Internal balance vs External balance problem

Internal balance vs External balance problem

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Posted by: Halbatros.5173

Halbatros.5173

We all have seen the news, haven’t we?
Mesmers are going to die, necros are going to rule the kittening world…yeah sure.
You see, when people started complaining about the bunker meta, I knew it wasn’t the worse meta we had in this game’s history.I mean,do you remember the 3 ele 1 war 1 thief meta?Dhuumfire?Yes,freaking dhuumfire.

All of this because of terrible design and balance choices done internally.
What does Internally means?

Well.This game is balanced in a class vs class basis,about how a class performs when it comes to the other classes and/or content.All the changes are proof of that.

However,most of the balance problems that the game suffers come from imbalaced situations WITHIN a single class.

Why did elementalists start to rule the meta with cele? Because any other option beside becoming a healing bunker was not viable.This is because elementalists lack natural defenses,such as built-in-dodges,vitality,toughness,timed invulns that are relevant,or actual strong self healing.This is why they are forced into taking all the healing and defense that they can,because any other option equals death to them.

Before HoT,necromancers were free kills,as they lacked sustain to keep them in the fight,namely,worthwile healing skills and stability (no,a situational 5k healing skill on a 25/30s cd that may or may not cleanse and heal extra per condition while also applying conditions to yourself is not a good heal)What did anet do?They gave necros MOAR POWAR! Dhuumfire.No one asked for it,no one wanted it,it was unfun as all hell.Necros got nerfed the crap out of them because of dhummfire,a buff done to promote their use.

And now,we are here again,at the same exact situation.Mesmer sustain was horrible,so they decided to skyrocket it to balance it out.They didn’t,though,because of how stupidly powerful this chrono skills were to promote mesmer use,and now they’re nerfing the hell out of them,leaving mesmers with no viable build,as they no longer can be succesfull bunkers,neither roamers/bursters kittenter builds deal little predictable dmg and only have two useful survivability tools:Moa and Portal.

Now necromancers are going to recieve a massive buff because of the internal imbalances of elementalists,mesmers and revenants (boon galore),and the extremely lacking defenses of those classes will show off.

Please anet balance team,stop toying around.Give everybody the HoT necro treatment,making all trait and weapon choices viable.Necro is still bad at providing team support,but that doesn’t mean that BM or DM are useless,as they both have great dmg,sustain and utility traits to build.As a necro,there’s never a ¨wrong¨ choice,only options.

Other classes should never be ¨wrong¨ if they pick or don’t pick certain trait…

(edited by Halbatros.5173)

Internal balance vs External balance problem

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Posted by: MrNumnut.2635

MrNumnut.2635

They mostly balance with an eye on PvP.

A necro doesn’t dominate as much as other classes, while it may seem strong…

Some classes, like bunker mes, or trap DH, are just too viable vs everything and therefore require a nerf.

Internal balance vs External balance problem

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Posted by: Buran.3796

Buran.3796

Some classes, like bunker mes, or trap DH, are just too viable vs everything and therefore require a nerf.

“Too viable” is a weird way to say 0 Dragon Hunters in the 80 player roster of the Pro League (outside More Guns Than Roses trying 2 War + 1 DH + 1 Thief troll composition last Monday in the first match against Rank 55 Dragons just to be rolfstomped).

The issues with the balance are that Arenanet doesn’t proper balance things; instead, when they have a headache with any part of the game they just remove it (in example: water combat, dungeons, WvW matchup sub forum and now celestial amulets). But removing some amulets in PvP will not fix de unbalances in the skills which are the root of the problem. So became aware that in 1 vs 1 roaming (if that still exist) probably you will NEVER be able to beat a good Tempest or Chrono due the cele stats still exists and Arenanet thinks that they “fixed” the problem.

Internal balance vs External balance problem

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Posted by: MrNumnut.2635

MrNumnut.2635

Some classes, like bunker mes, or trap DH, are just too viable vs everything and therefore require a nerf.

“Too viable” is a weird way to say 0 Dragon Hunters in the 80 player roster of the Pro League (outside More Guns Than Roses trying 2 War + 1 DH + 1 Thief troll composition last Monday in the first match against Rank 55 Dragons just to be rolfstomped).

The issues with the balance are that Arenanet doesn’t proper balance things; instead, when they have a headache with any part of the game they just remove it (in example: water combat, dungeons, WvW matchup sub forum and now celestial amulets). But removing some amulets in PvP will not fix de unbalances in the skills which are the root of the problem. So became aware that in 1 vs 1 roaming (if that still exist) probably you will NEVER be able to beat a good Tempest or Chrono due the cele stats still exists and Arenanet thinks that they “fixed” the problem.

I don’t play in such high league myself, but as DH i can kill any class in a matter of seconds, place traps and pull them in is just silly OP so i understand they get nerfed. (traps getting a nerf)
Also Bow skill 2 can crit up to 10k’s in PvP.

No idea why players don’t use it in high leagues, but i’m not ‘’pro enough’’ to judge.

I even obtained a 21 win streak as DH, but i guess my teams carried me.

Internal balance vs External balance problem

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Posted by: TheBravery.9615

TheBravery.9615

This is what I’ve been saying for quite some time now, thank you.

Arenanet has been neglecting internal balance for the longest time now. For warriors, it means the difference between “forceful greatsword”, which is a master trait, behaving stronger than “rousing resilience”, which is a grandmaster trait. It doesn’t make sense and it harms the option for viable build varieties.