Invisible executions
Non thought out downed combat & skills will do that..
E.A.D.
Instead of changing invisible executes, it would be better to change downed skills so you’ll always be able to do something, regardless of the situation. There’s one for engineers in particular that i just can’t wrap my head around. Why would anyone downed want to pull the enemy that downed them closer? Anything strong enough to down you is going to kill you and you sure as hell don’t want to pull any other adversary closer in such a bad situation. In fact, has that skill ever saved anyone?
Instead of changing invisible executes, it would be better to change downed skills so you’ll always be able to do something, regardless of the situation. There’s one for engineers in particular that i just can’t wrap my head around. Why would anyone downed want to pull the enemy that downed them closer? Anything strong enough to down you is going to kill you and you sure as hell don’t want to pull any other adversary closer in such a bad situation. In fact, has that skill ever saved anyone?
There are two reasons that I am aware of.
1) In PvE to pull the target into range of Booby Trap
2) In PvP/WvW to interrupt the stomp. Obviously not going to work out very well if the opponent has Stability and you don’t have any ally within range but it can still buy them a second or two extra to get to you.
I’ve also used it for removing defiant stacks on bosses …
In my opinion, that list isn’t long enough to support having the skill. Also, the first situation is niche at best and the second is the very thing I was questioning earlier. Why would you want to pull an enemy that downed you even closer? At most, you buy yourself 1.5 seconds and that’s if you interrupt an execution. It should be a stun or a point-blank aoe knockback.