Is Ascended gear better than Exotic gear for WvWvW?
Lol, I guarantee all you people complaining about a few extra precision in WvWvW all have had the opportunity to absolutely stomp someone who was lvl 10 and had basic armor, and I bet you enjoyed every second of it. To say this will make ANY difference at all in the grand scheme of things is completely ridiculous.
[OHai] – Northern Shiverpeaks
Seems like players are divided.. sure would be nice to get a dev response to this.
Some players are a little bit delusional in their support of ANet. There is simply no denying that Ascended gear is better than exotic gear. In their description of Ascended gear ANet came right out and said it’s a new rarity type that is better than exotics, “This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.”
They only show one screenshot of a direction comparison but they also say, “rarer versions of the items also come with additional Agony Resistance built into them,” meaning that there are rarer versions of ascended gear with better stats.
Since ascended gear is able to be used in WvW that means that it’s better than exotics. People can argue that it doesn’t matter if it’s better or that exotics are good enough, but it’s clear that ascended gear is meant to be better than exotic gear.
“rarer versions of the items also come with additional Agony Resistance built into them,” meaning that there are rarer versions of ascended gear with better stats.
No. Thats not what it means, you just read what you wanted to read. It means that there are rarer versions of the items that have additional Agony Resistance build into them, which as you may or not know only benefits people running the dungeon.
[OHai] – Northern Shiverpeaks
math says…..8-15% better! forced to run dungeons! lol. it’s sad but humorous that some people don’t think that matter in pvp. difficult to understand i guess.
(edited by Columba.9730)
I doubt it’s better for all builds considering the lack of runes you can use.
But yes, mixed ascended and normal will probably be the best.
Multiple approaches using math indicate that the increase is at least 8%. this really isn’t up for debate.
Multiple approaches using math indicate that the increase is at least 8%. this really isn’t up for debate.
But that math is completely wrong. Its as simple as that.
[OHai] – Northern Shiverpeaks
The real Million Dollar Question is “Will they make another tier with better stats than Ascended?”
If no, then we have nothing to worry about.
If yes, then we have a problem.
Of course they will.
They’ve started the path – why on earth would they not continue it?
The math was correct. Secondly it excluded combined effects so the bonuses are higher.
I’m okay with this added tier if this is the only time they do it. I’m not okay if they keep adding tiers and increasing legendaries each time to the top tier.
What this is going to boil down to for me is that I’m excusing this ridiculousness for now. But as soon as they add another tier, I’m gone. Not that it matters to them, they have my money…
Why would they just do it once? What would it achieve?
Getting the gear grinders to start playing again for a short period while they get the new tier and then quit again?
That would solve nothing. They need to do it all the time or not at all. They need to decide if they want to aim the game at gear grinders or non grinders. Because it’s impossible to please both.
They could add it once and add in other things to grind that give power in different dungeons. They said they are going to add in other types of Agony. Its possible that Ascended gear is the final tier, but new types of Agony will be released coupled with new legendarys.
An 8% difference in WvW is not gamebreaking, especially with the variability of builds, armor sets, levels, etc. There is currently much more variation than that and people do fine.
Play intelligently, and a tier’s difference in stats is pretty meaningless— it already is anyway.
Tarnished Coast
My problem with this isn’t the fact that there is now another tier, I was expecting legendary armor at some point anyway. My problem with this is now you have a new tier of gear, new type of resist gear at that, that doesn’t use jewels/sigils/runes.
Play intelligently, and a tier’s difference in stats is pretty meaningless— it already is anyway.
If it’s meaningless, and if it’s already meaningless (those are your words), why have that tier at all?
Do players that want item progression want a meaningless illusion of progression? Would that satisfy their desire for progression? This alienates both players who want and don’t want the Ascended tier.
An 8% difference in WvW is not gamebreaking, especially with the variability of builds, armor sets, levels, etc. There is currently much more variation than that and people do fine.
Play intelligently, and a tier’s difference in stats is pretty meaningless— it already is anyway.
If its so trivial, then why introduce it? You wouldn’t mind losing it then.
Play intelligently, and a tier’s difference in stats is pretty meaningless— it already is anyway.
If it’s meaningless, and if it’s already meaningless (those are your words), why have that tier at all?
Do players that want item progression want a meaningless illusion of progression? Would that satisfy their desire for progression? This alienates both players who want and don’t want the Ascended tier.
They do actually, this has been the case in all games. They want that extra small % advantage to make up for any lack of skill. Still i would rather have runes with the right effect than a minor stat boost.
Fact: the difference between Masterwork and exotic is FAR greater than the difference between Exotic to Ascended.
Fact: I am wearing Masterwork gear and can beat players in Exotic gear quite easily.
The difference in stats is hardly that much and an 8% increase in stats does not make you 8% stronger. When I upgrade my dps gear from Masterwork to Exotic I hardly notice a difference besides a few extra hit points and a barely noticible change in damage.
Fact: the difference between Masterwork and exotic is FAR greater than the difference between Exotic to Ascended.
Fact: I am wearing Masterwork gear and can beat players in Exotic gear quite easily.
The difference in stats is hardly that much and an 8% increase in stats does not make you 8% stronger. When I upgrade my dps gear from Masterwork to Exotic I hardly notice a difference besides a few extra hit points and a barely noticible change in damage.
What is your point?
Exotic is always better than Masterwork. And you just happen to be better some some players.
Bringing ego into a discussion …
They will probably scale Ascension gear to Exotic while in WvWvW.
I solo 100% of the time, 100%……100%
I played DAOC for 9 yrs, still play it,
But lets not pretend what happens in WvW..
Everyone joins a huge zerg and blindly follows around a blue icon barking out orders, i dont, because that is extremley boring to me.
I WISH WvW was group vs group…but its not dude, its just not.
Try Eternal Battleground Jumping Puzzle PvP, plenty of 1v1 and small group skirmishes go on in there. In my opinion, the most fun PvP in GW2 so far.
Thats a good idea, never messed around in there really, ill check it out
Wait, so you’re going round telling everyone you know everything about WvW and it’s just Zerg vs Zerg and you haven’t even fought anyone in a jumping puzzle?
Have you ever solo’d a sentry, defended a dolyak, taken a supply camp with 2 people?
GTFO my internet.
They will probably scale Ascension gear to Exotic while in WvWvW.
No. No they won’t.
They will probably scale Ascension gear to Exotic while in WvWvW.
No. No they won’t.
WvW needs a thorough revamp… maybe they keep stats separate… gonna anger more people haha
They will probably scale Ascension gear to Exotic while in WvWvW.
No. No they won’t.
WvW needs a thorough revamp… maybe they keep stats separate… gonna anger more people haha
I don’t like WvWvW…upgrades cost too much, siege weapons the same and alot of running. No real progression or system for upgrading siege weapons and keeps. No seperate currency.
My advice: Don’t get it. You don’t need ascend gear.
Of course I am going to grind for it and use them in WvW. Let see if I can finish you quicker then we can tell if it is any better.
“Ascended and infusion rewards will be available in both PvE and WvW over time”
You’ll be able to get them in WvWvW eventually. Meaning you’ll never have to leave your castles, to get the ascended gear.
“We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.”
The 3 months is clearly a reference to the fact that the games been out 3 months, not some time scale for them releasing new tiers. Ascended gear is intended to be a one time only stat increase, that, if released at the current pace won’t even be a complete set in 3 months time. They aren’t introducing a gear treadmill.
“Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two.”
In other words, Exotics are easy to obtain, Legendaries aren’t. Ascended will be more difficult to obtain than Exotics, but not as hard as Legendary items, thus providing less of a jump in time consumption required to get said items.
Exotics are easy to obtain, Legendaries aren’t. Ascended will be more difficult to obtain than Exotics, but not as hard as Legendary items, thus providing less of a jump in time consumption required to get said items.
You are pretty optimistic, thats all I can say. None of his statements are tangible.
“Ascended and infusion rewards will be available in both PvE and WvW over time”
How long to implement? Consider there are still outstanding WvW issues…"
So where are the WvW people going to do in the meantime?
How can balance be achieved for WvW with Ascended gears and with infusion?
“We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.”
Adding new tier of gear every 3 months = insane. Nobody in the right mind will agree to that.
Gear Necessity applies to the need to get Ascended gear to do new content (such as the dungeons) or to become more competitive in WvW.
They never specify Ascended gear = 2nd highest tier. Pessimists will perceive higher tiers incoming in the near future.
“Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two.” In other words, Exotics are easy to obtain, Legendaries aren’t. Ascended will be more difficult to obtain than Exotics, but not as hard as Legendary items, thus providing less of a jump in time consumption required to get said items.
Just make Foefire essence or whatever exotics (which have crazy mat requirements) Ascended and let them be infusable. Easy peasy, makes exotic > legendary grind more proper.
The “Reward” = stats? Let the gear grind begin!
(edited by toomuchtatose.6874)
Fact: the difference between Masterwork and exotic is FAR greater than the difference between Exotic to Ascended.
Fact: I am wearing Masterwork gear and can beat players in Exotic gear quite easily.,,
The difference in stats is hardly that much and an 8% increase in stats does not make you 8% stronger. When I upgrade my dps gear from Masterwork to Exotic I hardly notice a difference besides a few extra hit points and a barely noticible change in damage.
What is your point?
Exotic is always better than Masterwork. And you just happen to be better some some players.
Bringing ego into a discussion …
The point should have been quite obvious. Skill > gear. Always has and always will, at least in Guild Wars. The slight increase in stats is nothing to cry over because it’s not going to make any noticible difference in the end. It’s basically giving you one, and maybe two, exotic jewels worth of stats total and that isn’t worth all the QQ on the forums.
“Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two.”
In other words, Exotics are easy to obtain, Legendaries aren’t. Ascended will be more difficult to obtain than Exotics, but not as hard as Legendary items, thus providing less of a jump in time consumption required to get said items.
Come again on that ? Exotics are easy to obtain. Ohh really ? Go back on the game and check the trade post to see how much some Exotics are going for and see how difficult they are in crafting requirement.
Now let look at those “not so easy to obtain” exotics to see what is the different…….oh right, it is the unique skins. Move to Legendary, wow, guess wut, they have even more flashier skin on them, really make one stand out.
Common Exotic (easy to obtain) >>>> Not so common Exotic (took a bit of time to obtain) >>>> Legendary (require dedication to obtain)
See the major different between the 3 catergories I just point out ? Completely in a realm of their own. But at the end of the day, in term of power……..they all remain to be equal in term of power in should one decide to take them to “pvp” and be competitive. This system create balance between the two groups, PVE players will be happy that their toon really stand out and PVP players will be happy that competitive level will be equal in term of stat numbers
(edited by rikuharada.3152)
Fact: the difference between Masterwork and exotic is FAR greater than the difference between Exotic to Ascended.
Fact: I am wearing Masterwork gear and can beat players in Exotic gear quite easily.,,
The difference in stats is hardly that much and an 8% increase in stats does not make you 8% stronger. When I upgrade my dps gear from Masterwork to Exotic I hardly notice a difference besides a few extra hit points and a barely noticible change in damage.
What is your point?
Exotic is always better than Masterwork. And you just happen to be better some some players.
Bringing ego into a discussion …
The point should have been quite obvious. Skill > gear. Always has and always will, at least in Guild Wars. The slight increase in stats is nothing to cry over because it’s not going to make any noticible difference in the end. It’s basically giving you one, and maybe two, exotic jewels worth of stats total and that isn’t worth all the QQ on the forums.
Not to invalidate any points made.
I thought the argument is always about equipment? Nobody in the right mind will bring masterwork equips to WvW when he/she can craft/TP rares/exotics.
The OP didn’t ask a question about whether it is worthy to grind Ascended gear for WvW. If Ascended gear is easy to acquire, why not?
we dont know yet, there can be pvp-penalties to infusions, or there could come new upgrade-slot items that offset the stat changes,
The OP didn’t ask a question about whether it is worthy to grind Ascended gear for WvW.
They said ascended-gear will be available through WvW, so if we include doing WvW in the griding the statement stops making sense.
Multiple approaches using math indicate that the increase is at least 8%. this really isn’t up for debate.
But that math is completely wrong. Its as simple as that.
Of course it was. It was based on secondary stats, not on primary one. In truth, it’s much bigger than 8%
Remember, remember, 15th of November
I am going to assume they really don’t care one bit about Wv3 (which was a major selling point for me btw) and will let it devolve into which side has the best gear on a whole.
Considering they have left free transfers open for over 2 months which has been nothing but poison for competitive WvW, we could of established AN don’t give jack about WvW a long time before now. That is before we go in to the problems of exploiting certain skills, model culling, poor server performance, excessive queues, poor rewards/incentives and the whole shopping list of other WvW issues.
And they wonder why they are losing players…
Is Ascended gear better than Exotic gear for WvWvW?
No.
Why is having roughly 8% higher stats not better?
It’s not 8% higher stats… it’s 8% (if that number is accurate) on just a couple pieces of gear compared to their exotic equivalent… so probably 1-2% overall, if that.
Initially, they already confirmed they will be introducing Ascended for every type of equipment.
So YES.
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson
Sigh. These are the rings we know of so far:
https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png
Primary attribute here is MF, secondaries are power and precision.
Exotic combined stats:
7% MF
63 power
63 precision
Ascended combined stats:
10% MF
68 power
68 precision
That’s a 43% increase on the primary attribute and an 8% increase on the secondaries.
There’s a 10% to 20% step between other rarities:
http://wiki.guildwars2.com/wiki/Item#Quality
Go figure what that means for a full ascended set compared to an exotic set.
The real Million Dollar Question is “Will they make another tier with better stats than Ascended?”
If no, then we have nothing to worry about.
If yes, then we have a problem.They have the wildcard of “Legendaries will be always as strong as the most powerful gear”, so yeah, in theory they can make unlimited tiers between ascended and legendary and keep scaling legends.
For now it scales, will it always scale? Or when they make new areas these get their own legendaries with better stats. Not saying this will happen, but have they absolutely guaranteed legendary will always be the best weapon or only this time.
Sigh. These are the rings we know of so far:
https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png
Primary attribute here is MF, secondaries are power and precision.Exotic combined stats:
7% MF
63 power
63 precisionAscended combined stats:
10% MF
68 power
68 precisionThat’s a 43% increase on the primary attribute and an 8% increase on the secondaries.
There’s a 10% to 20% step between other rarities:
http://wiki.guildwars2.com/wiki/Item#QualityGo figure what that means for a full ascended set compared to an exotic set.
Oh man, going from 3000 power to 3005 power is such a game breaker. +8% of 3000 is 240. If I got 8% more power, then I would be at 3240 power, but this item is giving me 3005 power total. Yes, going from 63 to 68 is 8% difference, but OVERALL, its very small.
If you all get owned in WvW by someone who has 5 more power than you, you’re doing it wrong.
Sigh. These are the rings we know of so far:
https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png
Primary attribute here is MF, secondaries are power and precision.Exotic combined stats:
7% MF
63 power
63 precisionAscended combined stats:
10% MF
68 power
68 precisionThat’s a 43% increase on the primary attribute and an 8% increase on the secondaries.
There’s a 10% to 20% step between other rarities:
http://wiki.guildwars2.com/wiki/Item#QualityGo figure what that means for a full ascended set compared to an exotic set.
Oh man, going from 3000 power to 3005 power is such a game breaker. +8% of 3000 is 240. If I got 8% more power, then I would be at 3240 power, but this item is giving me 3005 power total. Yes, going from 63 to 68 is 8% difference, but OVERALL, its very small.
If you all get owned in WvW by someone who has 5 more power than you, you’re doing it wrong.
There are many things wrong in this post. Let’s start from the start :
- you do not have 3000 power. Maybe 3000 attack though
- you can equip two rings
- the Ruby equivalent ring is bound to have more than a 5 power increase since it’s the main stat and the example we were given it was a secondary stat
- the power increase will be effective on ALL your gear so it adds up
- the ascended weapon will not only have more power, it’ll also have more damage in base so it’ll increase your total attack by even more
a) I didn’t say if this is negative or positive, I just explained where the numbers floating around in this thread come from.
b) ANet already said there will be equipment for all slots, not only the this ring. And that this equipment will be better than exotic. So you can safely calculate that it’s gonna be an overall increase on the attributes.
c) The ring in the example is an MF ring. Power is just a secondary attribute. I doubt there will be a 43% power increase on a power ring, but it’ll be more than 8% for sure.
/e: what stof said.
Sigh. These are the rings we know of so far:
https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png
Primary attribute here is MF, secondaries are power and precision.Exotic combined stats:
7% MF
63 power
63 precisionAscended combined stats:
10% MF
68 power
68 precisionThat’s a 43% increase on the primary attribute and an 8% increase on the secondaries.
There’s a 10% to 20% step between other rarities:
http://wiki.guildwars2.com/wiki/Item#QualityGo figure what that means for a full ascended set compared to an exotic set.
Oh man, going from 3000 power to 3005 power is such a game breaker. +8% of 3000 is 240. If I got 8% more power, then I would be at 3240 power, but this item is giving me 3005 power total. Yes, going from 63 to 68 is 8% difference, but OVERALL, its very small.
If you all get owned in WvW by someone who has 5 more power than you, you’re doing it wrong.
There are many things wrong in this post. Let’s start from the start :
- you do not have 3000 power. Maybe 3000 attack though
- you can equip two rings
- the Ruby equivalent ring is bound to have more than a 5 power increase since it’s the main stat and the example we were given it was a secondary stat
- the power increase will be effective on ALL your gear so it adds up
- the ascended weapon will not only have more power, it’ll also have more damage in base so it’ll increase your total attack by even more
I was talking about that one ring. 3000 power was a random number I chose. So 5 power on a ring, gives me 5 power to each piece of gear (all gear as you put it)? Uhm what? How does +5 power effect my chest piece? I am talking about ONE piece of gear, the ring, nothing else. Say each piece did give +5 power, for example’s sake, that would be +30 power. Using my example number, that’s 3030 power. If you take the percentage, you are getting a total of 48% (48% of 3000 is well over 3030). AGAIN, I am just saying each piece giving +5 power as an example and to make explaining simpler. I know each gear piece actually gives different numbers. Chest gives the most, then leggings, then hands, boots, shoulders, etc etc.
Your post is also wrong, because I was talking about 1 ring, not an entire set….I mean afterall, this outcry started with 1 ring and 1 backpiece.
Saurus gets it.
I’ll do the math when I get home, using my ranger’s character sheet, and +8% on each secondary attribute and I’ll just say +20% on each primary attribute. I’m willing to bet that I won’t gain a +1000 stat increase in any given stat. I’m only going to do armor and jewelry for now.
(edited by Magiofdeath.2745)
Your post is also wrong, because I was talking about 1 ring, not an entire set….
But entire set will be in the game later or – probably – sooner. And this will make the difference.
One kittenroach it not a problem for everyone. But whats the point in this statement if kittenroaches always come in dozens?
Just to clear something up here… its not anyone’s math thats wrong… per say:
A percentage is taken in relation to something (a total figure), people are getting two different numbers because your taking the % of two different numbers.
1) the % increase from exotic – Ascended on each item is 8%
2) the % increase you gain on top of your stat’s is between 0.1 and 1% depending on the amount of pieces you have.
Personally i think its a minimal difference to your character and its performance but obviously something people want to aim to get but as mentioned its something i’d happily aim for instead of the legendary pain in the kitten
Just to clear something up here… its not anyone’s math thats wrong… per say:
A percentage is taken in relation to something (a total figure), people are getting two different numbers because your taking the % of two different numbers.
1) the % increase from exotic – Ascended on each item is 8%
2) the % increase you gain on top of your stat’s is between 0.1 and 1% depending on the amount of pieces you have.
Personally i think its a minimal difference to your character and its performance but obviously something people want to aim to get but as mentioned its something i’d happily aim for instead of the legendary pain in the kitten
yes thats true
but these ppl spreading wrong info that your character will be 8%-46% stronger in ascended gear than exotics
Just to clear something up here… its not anyone’s math thats wrong… per say:
A percentage is taken in relation to something (a total figure), people are getting two different numbers because your taking the % of two different numbers.
1) the % increase from exotic – Ascended on each item is 8%
2) the % increase you gain on top of your stat’s is between 0.1 and 1% depending on the amount of pieces you have.
Personally i think its a minimal difference to your character and its performance but obviously something people want to aim to get but as mentioned its something i’d happily aim for instead of the legendary pain in the kitten
yes thats true
but these ppl spreading wrong info that your character will be 8%-46% stronger in ascended gear than exotics
Its mostly the people that are completely against this patch that are saying this, lol. If you are neutral (like me) about the patch or favor it, you seem to know that overall, its not that big of a % increase.
And like I said earlier, if you’re getting owned in WvW that has ~50 more power than you, you’re doing it wrong.
yes thats true
but these ppl spreading wrong info that your character will be 8%-46% stronger in ascended gear than exotics
Technically, let’s assume (yes assume, bear with me) that you get 8% more stats on the stuff. Some glass canon thief upgrades his berserker gear to ascended berserker.
8% more power means more damage per it
8% more precision means more hits will crit
and more crit damage means those crits hurt more
Sooo, it’s perfectly possible that 8% more on three stats means in the end that you’ll receive 20% more damage on average from this player
no you are wrong
this would be true if your stats would be obtainable only from gearbut you get base stats and stats from traits thats go above 1k
5 more power is nothing in this case
Traits give max 300 in a stat. how can you get 1k from them? XD
And it’s not 5 more power. You got two fingers, it’s 10 more power. And 10 more precision. And you’d not be using MF gear in WvWvW anyway so it’s more crit damage and even more power (if using ruby/berserker). And you’ll get soon a full set of ascended gear to equip so it’ll not be just 10 for two rings but 80 for 2 rings, 2 earrings, one amulet, 6 armors and 2 weapons. And the two weapons will have a bigger average damage too so even more attack.
(edited by stof.9341)
Its mostly the people that are completely against this patch that are saying this, lol. If you are neutral (like me) about the patch or favor it, you seem to know that overall, its not that big of a % increase.
So, how much of an increase is ok before we are allowed to complain? 5%? 10%? 43,2%? And who decides on that? I guess that’s up to everyone individually. There was a stats cap on exotics, even legendaries weren’t better. Now this is raised, which naturally annoys people that already invested much of their time to get exoctics. Imo, considering what ANet previously said, even an overall increase of 0,1% is too much.
He just said that you don’t get +1000 from traits, which is correct.
/e: posts have been deleted.
(edited by Iruwen.3164)
Quote from the news section
“Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. "
How clever of them to pretend that WvW isn’t PvP. How clever to dangle the promise that eventually this gear will be available through WvW.
Except of course WvW is PvP. As long as this gear is available to dungeon runners and not PvPers who WvW, there will be a major stat disadvantage between the two groups.
And there is still the possibility somewhere of a cash shop tie in. How much is this new gear going to cost in gold as well as grinding that new dungeon hub? How much will gold speed up the grind? Will those who don’t run dungeons have the option to buy their way to parity with those who do? Stay tuned, Guild Wars 2 is better than a soap opera.
~ArenaNet
Ah, yeah base stats :o Yes I know the 8% more isn’t from the stats on the Hero page but from adding all values by hand.
In a Berserk gear set, you get around 3100 attack. 300 of those from traits, 900 from base stats, leaving 1900 from gear power and weapon average damage. 8% more of that is 150 more attack which is in the end a 5% increase on raw damage you inflict. Add in the increase in crit chance and crit damage and I stand my ground when I say you can very well expect an ascended berserk player to outdamage an exotic berserk player by between 10% and 20% :p
It also remains to be seen what these Omni and Offensive infusions will do. If they offer dmg/defense vs. players as well as Fractals, then they will easily be BiS for WvWvW.