we did not buy.

Precourser crafting isn’t in yet, I recall hearing it was meant to be in late 2013. (could be wrong)

Yea, I have trust issues with this company. I left another game company and refused to consider them for any future play because of these very same kinds of things (except they never managed to screw me directly out of real money by changing something i bought into something i expressly didn’t buy, and then making me pay for the undoing of that with the “refund” they gave… innovative right there.)
I would be more willing to give them a pass on most of that but for the flamekissed scam… and whether you think it was or not, anyone with eyes could have stopped it from reaching the gem store, anyone with sense would have removed it right away, not 2 months later on a forced reskin, anyone with decency wouldn’t have sent a forum mod to lie (check the official post about it, one of those statements can’t be true).

Nope, I don’t trust them, they just happen to have the best mechanics I’ve seen yet in an MMO, something that won’t last forever.

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Posted by: nGumball.1283

nGumball.1283

The illusion of ‘’some threads are negative, people dislike the game’’ is, well, as stated an illusion. WoW have had that for 10 years.

Not saying, feedback shouldn’t be adressed but forums are usually negative since it is the place where people complain.

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Posted by: Southern.8973

Southern.8973

Honestly the only thing that will get me excited with this implementation if we have a way to get the transmutation “charge” in game for more than just the 0.26% daily reward: http://wiki.guildwars2.com/wiki/Daily#Rewards
Or maybe buy charges with Laurels. Basically something in game to earn them.

Map Completions give them.

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Posted by: The Revenant.4970

The Revenant.4970

The illusion of ‘’some threads are negative, people dislike the game’’ is, well, as stated an illusion. WoW have had that for 10 years.

Not saying, feedback shouldn’t be adressed but forums are usually negative since it is the place where people complain.

Exactly. Most of the negativity in a forum can usually be traced back to around 20-30 people.

That’s 20-30 people out of how many that play the game?

I’m in a referall dependant business and let me tell you….a disgruntled customer will tell 20 others that they hate you, while a pleased customer will tell no one.

(edited by The Revenant.4970)

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Posted by: Inimicus.7162

Inimicus.7162

Honestly the only thing that will get me excited with this implementation if we have a way to get the transmutation “charge” in game for more than just the 0.26% daily reward: http://wiki.guildwars2.com/wiki/Daily#Rewards
Or maybe buy charges with Laurels. Basically something in game to earn them.

Map Completions give them.

Used to be all map completions gave them, and often also gave black lion keys. Not as much anymore except for towns (guaranteed) and the starter adventure zones which I think I still get them from with every completion.

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Posted by: Inimicus.7162

Inimicus.7162

The illusion of ‘’some threads are negative, people dislike the game’’ is, well, as stated an illusion. WoW have had that for 10 years.

Not saying, feedback shouldn’t be adressed but forums are usually negative since it is the place where people complain.

Exactly. Most of the negativity in a forum can usually be traced back to around 20-30 people.

That’s 20-30 people out of how many that play the game?

I’m in a referall dependant business and let me tell you….a disgruntled customer will tell 20 others that they hate you, while a pleased customer will tell no one.

Another reason my investment in the original flamekissed armor has me voting no faith in anet, it was removed because of complaints on these forums right here, and all the people who then took to the forums (because we knew we were losing money) were ignored outright.

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Posted by: Orpheal.8263

Orpheal.8263

Everything that frees up Bank Space is a good change.
With the change of the transmutation System also comes an other good change, that theres finalyl no stupid difference anymore between Stones and Crystals with that obsolete and annoying Lvl 79/80 differnce. Is all about how many charges you have left over not and not what kind of transmutation item you are using, just only with the difference, that crystals give you now more charges, than a stone does and finalyl with that change, all of the hundreds of transmutation stones that peopel kept complaining about, that they are totally useless, are now useful AGAIN !!
Thats the absolute best thing about the system change.

Sure , the change to the system also leads to the point, that all of their prices will go up now massively, but its a double bladed sword, that a smart person can use also in advantage to get quickly the money back that you might have spent earlier for buying a color several times…
Plus – Anet also partially refunds us all with giving us unidentifyed dyes for every color that we basically have unlocked more than one time…
The price for those naturally skyrocketed now also too, due to the point that we won’t be able to get them anymore as loot from monsters (but we can still craft them, what will make Cooking more important, what is good, each crafting job needs to have somethign good, that is very profitable for them to sell)
I ask myself, if we hopefully will see with the patch also the final increase of Cooking and Jeweler to Level 500 to make that section of the game finally complete. (for now)

Plus Skin Garderobe is exactly that feature, which really alot of players wished over the past year really alot, especially in the progression CDI it was mentioned very often as a wish, so its quite interestign to hear, how long Anet has been working already on this feature.

And everythign we heard by now was just basically only the first half!!
Tommorrow we will hear the changes and improvements to the LFG-Tool.
Then we will get the blogpost for the next bigger gamechanging point on the list, removing restrictions and accountbound mechanics that I’m personally very interested about, especially in regard to the legendary tourny rewards… if legendaries won’t become accountbound soon and get removed by this change from the TP, I’ll be very disappointed, thats for sure.

And then theres the biggest 3 part blog oO what is very interesting to see, what for a kind of massive change is behind all of that, that it does take 3 blog parts to describe all of it …

ohhh I can’t await the 15th of April already now

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Xillllix.3485

Xillllix.3485

The new system is great, specially for new players. It’s just gem buyers who bought the same stuff for multiple characters that feel like we have been stolen from.

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Posted by: The Revenant.4970

The Revenant.4970

The new system is great, specially for new players. It’s just gem buyers who bought the same stuff for multiple characters that feel like we have been stolen from.

You’re buying digital barbie doll skins. Let’s be honest here. While you’re free to do what you want with your money. You shouldn’t be angry or shocked when a purchase of digital barbie doll skins becomes worthless.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

My guess is when people first see a good list of changes, their initial reaction is positive. Hey changes can’t be a bad thing right? Well they in fact can; when people sat down and started to comb through what is being brought forth (depending on what class they play and mode they play in) it’s either going to enhance their play experience or wreck it.

Now players who play PvE probably aren’t going to be as vocal as the PvP or WvW’ers are because PvE is generally fairly easy content. When it comes to PvP or WvW, the slightest buff or nerf can completely destroy any semblance of balance between classes.

Looking at the traits, I can just imagine people’s minds churning thinking “great, now how am I supposed to deal with this or that class”. Or “Ya, I can’t see these traits helping in anyway”. Or the worst “why is my class getting shafted while others are getting worthwhile buffs” aka the Ranger.

This is why things turn toxic rather quickly.

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Posted by: The Revenant.4970

The Revenant.4970

My guess is when people first see a good list of changes, their initial reaction is positive. Hey changes can’t be a bad thing right? Well they in fact can; when people sat down and started to comb through what is being brought forth (depending on what class they play and mode they play in) it’s either going to enhance their play experience or wreck it.

Now players who play PvE probably aren’t going to be as vocal as the PvP or WvW’ers are because PvE is generally fairly easy content. When it comes to PvP or WvW, the slightest buff or nerf can completely destroy any semblance of balance between classes.

Looking at the traits, I can just imagine people’s minds churning thinking “great, now how am I supposed to deal with this or that class”. Or “Ya, I can’t see these traits helping in anyway”. Or the worst “why is my class getting shafted while others are getting worthwhile buffs” aka the Ranger.

This is why things turn toxic rather quickly.

I think people need to be able to adapt more. It’s getting pretty pitiful. Nothing they’ve done as of yet will remotely “wreck” the experience of the game. Your class been doing pretty good? Good, fine, but take a nerfing like a man if it’s what’s needed. Not everyone wishes to play the most exploitable class of the month. Everyone is kittening about wanting a challenge but when they are presented with one they just complain. Adapt and thrive…it’s what humans are supposed to be capable of doing.

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Posted by: Inimicus.7162

Inimicus.7162

The new system is great, specially for new players. It’s just gem buyers who bought the same stuff for multiple characters that feel like we have been stolen from.

You’re buying digital barbie doll skins. Let’s be honest here. While you’re free to do what you want with your money. You shouldn’t be angry or shocked when a purchase of digital barbie doll skins becomes worthless.

Least people like xilllllix get to keep those skins, its a bit different when you buy something you aren’t allowed to keep, and are expected to undo damages of its removal with the refund you’re offered.

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Posted by: Dee Jay.2460

Dee Jay.2460

The initial reaction to a new feature is mostly positive.

Then people start to think it through, how it affects them and what changes it implies. That’s when the complaints start.

It’s normal and I wouldn’t give it too much thought.

Also don’t get too caught up on “general forum trends” etc.

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Posted by: Setz.9675

Setz.9675

People need to start realizing that the only thing happening in this patch is winning and some people win more than others. there are no losers in this patch but because some people didn’t win the jackpot like others they feel like they lost on something. thats it

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Posted by: Jerus.4350

Jerus.4350

Why are people trying to compare this to DCUO? DCUO’s costume system is great, but the rest of the game is a giant money sink. $2 to run any content after thursday each week… hmm… yeah i’ll stick to GW2, where even if they are charging you money, you can opt out and just pay in game gold!

I actually like that there’s a cost, makes people really think about how they want to look. Instead of doing the type of stuff everyone did in DCUO at some point. Pink Afro, Pink kitten chaps and a BDSM collar, yeah…. was funny but I don’t really want my char looking like that. So if I knew that’d cost me say 50 gold to get, I wouldn’t have done it.

So while I do love DCUO’s costume system. I still like this change as it’s honestly just something else to work on in the game, and in an MMO keeping us doing stuff is kinda their goal, so makes sense to me and I like it.

(edited by Jerus.4350)

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Posted by: mricezombie.4560

mricezombie.4560

People need to start realizing that the only thing happening in this patch is winning and some people win more than others. there are no losers in this patch but because some people didn’t win the jackpot like others they feel like they lost on something. thats it

+1 totally agree with you on this one

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Posted by: Curunen.8729

Curunen.8729

I’m still happy about it.

Better than current system, and that’s all that matters to me.

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Posted by: Tibicia.8315

Tibicia.8315

So here it is: if you were happy but now aren’t, what changed? Was it further speculation, introspection, knowledge, what? And if you were first unhappy, but are now happy, what changed?

Thanks for reading!

I don’t think anything changes. Personally, I’m mostly happy, but somewhat mixed in my feelings. I can guess what is happening from what you see on the forums. Some people are very excited, and they post right away. Some have mixed feelings, believing there is good and bad, but by the time they post, they see all the good stuff has been written and decide not to repeat that part. Of course, some people live in a mire of unhappiness, and maybe they’ve been told they complain too much, but figure if they see someone mentioned a problem, it then it gives them permission to let loose.

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Posted by: Dark Jericho.8609

Dark Jericho.8609

I’m extremely excited and cannot wait until April 15th. I wish they would put up a FAQ though instead of merging threads or deleting ones with valid questions in them.

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Posted by: Eskarina Tigress.3785

Eskarina Tigress.3785

Now I’m just annoyed I’m on holiday on the 15th and wont be able to see everything until 2 weeks later.

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Posted by: Pip.2094

Pip.2094

Personally, I was against dyes being account bound before today. Since I read the news I was excited. I still remain excited and can’t wait for the update now, I am truly eager for it to come!
I don’t know about the others, but my guessing is that, initially they are all hyped and excited, then they start to see others’ worries and it’s like they absorb them as their own, resulting in the change of attitude towards the thing in object…

\||||||/
O°v°O

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Posted by: runeblade.7514

runeblade.7514

So when the blog was posted, people responded with, largely, elation. There was confusion about certain wording and such, but with the discussion, people figured it out, and an hour after the blogs were released, mostly everyone was excited, elated, and optimistic about the coming changes.

But 2 hours after the blog was posted, attitudes changed. Many people began pointing out “flaws” and complaints on the new system. People are decidedly less excited. Are they different people? Maybe, but not really. I’ve seen specific posters (no names) go from happiness to fear, out of speculation and paranoia and distrust of the game company that they obviously care about.

Why is this? Why does the community reaction appear to decline almost exponentially? I’m still elated, but I know many others are not. They’re angry. They were excited, but now, no longer.

Is it a mob mentality? Do members of the community see a negative reaction and follow suit quickly? I don’t know. I’m very very interested to get some answers though.

So here it is: if you were happy but now aren’t, what changed? Was it further speculation, introspection, knowledge, what? And if you were first unhappy, but are now happy, what changed?

Thanks for reading!

Because they screwed up.

  • Town clothing as tonics?
  • No mixing and matching outfits?

Whoever thought of that should be fired.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant