(edited by Halbatros.5173)
Internal balance vs External balance problem
They mostly balance with an eye on PvP.
A necro doesn’t dominate as much as other classes, while it may seem strong…
Some classes, like bunker mes, or trap DH, are just too viable vs everything and therefore require a nerf.
Some classes, like bunker mes, or trap DH, are just too viable vs everything and therefore require a nerf.
“Too viable” is a weird way to say 0 Dragon Hunters in the 80 player roster of the Pro League (outside More Guns Than Roses trying 2 War + 1 DH + 1 Thief troll composition last Monday in the first match against Rank 55 Dragons just to be rolfstomped).
The issues with the balance are that Arenanet doesn’t proper balance things; instead, when they have a headache with any part of the game they just remove it (in example: water combat, dungeons, WvW matchup sub forum and now celestial amulets). But removing some amulets in PvP will not fix de unbalances in the skills which are the root of the problem. So became aware that in 1 vs 1 roaming (if that still exist) probably you will NEVER be able to beat a good Tempest or Chrono due the cele stats still exists and Arenanet thinks that they “fixed” the problem.
Some classes, like bunker mes, or trap DH, are just too viable vs everything and therefore require a nerf.
“Too viable” is a weird way to say 0 Dragon Hunters in the 80 player roster of the Pro League (outside More Guns Than Roses trying 2 War + 1 DH + 1 Thief troll composition last Monday in the first match against Rank 55 Dragons just to be rolfstomped).
The issues with the balance are that Arenanet doesn’t proper balance things; instead, when they have a headache with any part of the game they just remove it (in example: water combat, dungeons, WvW matchup sub forum and now celestial amulets). But removing some amulets in PvP will not fix de unbalances in the skills which are the root of the problem. So became aware that in 1 vs 1 roaming (if that still exist) probably you will NEVER be able to beat a good Tempest or Chrono due the cele stats still exists and Arenanet thinks that they “fixed” the problem.
I don’t play in such high league myself, but as DH i can kill any class in a matter of seconds, place traps and pull them in is just silly OP so i understand they get nerfed. (traps getting a nerf)
Also Bow skill 2 can crit up to 10k’s in PvP.
No idea why players don’t use it in high leagues, but i’m not ‘’pro enough’’ to judge.
I even obtained a 21 win streak as DH, but i guess my teams carried me.
This is what I’ve been saying for quite some time now, thank you.
Arenanet has been neglecting internal balance for the longest time now. For warriors, it means the difference between “forceful greatsword”, which is a master trait, behaving stronger than “rousing resilience”, which is a grandmaster trait. It doesn’t make sense and it harms the option for viable build varieties.