Is GW2 Performance Limited at Source?

Is GW2 Performance Limited at Source?

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Posted by: Tux der Pinguin.3049

Tux der Pinguin.3049

I also realized its a quad channel ram, so it might really change sth if this is the bottleneck.

Is GW2 Performance Limited at Source?

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Posted by: ugrakarma.9416

ugrakarma.9416

i have 2 pcs, one in my office and other in home. both intel i7, one of them is nvidia, other is radeon, the nvidia one seems have bottlenecks.

Is GW2 Performance Limited at Source?

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Posted by: Gehenna.3625

Gehenna.3625

Gw2 engine is a modified gw1 engine, imagine how old gw1 is.

This is untrue.

They built a completely new graphics engine for GW2

http://www.gdcvault.com/play/1013691/Designing-Guild-Wars-2-Dynamic

Around the 8 minute mark.

They used GW1 to test the event system while they were building the new engine.

It’s a game forum. The truth is not to be found here.

Is GW2 Performance Limited at Source?

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Posted by: Esquilax.3491

Esquilax.3491

On my SLI 1080 machine I can get 144fps staring at a wall point blank (all other games I can maintain this 100%), , 60+ fps most of the time @ 1440p resolution but I still tank to below 40 when there are many players and spells on the screen such as taking the castle in wvw.

Is GW2 Performance Limited at Source?

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Posted by: Straegen.2938

Straegen.2938

2 months ago I built a new machine with an I7-5930 (6 cores). I watercooled the machine and it’s overclocked to 4.2 GHz (Prime95 stable). I also have two GTX-980Ti’s (also watercooled, and overclocked). I have 32 Gb of DDR4 memory. My internet is Comcast Blast, and I have 90 Mbps speed.

The game seems to be bound by GW2 server responses and it isn’t particularly good at multi-threading. I suspect this is because it relies heavily on the server to process client commands for security reasons. I also think they decided investing in a heavy multi-threaded client would increase development time and sophistication with little payback.

Basically once a rig gets to where it can run maximum graphics settings with low latency, there really isn’t a way to speed the game up significantly. Throwing more juice simply processes commands coming back from the server faster which is a millisecond or two here and there. A slight performance improvement but not enough to matter in a game like this.

I have run the game on some murderous hardware (I have access to some scary fast processing on tier one internet servers)… didn’t speed the game up much.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

Is GW2 Performance Limited at Source?

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Posted by: Ansau.7326

Ansau.7326

Promps for the necroing…

About performance, it is not server side, because gw2 is client based.

And if the performance doesn’t get better is because we’re still limited by single core performance and memory bandwidth and latencies, even with skylake oced to +4.5GHz.
3/4-way sli/crossfire and tons of cores don’t even matter in this game, only single core performance. So unless you’re experiencing with a heavily oced skylake with fast ddr4, you don’t have a god tier pc for the study of the performance of Gw2.

So far, only pc’s with Haswell at +4.5GHz or Broadwell/Skylake at +4GHz can be considered as mainstream level of hardware for gw2.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz