Invading (pve) worlds
Absolutely not. This would turn PvE into PvP (or PvP servers such as those that exist in WOW). I don’t like being forced to do something. When I’m PvEing, I want to PvE. When I choose to do some PvP, I will go PvP.
No. Just no. Be prepared for backlash, btw. This is something I strongly believe most people in this game are not in favor of.
yes, and then you can turn on the anytime-anywhere open world pvp, pvp in Octovine, pvp in fractals when Mai Trinh hits 5% hp at Fractal 50, pvp on top of the ley islands at Dragon’s Stand in front of big ole Mordy, pvp when.. I dono. The option for death penalty seems fun too, pk’ed players should reward random items in their inventory to their killers.
gaem not made for mi
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Haven’t seen anyone talking about this anywhere, but wouldn’t it be cool if we could invade other servers in their pve zones? I know we got wvw, but it’s not always too easy to find people to gank or whatever you want to do. I think a invasion system kinda like Dark Souls have wold be pretty cool to have in gw2. What do you guys think?
Then it wouldn’t be PvE, would it? Also, I can’t see what fun there’s to be had in doing this – if you want to mindlessly gank noobs for some pointless internet-cred or to entertain some Twitch morons, there’s plenty of other MMOs that will allow you to do that. GW2 isn’t and never will be one of them.
Haven’t seen anyone talking about this anywhere, but wouldn’t it be cool if we could invade other servers in their pve zones? I know we got wvw, but it’s not always too easy to find people to gank or whatever you want to do. I think a invasion system kinda like Dark Souls have wold be pretty cool to have in gw2. What do you guys think?
It doesn’t matter what server you belong to anymore, everyone plays in the same instanced maps. You already play with everyone in the game. You used to be able to ‘guest’ on other servers but it was just PvE.
If you want to fight other players, then go to PvP, WvW, EotM, or Obsidian Sanctum.
A heretic’s voice in your head
A stargazer, releaser
Yes yes yes!!!
I would love this!
Anet will never let it happen though.
First off, PvEers bought this game because it didn’t have open world PvP. To bring it in now would mean a large number of PvEers leaving because that’s not the game they bought.
Second, ANet has said the PvE maps can’t support world PvP because of the way they’re set up to be cooperative.
Guild Wars 2 redefines open world pvp
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible. World versus world is our version of open world PvP, and while it isn’t ‘true’ open world PvP for more PvP purists, it does contain many of the elements that make world PvP so exciting. Hopefully it will mostly satisfy people that want open world PvP.” — Mike Ferguson
ANet may give it to you.
(edited by Just a flesh wound.3589)
There are no “other servers pve zones” so it would be kinda hard to implement. :P
gw2 is a pve oriented game, that much can be seen from how the game is designed and the interest of majority of the players. and just like flesh wound said, the game is designed so. the moment they seperate the game into 3 different modes instead of 2, you already know they literally separate openworld pvp from the rest.
furthermore the game map is rather small for a pvp openworld, is too convenient due to the many wps
pvp mmorpg tend to be more grindy, such is to delay players from obtaining powerful items to wipe out your opponents.
Henge of Denravi Server
www.gw2time.com
(edited by SkyShroud.2865)
Rather than invading the PvE zones (because they would no longer be PvE) I think what would be better is if we have some separate set of zones where home servers can invade each other.
Give them things like maybe, towers, castles and camps, and some sort of way of trying to keep these castles and towers and camps with weapons like catapults and arrow carts. Oh wait.. we have that!
Thats what WvW is for. Or suppose to be if anyone played it anymore.
Thats what WvW is for. Or suppose to be if anyone played it anymore.
wvw is more of a gw2 version of castle siege
in some pvp mmorpg, there is indeed such thing as invasion of pve maps. however, in those pvp mmorpg, before you can invade the pve maps, you have to break through the frontline and the frontline is the castle siege between nations, fractions or servers.
what gw2 did is removing random pking from pve maps.
Henge of Denravi Server
www.gw2time.com
Haven’t seen anyone talking about this anywhere, but wouldn’t it be cool if we could invade other servers in their pve zones? I know we got wvw, but it’s not always too easy to find people to gank or whatever you want to do. I think a invasion system kinda like Dark Souls have wold be pretty cool to have in gw2. What do you guys think?
There are this thing called mega servers. That means every PvE map is made up of players from every server in your region. As there are no different servers as far as PvE is concerned, this is an impossible request.
WvW is the only thing you will ever find close to what you want.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Nope, I have WvW for really nasty imbalanced fights…. If ppl playit that is…
Been There, Done That & Will do it again…except maybe world completion.
Haven’t seen anyone talking about this anywhere, but wouldn’t it be cool if we could invade other servers in their pve zones? I know we got wvw, but it’s not always too easy to find people to gank or whatever you want to do. I think a invasion system kinda like Dark Souls have wold be pretty cool to have in gw2. What do you guys think?
Cool for whom? One of the ‘features’ of GW2 is that PvE is non-competitive: everyone gets to use the same nodes, has the same chances of getting loot, and doesn’t have to ever worry about getting ganked.
When folks want PvP, there’s WvW and, well, PvP.
If the issue is “not easy to find people to gank” in WvW, then let’s ask ANet to work on finding ways to encourage people to play that game mode. Let’s not ask them to screw up the other game modes to solve an issue in WvW.
edit: grammar
(edited by Illconceived Was Na.9781)
Not that way no.
However, I would be interested in an evoluated system of the alliance versus alliance mode that existed in GW1, with moving borders and factions.
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible…..”
Funny he should say that, because they managed to do it by accident in the Silverwastes.
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible…..”
Funny he should say that, because they managed to do it by accident in the Silverwastes.
I don’t think they were talking about situations like one bugged NPC, but rather the work to change noncompetive, cooperative PvE maps to account for people fighting each other while doing events and hearts. Cooperation is baked into the PvE maps, unlike the WvW or PvP areas. As I recall, the situations where PvE maps are PvP capable are all instance based or special circumstances, like the Branded fight in beta.
ANet may give it to you.
Come to think of it, maybe the inherent baked in cooperative nature of PvE maps is why they havent put in dueling. In PvE you give buffs to each other and your outgoing heals go to other players. Maybe that not possible to turn off on PvE maps, even if the other player is red to you. You could be fighting each other and giving each other buffs and heals while doing that. That’s not a situation that purist PvP players are going to like.
Just a possibility as to why it’s not easily possible to add dueling or PvP to PvE.
ANet may give it to you.
We can’t even get a friendly dueling system because players don’t want to deal with people asking for duels, I doubt they could handle an invasion system lol.
….. And Elementalist.
Come to think of it, maybe the inherent baked in cooperative nature of PvE maps is why they havent put in dueling. In PvE you give buffs to each other and your outgoing heals go to other players. Maybe that not possible to turn off on PvE maps, even if the other player is red to you. You could be fighting each other and giving each other buffs and heals while doing that. That’s not a situation that purist PvP players are going to like.
Just a possibility as to why it’s not easily possible to add dueling or PvP to PvE.
Does this thread count as ‘Dueling’ in the ‘GW2 Forum Drinking Game?’
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible…..”
Funny he should say that, because they managed to do it by accident in the Silverwastes.
Not quite, they made you, and you only hostile to everyone else. If it where to happen to someone else at the same time you would not be hostile to each other, but only to everyone else. It was explained by a dev that it was working the same way as WvW. You where just joining another team so to speak.
So no, they didn’t do it by accident. It was just a bug that made the one player on the map enter a WvW type side. Also as I already said, mega servers make this impossible as there are no different world servers out side of WvW. People really need to read the whole thread before posting.
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(edited by BrotherBelial.3094)
Come to think of it, maybe the inherent baked in cooperative nature of PvE maps is why they havent put in dueling. In PvE you give buffs to each other and your outgoing heals go to other players. Maybe that not possible to turn off on PvE maps, even if the other player is red to you. You could be fighting each other and giving each other buffs and heals while doing that. That’s not a situation that purist PvP players are going to like.
Just a possibility as to why it’s not easily possible to add dueling or PvP to PvE.
Does this thread count as ‘Dueling’ in the ‘GW2 Forum Drinking Game?’
This one some person post some time ago?
Yes please. This was one of the few things I loved in WoW. Have a bunch of pvp servers and make it race against race. You could have raids upon each others capitals and suchlike.
“The overall design for Guild Wars 2 does not support fully open world PvP and it would take a prohibitive amount of work to even make it possible…..”
Funny he should say that, because they managed to do it by accident in the Silverwastes.
Not quite, they made you, and you only hostile to everyone else. If it where to happen to someone else at the same time you would not be hostile to each other, but only to everyone else. It was explained by a dev that it was working the same way as WvW. You where just joining another team so to speak.
So no, they didn’t do it by accident. It was just a bug that made the one player on the map enter a WvW type side. Also as I already said, mega servers make this impossible as there are no different world servers out side of WvW. People really need to read the whole thread before posting.
And bugs are accidents. They accidentally put in code that allowed for PvP in Silverwastes.
Yes please. This was one of the few things I loved in WoW. Have a bunch of pvp servers and make it race against race. You could have raids upon each others capitals and suchlike.
You mean the game where world PvP died long ago and people in the PvE servers complain if they get tagged for PvP? That game? Yah, let’s bring a feature that died on a game designed for it to a game not designed for it and see how it goes.
ANet may give it to you.
Play real pvp instead of being a wuss.
We can’t even get a friendly dueling system because players don’t want to deal with people asking for duels, I doubt they could handle an invasion system lol.
That’s what I thought when I saw the topic. How dare he even suggests such a thing?
If you want to see the problems with pvp in a pve environment, mesmer portal into a guild arena, while others join the them colors...
We can’t even get a friendly dueling system because players don’t want to deal with people asking for duels, I doubt they could handle an invasion system lol.
People can duel any time they want. There are guild halls and private PvP arenas to do it. If it didn’t cost ANet any dev resources or QA time to add a dueling system that made it easier to zone to GH or PvP rooms, then sure, why not?
Come to think of it, maybe the inherent baked in cooperative nature of PvE maps is why they havent put in dueling. In PvE you give buffs to each other and your outgoing heals go to other players. Maybe that not possible to turn off on PvE maps, even if the other player is red to you. You could be fighting each other and giving each other buffs and heals while doing that. That’s not a situation that purist PvP players are going to like.
Just a possibility as to why it’s not easily possible to add dueling or PvP to PvE.
Does this thread count as ‘Dueling’ in the ‘GW2 Forum Drinking Game?’
This one some person post some time ago?
LOL! Saved for when I’m back on the grog. Awesome stuff.
Would you like some hard cheeze with your sad whine?
We can’t even get a friendly dueling system because players don’t want to deal with people asking for duels, I doubt they could handle an invasion system lol.
People can duel any time they want. There are guild halls and private PvP arenas to do it. If it didn’t cost ANet any dev resources or QA time to add a dueling system that made it easier to zone to GH or PvP rooms, then sure, why not?
Guild Arena – Need a guild big enough to buy the Arena.
PvP – The equipment is restricted.
WvW – There’s no option to guest WvW servers to enable the duel.
Just like in WvW, most duels are spontaneous and not organised sadly. There’s not even a dueling Arena in PvE lands where people could go to spectate others and participate themselves, it’s just random luck you might find another roamer who is up for a duel.
….. And Elementalist.
(edited by sephiroth.4217)
Hehe wvw people complaining of too much pve in wvw and pve people asking for wvw in pve. You guys are so funny.
[HaHa] Hazardous Hallucination
would love those! although, anet would most likely never bring this in.
back when they gave us access to drytop there was a ‘bug’ that would allow other players to fight one another in that certain zone and some people were QQ about it on the forums.
but then again , theres always black desert :p
Hehe wvw people complaining of too much pve in wvw and pve people asking for wvw in pve. You guys are so funny.
It’s not PvE people who ask for PvP on PvE maps. It’s PvP people who ask to add PvP to PvE maps. In both cases it’s PvP people trying to increase the amount of PvP, by removing PvE from WvW and adding PvP to PvE.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Just make a server were you can play open PvP its a win win for everyone…
@Pixello.3267 u already got a decent open world +pvp/wvw experience on pve game in the market, and where castles do actually matter for the guild and have a traditional medieval design.
That would fit awfully in this game for several reasons.
(edited by Aeolus.3615)
I don’t think this would be well received by the majority of PvE players. As other people have said one of the selling points of this game is that PvE is completely cooperative. We don’t even have node stealing or kill stealing because (if I’m remembering the quote correctly) Anet said they want everyone to see other players in PvE as a good thing and to never worry about what their intentions are.
It certainly wasn’t any fun back when I played Ultima Online. Admittedly that was a very different game in a lot of ways, in particular on PvP maps anyone could attack anyone and the consequence for the attacker was that your name would go red so other players would know you’d killed someone and could choose how to react. While the consequence for the victim was that the attacker could take everything you had and you had to run all the way back to town as a ghost to be resurrected, losing character progression in the process.
The developers were very idealistic when they made UO, they imagined that the majority of people wouldn’t attack other players because it’s wrong and would ruin their fun and that if someone did other players would go out of their way to hunt them down and ensure they were punished to stop it happening again.
In reality of course what you got was gangs of PKers (player killers) ganking everyone they came across (not even maliciously in some cases, it was simply the most efficient way to level and make money) and everyone else staying out of their way as much as possible because it wasn’t worth the hassle to fight them – they’d just spew verbal abuse at you, resurrect and keep doing it.
Not long after launch they created PvE-only maps which were identical to the originals (all the same content was available) but you could only fight each other by going to a dedicated arena. Everyone could switch between the PvE and PvP maps at will, they weren’t separate servers or anything.
The PvP ones became ghost towns pretty much immediately because all the normal players switched over straight away and never went back and without herds of easy targets there was zero appeal for the PKers so they had to switch too.
Maybe it could be possible to make a form of PvP ‘invasion’ that would work for everyone, but I suspect what you’d end up with would basically be WvW but with maps ‘crowded’ with people who aren’t ‘contributing’ and players demanding that the two be separated so they can count on support for the activity they want to be doing.
“Life’s a journey, not a destination.”
…wouldn’t it be cool if we could invade other servers in their pve zones?
Invading what? You have not received the memo about megaserver? Your are outdated.
Could we stop with the open world pvp kitten? Please? Thank you.
Considering the mega server exists, this suggestion is kind of moot. They would need to remove the mega server, or at least make some significant changes to it, in order to break servers apart to even open up this option for “pvp invasion” crap. Putting us back in that “maps feel dead” “this server is dead” “there is never anyone to play with” crap. We have enough of this already, even with the mega-server to bring us together.
So lets not. And not say we did.
Thanks.
I wouldn’t be opposed to a few one off events like branded event that happed during one of the beta events. Advertised ahead of time and on a mid-level zone that does not have a scheduled world boss. Gives a notice when you enter the zone during the event.
As long as the occurrence wasn’t just a one day only event and periodically occurred, I don’t think anyone would mind.
They didn’t put jumping puzzles in new wvw maps, they took map exploration out of wvw. (maybe because of new maps?) They also added a way to gain hero challenges complete without leaving wvw. I think its a clear sign that Anet has a line drawn between pvp and pve, and will not muck it up.
No. Aion, Tera, and Blade and Soul are that way for all your ganking “needs”.