Is +3 simple infusion still useful?

Is +3 simple infusion still useful?

in Guild Wars 2 Discussion

Posted by: RainbowGoblins.1578

RainbowGoblins.1578

As title.

I found a +3 simple infusion in one of my character’s bag early today.
But seems it doesn’t like +5 & +7 that we can exchange them to get fractal relics.

So, any suggestions? Or just destroy it?

Thanks all.

Is +3 simple infusion still useful?

in Guild Wars 2 Discussion

Posted by: Daddicus.6128

Daddicus.6128

I destroyed mine. Couldn’t find any use for it.

Is +3 simple infusion still useful?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Delete it.

The AR+3 simple infusion never had any useful purpose. By the time most people could earn one (even when first introduced), it was trivial to have acquired three AR+1 (applied to individual slots) or often four AR+1 to convert to AR+3.

Since it no longer drops and it’s not worth ANet adding a vendor for it (equivalent TP value: less than 20 silver), I recommend deleting it.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Is +3 simple infusion still useful?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

the whole silly infusion system needs in my honest opinion a complete redesign.

Infusions could have so much more potential for this game, if Anet would just make more out of the concept of them and wouldnt waste their mechanic as being only a 1 sided feature whose meaningfulness is just only reduced down to Fractals basicaly

Especialyl is the Infusion system like it is right now way too much of an idiotic grind whose whole intention it was from begind on only to work as a massive Gold Sink, but not to work as a part of the game, that should create in first place FUN or should work as a feature, that brings this game anyhow forward and improves it

Seriously, for what do we need to have like 15+ versions of one and the same infiusuons which just stack in AR intensity by just +1 each higher version.

fgractals would make in the game way more fun, if fractals would be much lesser about infusion Grind and much more about funny content actually and especially more DIVERSIVE fractal types, than proving always only fractals of the same type, when they could exist also intersting heroic fractals, that work similar like the Bonus Mission Pack from GW1, or interesting Mass Fractals that bring alot of people together for the moment where lots of fractal players join in at the moment into the same fractal instance (the only way I do see how ANet could bring back the Marionett Battle, or the Lions Arch battle back from Season 1 as “Mass Player Fractals” which aren’’t just played by only 5 people

Anet does always so, as if Fractals would be as content so important for them and the game, but if you just look deeper, then you realize that anet hasn#t done within the last years very much at all to improve the Fractal Content in regard of gameplay depth.
All that they did only was improving the rewards, but giving the Fractal Gameplay also more depth?? Why should they…

For me is this alot of just yet wasted potential and I just hope, that anet will take soon also a look onmto fractals, how they can make this game content more depthful…because rewards aren’t just everything… more depthful alternative Fractal “Modes” and different Fractal Types are it with that Anet would give fractals more depth.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Is +3 simple infusion still useful?

in Guild Wars 2 Discussion

Posted by: Donari.5237

Donari.5237

Infusions could have so much more potential for this game, if Anet would just make more out of the concept of them and wouldnt waste their mechanic as being only a 1 sided feature whose meaningfulness is just only reduced down to Fractals basicaly

But … that’s the point. They are a self contained progression system, needed only if you are doing higher tier fractals. That was the design from the get-go, a way for players who crave progression and increasing challenge to satisfy that itch.

Of course, since the ascended gear stats offered a slight edge over exotic, and since raids came along in which even slight edges became make-or-break, ascended items have spilled over into everything except SPvP. Players do like power increases, no matter how small.

Even so, the infusion system itself is there to enable the AR stat improvement to allow entry to the harder fractals and serves no purpose outside of that. If you make it needed in other parts of the game, suddenly you’re compelling people with no interest in fractals who are happy with their gear to spend huge amounts of resources and time collecting something they have been told for years is optional.

Is +3 simple infusion still useful?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

infusions dont need to be used outside of Fractals for more Character Progression in for of Power increases, just to make more usage of their potential…

Infusions could be used outside of Fractals for example to bind somehow “Skill Skins” to your equipment that you use by fusing the Skill Skin into the Infusion that you put intio your equipment.

Or they could be used as part of a Build Template System to bind your "builds2 into the Infusions to unlock this way Slots in the Build Template System to be able to quickly change out of combat to your various infused builds that you have saved up in your equipment.
With something like this it owuld mean that you could save up to maximum 16 Builds if you use two 2h weapons (6 Accessoires, 6 Armor Parts, 2 Weapons with max 2 Slots = 16 Slots max for saving up Builds through Infusions)

You see, if you just want, theres easy ways to give Infusions more meaningfulness, without that it needs to be done automatically through more power increases.

Make then infusions receiveable also through other means, than just only through Fractals and you take away also the need to play fractals to get them, if you have no interest in Fractals, whie making it also possible to work on your Infusion progression outside of Fractals, so that people can get more AR also outside of Fractals, if you want to take some break from Fractals, but want to improve your AR fpor the next time you go into a Fractal.

The Infusion System could be so much more, than it is right now….

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside