Is GW2 moving away from PvE?

Is GW2 moving away from PvE?

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Posted by: Keysha.2815

Keysha.2815

Whenever you see any streaming interviews or updates by Anet, it always seems to be focused on WvW or PvP. The recent major nerf to rangers was done because they are too strong in PvP, so those in PvE got hit hard (no, I don’t run a ranger, just the easiest example).

The recent state of the game on Twitch glossed over PvE, as will the upcoming discussion. The upcoming one is on WvW.

Other than the Living Story content (which contains major WvW and PvP changes) it seems like everything is focused away from PvE. Any class balancing seems to be geared away from PvE as well.

I don’t have a problem with WvW or PvP, but Anet, if you are going to change things to fit that, please separate them from PvE so we who prefer it, can play OUR game, without worrying about our professions or playstyle. I went from other games that did worldwide PvP to GW2. You say you want to make it so that we can play together. That we don’t need to compete with each other unless we want to. Then you go and focus so much on the PvP/WvW/esports idea that you force us into builds and actions that suit THEM, rather than us.

If this game is going to go to PvP/WvW while forgetting PvE, many of us are going to be looking in other directions. And that is sad, because it is such a great game.

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Posted by: LordByron.8369

LordByron.8369

Id like them to answer a single question:

Do they think they ll lose more players due to a lack of coherence between pve and pvp.

Or

Because silly PvP nerfs destroying build variety and FUN in PvE?

its a simple question….imho if they are all that focused on e-sports a TOTAL split is necessary asap.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: DrixTrix.7168

DrixTrix.7168

its a simple question….imho if they are all that focused on e-sports a TOTAL split is necessary asap.

There only esport side is Spvp and Tpvp, that is already COMPLETLEY seperate to any other form of the game, sure some changes go accross like the confusion change (which was too harsh but still understandably need some sort of change).

how does the ‘’heart of the mists’’ affect PvE in any shape or form?

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Posted by: Kravick.4906

Kravick.4906

its a simple question….imho if they are all that focused on e-sports a TOTAL split is necessary asap.

There only esport side is Spvp and Tpvp, that is already COMPLETLEY seperate to any other form of the game, sure some changes go accross like the confusion change (which was too harsh but still understandably need some sort of change).

how does the ‘’heart of the mists’’ affect PvE in any shape or form?

Because every time they nerf something its because its OP in tPvP. Unlike in GW1, if the ability was to strong in PVP, they would make a separate ability with the same name and reduced effect, that would automatically change when you entered a PVP zone. The skill would remain the same in any PVE zone. Here, they’ve completely forgotten how to do this and any changes made to any trait or ability gets hit across the board regardless of where you are. This change was most recently seen with the undeserved nerf of ranger pets because of PVP. Now rangers are struggling to keep up and pull their own weight in dungeons because of a perceived problem in PVP.

They need to go back to separating the two.

Stuff goes here.

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Posted by: Vayne.8563

Vayne.8563

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

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Posted by: Keysha.2815

Keysha.2815

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

Living story content thus far is all temporary except for the new JP. Other than the living story, Anet doesn’t talk about PvE. They talk about WvW and PvP. They don’t seem to address concerns or questions people playing PvE have, IMO, either. And balancing is a HUGE part of PvE. When you have a class that was not optimum for dungeons (PvE) and nerf them because of PvP, you destroy the class. When you make one or two classes so OP that they won’t take any other class into dungeons, you destroy PvE. When you then take one of those classes and announce you are going to make them even stronger (more healing – warrior) you destroy PvE. For many of us, right now, PvE doesn’t include dungeons, because we can’t get groups. And when the only dungeons being run are CoF/CoE and high level fractals it is even harder.

Anet needs to separate the groups, so they can do a PvE balance. They need to make dungeons attractive for more than just gold farming. They need to do something with the world bosses so that it is more than just a lagged-out stand and shoot for 2 minutes then move to the next boss. They need to do a lot. But to even think about doing what the players think they need to do, they need to listen to them. And it seems the only ones they hear right now are the PvP/WvW players. I’ve heard a few players in PvE talk about this. And we all agree.

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Posted by: Vayne.8563

Vayne.8563

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

Living story content thus far is all temporary except for the new JP. Other than the living story, Anet doesn’t talk about PvE. They talk about WvW and PvP. They don’t seem to address concerns or questions people playing PvE have, IMO, either. And balancing is a HUGE part of PvE. When you have a class that was not optimum for dungeons (PvE) and nerf them because of PvP, you destroy the class. When you make one or two classes so OP that they won’t take any other class into dungeons, you destroy PvE. When you then take one of those classes and announce you are going to make them even stronger (more healing – warrior) you destroy PvE. For many of us, right now, PvE doesn’t include dungeons, because we can’t get groups. And when the only dungeons being run are CoF/CoE and high level fractals it is even harder.

Anet needs to separate the groups, so they can do a PvE balance. They need to make dungeons attractive for more than just gold farming. They need to do something with the world bosses so that it is more than just a lagged-out stand and shoot for 2 minutes then move to the next boss. They need to do a lot. But to even think about doing what the players think they need to do, they need to listen to them. And it seems the only ones they hear right now are the PvP/WvW players. I’ve heard a few players in PvE talk about this. And we all agree.

The new jumping puzzle is permanent, the karka meta event (sad as it is) is permanent. The moa racing, whatever you think about that is permanent. And in addition to that, Anet said more of it in the future will be permanent. They also added things not annouced or talked about, like the conversations in Cragstead, which I’ve visited since the Living Story there.

And many of the balanced changes have been welcomed in PvE as well. I don’t here PvE necros complaining or guardians. It’s sort of a one-side question.

Sure, lots of people get kitten ed off when their profession is nerfed. I get that. However, I play a ranger in PvE and except for the absolute hardest dungeons, he’s my most survivable PvE character. I do better with him than any other profession. I’m just not sure the rage is justified under the category of general PvE…unless of course you’re one of those Pve’ers that only thing dungeons and high end content are PvE.

Guild Missions have received updates too, and they’re also PvE.

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Posted by: LordByron.8369

LordByron.8369

there are separate teams working of content and balance.

Content is minimal in both PvE and PvP

But there is obviously a PvP balance team that hve 0 respect and consideration of PvE.

Its clear that there are issue in communication inside Anet because someone decided PvE and PvP should remain COHERENT (thus split are rare to be seen and MINIMAL and useless).

But the main issue is PvP Devs have the right to change whatever they want completely disregarding the resto of the game.

That is the reason We have such monsters as Warrior and Guardians in PvE
That is the reason why the thief in WWW issue is never faced.

Dev knows that for example elementalist is “adamantly uneffective at damage mitigation” in PVE “bleeds somehow in WWW” but was slightly OP in PvP.

They released a major nerf just after that….and the best part is they already declared other major nerf are about to come (Water/arcane traits and fiery GS possibly even scepter….).

They also NERFED badly phantasm mesmers and rangers that already had issues due to pets.

They throw random things with no much insight to compensate in PvE light an HP buff that is clearly USELESS with current PvE mechanics……proof PVE is never considered.

P.S: also we all know that PVE completely lacks balance…if you don t know you possibly never played a dungeon nor open pve

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Astralporing.1957

Astralporing.1957

Whenever you see any streaming interviews or updates by Anet, it always seems to be focused on WvW or PvP. The recent major nerf to rangers was done because they are too strong in PvP, so those in PvE got hit hard (no, I don’t run a ranger, just the easiest example).

Yes, it has always been that way. The game is mainly PvE (and it’s not going to change), but the balance somehow was always done with PvP in mind. This last SotG at least suggests they might be again thinking about splitting balance between modes to more degree.

This is a problematic sideeffect of the devs that do play the game (and not many do, it seems) being more PvP oriented themselves.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Yamiga.7863

Yamiga.7863

There is already a pve/pvp split for some skills (only different numbers if I remember correctly). PvE balance still has issues like mions/pet AI or underpowered condi builds, but they’re going in the right direction imho. For example, the changes to necromancer last patch were pretty good pve-wise.
The living story (which actually do not contain any WvW/pvp part) is going to be the main way for Anet to add PvE content, both temporary and permanent, and if you look at the last releases (Dragon Bash ans AetherBlades) it seems really solid.

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Posted by: LordByron.8369

LordByron.8369

There is already a pve/pvp split for some skills (only different numbers if I remember correctly). PvE balance still has issues like mions/pet AI or underpowered condi builds, but they’re going in the right direction imho. For example, the changes to necromancer last patch were pretty good pve-wise.

the fact they buffed for pvp reasons your favourite class has nothing to do with PvE.

this patch was a complete débâcle for pve balance.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: dwahvel.7356

dwahvel.7356

Moving away from pve? this game revolves around it. They ignore spvp and wvw for like 7 straight months. The devs have no clue what wvw’s want and are borderline about to lose whatever hardcore guilds are left.
In my eyes they are finally trying to salavage the pvp in this game and stop catering to the highest playerbase before the other 2 (spvp,wvw) disappear forever. /end rant

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Posted by: ilr.9675

ilr.9675

They’re hiding from this question

They knew from the beginning that all us GW1 vets were expecting lots of Skill splitting from Day one because that’s what they promised us on the Guru Forums when the topic came up there years ago. And it’s not just what was promised, it’s also what was consistently DELIVERED in Gw1 as well…. by an even smaller “balancing” team than the one they have now.

Why are they hiding from this Topic?
Why have they turned their backs on their own History and us as well?
Why focus balance on PvP so much when the Mists continue to be Ghost Towns???

Hint: it goes to the philosophical core of why they departed from Blizzard in the first place. ….except the current equation has somehow gone very Awry from that original purpose. It’s probably even causing stress between their own creators when it comes to certain encounters and datamining. But that one department gets to keep moving in that direction all they want so long as gem sales keep the stockholder pressure off of them…

(edited by ilr.9675)

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Posted by: Thrumdi.9216

Thrumdi.9216

You don’t have worry about GW2 prioritizing WvW. That’s not going to happen.

Long-time RvR players see the same pattern developing here that they’ve seen in other PvE games with RvR (like LOTRO). Initially they have a pretty decent design, but it becomes neglected. Fundamental flaws persist, with only tinkering around the edges.

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

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Posted by: Sandpit.3467

Sandpit.3467

ANet is mostly focused on PvP
Players are mostly focused on PvW and WvW

Which is basically why GW2 is nothing like what it should be and is going down the plug hole. Remember all that pre-release hype? What happened?

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Posted by: Nick.6972

Nick.6972

Well, certainly its not moving towards the PvP either.

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Posted by: Jski.6180

Jski.6180

Last time i looked living story is not pvp nor is WvW so i think your point of view is vary flawed.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I sure hope it don’t. I never play sPvP and rarely do WvW, I am a PvEer. If I wanted PvP I would still be playing an FPS as a sniper.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Vayne.8563

Vayne.8563

I think that part of the issue here is that the steps necessary to create something like an esport, one of the goals of the game, requires the type of communication Anet is doing in their State of the Game. In other words, a group of devs responsible for PvP thinks that in order to have what they want, they need to communicate in that fashion with PvPers…and they might be right.

Instead of saying Anet is focused on PvP, the correct thought process is this: those in charge of PvP have chosen to have that type of forum.

There is a lot more to “talk about” in terms of meta game in PvP than PvE. A far larger percentage of PvP players become involved in meta-gaming than PvE players…involved meaning going out of their way to think in terms of meta.

PvE players might watch a dungeon video, or learn how to exploit a dungeon by skipping mobs, but that’s hardly the kind of meta where Anet can get involved.

This is simply how the PvP team have decided to work, not something that shows Anet favors PvP.

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Posted by: rfdarko.4639

rfdarko.4639

The title of this post is misleading I think- the OP is really talking about balance specifically. And it’s true that balance is focused almost exclusively on pvp, to the severe detriment of pve.

They need to separate the skills. And they need to stop using that god awful excuse that it would be “too confusing” for players if skills are too separate. They already require you to look at the wiki to get full descriptions on traits, you have to check the forums to figure out things like dragon ball not counting towards the meta achievement – people would figure it out. You must go through a full tutorial the first time you enter HOTM, that could be one of the things they explain.

guildless hobo who likes to solo – [x]

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Posted by: CrassBippy.4619

CrassBippy.4619

Whenever you see any streaming interviews or updates by Anet, it always seems to be focused on WvW or PvP. The recent major nerf to rangers was done because they are too strong in PvP, so those in PvE got hit hard (no, I don’t run a ranger, just the easiest example).

The recent state of the game on Twitch glossed over PvE, as will the upcoming discussion. The upcoming one is on WvW.

Other than the Living Story content (which contains major WvW and PvP changes) it seems like everything is focused away from PvE. Any class balancing seems to be geared away from PvE as well.

I don’t have a problem with WvW or PvP, but Anet, if you are going to change things to fit that, please separate them from PvE so we who prefer it, can play OUR game, without worrying about our professions or playstyle. I went from other games that did worldwide PvP to GW2. You say you want to make it so that we can play together. That we don’t need to compete with each other unless we want to. Then you go and focus so much on the PvP/WvW/esports idea that you force us into builds and actions that suit THEM, rather than us.

If this game is going to go to PvP/WvW while forgetting PvE, many of us are going to be looking in other directions. And that is sad, because it is such a great game.

this made me lol. Oh no, is ANET finally trying to do ANYTHING with pvp? its been nothing but PVE stuff for what, 9 months? people who pvp have sat around with no updates forever.

Bi Furious [Fist] YB

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Posted by: digiowl.9620

digiowl.9620

Whenever you see any streaming interviews or updates by Anet, it always seems to be focused on WvW or PvP. The recent major nerf to rangers was done because they are too strong in PvP, so those in PvE got hit hard (no, I don’t run a ranger, just the easiest example).

If you are referring to the stage of the game videos, those are organized by a PVP focused site to talk about PVP.

And the game has a odd split. The balance team is clearly focused on SPVP, while the content teams are very much PVE oriented.

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Posted by: Siphaed.9235

Siphaed.9235

Whenever you see any streaming interviews or updates by Anet, it always seems to be focused on WvW or PvP. The recent major nerf to rangers was done because they are too strong in PvP, so those in PvE got hit hard (no, I don’t run a ranger, just the easiest example).

The recent state of the game on Twitch glossed over PvE, as will the upcoming discussion. The upcoming one is on WvW.

Other than the Living Story content (which contains major WvW and PvP changes) it seems like everything is focused away from PvE. Any class balancing seems to be geared away from PvE as well.

I don’t have a problem with WvW or PvP, but Anet, if you are going to change things to fit that, please separate them from PvE so we who prefer it, can play OUR game, without worrying about our professions or playstyle. I went from other games that did worldwide PvP to GW2. You say you want to make it so that we can play together. That we don’t need to compete with each other unless we want to. Then you go and focus so much on the PvP/WvW/esports idea that you force us into builds and actions that suit THEM, rather than us.

If this game is going to go to PvP/WvW while forgetting PvE, many of us are going to be looking in other directions. And that is sad, because it is such a great game.

This thread is entirely /facepalm material.

-Super Adventure Box, anyone?

-Secrets of Southsun, anyone?

-Dragon Bash, anyone?

-Sky Pirates of Tyria (/ Aetherblade Retreat), anyone?

-Bazaar of the Four Winds, anyone?

-Living Story, hello?

All the content updates have been mainly focused on PvE, with the WvW/sPvP stuff as sort of side-updates. They’re updating all aspects of the game. The reason some of their FRIDAY Live Streams are focused on PvP/WvW lately is because their MONDAY Live Streams are all about the new PvE content (see the last two as great examples).

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Posted by: RoRo.8270

RoRo.8270

Not sure if we are playing the same game… Unless anet can make money off pvp they won’t do much for it compare all the content updates that pve has got to pvp. The ratio is something like 50:1.

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Posted by: Keysha.2815

Keysha.2815

In reality, it doesn’t matter what content they put in, or where they put it. If they balance character skills to one facet of the game, when the different parts of the game have different needs, then the game will not work. And that is what they seem to be doing. Character balance is ALL towards PvP. As far as necro being so OP right now, Anet knows this. And I’m sure a fix is on the way. But look at the classes that are least desirable for PvE content right now. And then tell me where the balance is.

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Posted by: Tumult.2578

Tumult.2578

Generally, a successful business plan is to make things better – but do no harm.
Especially when the service you are providing is fun. Alienating anyone is counter productive. There seems to be an honest attempt at making things better, but at the same time, they are doing harm. That problem is most easily resolved through communication. Even if it is one sided.
Personally I think they got a little carried away with the rapid fire updates and are lagging behind on communication. I can’t see this as a move away from PvE.

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Posted by: Saelune.5316

Saelune.5316

We hear alot of talk about PvP and WvW cause it needs more improvement than PvE does. I hate this schism between PvP and PvE though. I enjoy both sides, and it is hard to imagine only choosing one. I find it sad how often PvP people put down PvE, and same for PvE people putting down PvP.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’d advise against splitting the skills up too much. Skill dissonance is what killed PVP in City of Heroes many years ago.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: Nightarch.2943

Nightarch.2943

This seems about right.

Attachments:

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Yamiga.7863

Yamiga.7863

PvE’ers: Anet only cares about PvP/esport
PvPers: Anet only cares about PvE

/loop

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Posted by: Charak.9761

Charak.9761

This seems about right.

Awesome, did someone really make a charr suit

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Well, at the release of GW2 (and till today) the infrastructure and general content of PvE was/is pretty big especially compared to PvP. The PvP is still not complete or in an accurate state (this comes from a hardcore PvP-player). A big part of the playerbase left the game or changed to PvE, myself included. PvE offers much more diversity and is more rewarding.
A-Net realized they have to put a lot of effort into PvP to not let this game-mode die. So now they try to revive PvP, that’s why we see more updates for PvP than PvE.
No worry though, there will be enough content for PvE soon, but first they really need to get PvP on the right path, especially because they mentioned they wanna go into E-Sports.

Read It Backwards [BooN]

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Posted by: Valento.9852

Valento.9852

Developing living world doesn’t mean their focus is on PvE, just to make clear; now proceed.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Yuujin.1067

Yuujin.1067

Anet needs to separate the groups, so they can do a PvE balance. They need to make dungeons attractive for more than just gold farming. They need to do something with the world bosses so that it is more than just a lagged-out stand and shoot for 2 minutes then move to the next boss. They need to do a lot. But to even think about doing what the players think they need to do, they need to listen to them. And it seems the only ones they hear right now are the PvP/WvW players. I’ve heard a few players in PvE talk about this. And we all agree.

Gee, and here I thought that already separated into teams with different purposes. I appreciate your insight about this though, what titles have you shipped?

Oh, and to answer your question, no, they aren’t.

A good majority of the last Living Story updates have almost completely revolved around PvE. Whatever your definition of PvE is aside, temporary content that is available for a limited time is still “PvE.”

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Posted by: Sinifair.1026

Sinifair.1026

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

There have been several updates to the mechanics of PvP where no attention has been given to PvE.
- Personally, I did nothing of the Southsun Cove content because it just failed in appealling to me as PvE content and I went ahead with playing the regular PvE content, which just never seemed to get updated. No new things, no new Dynamic Events or anything really.
- The SAB was quite nice for a change, but Tyria haven’t really seen any change in its PvE mechanics as PvP content has. No new PvE features at all.
- Living World is not really proper PvE content. Having stuff to do in the Open World when you’re out there is (and no, not the “stumble upon” stuff. It’s a nice addition but it leaves many hours of wandering aimlessly around).

- To be fair, that is what they are talking about improving now, World Bosses being one of them along with new zones, so I say lets wait and see.

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Posted by: Sinifair.1026

Sinifair.1026

We hear alot of talk about PvP and WvW cause it needs more improvement than PvE does. I hate this schism between PvP and PvE though. I enjoy both sides, and it is hard to imagine only choosing one. I find it sad how often PvP people put down PvE, and same for PvE people putting down PvP.

Personally, I like PvP along with a few friends, but PvE is mostly what I do, and in GW2 even more so.
- I thought it a nice addition when they came with the custom battlegrounds, something which I think my friends and I will enjoy, and I can see how it is nice for PvP’ers to get that.

Personally, I don’t think PvP’ers have gotten quite what they wanted in terms of different PvP-modes and such. I don’t mind you getting that, but all the features I’ve checked out over the past many months seems to have focused on PvP in particular (and what I’m trying to say is: “I just want some attention…”)

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Posted by: Rhysati.4932

Rhysati.4932

Look, I like the PvP aspects as well. I have played countless pvp-style games, the most recent that I’m entralled by being SMITE. I really do like PvP games. Unfortunately, GW2 offers very little in that regard. Control points only….that doesn’t provide anything for someone that has spent ungodly hundreds of hours in TF2 and even WoW pvp.

The game desperately needs new gameplay modes AND rewards for participating in them. Honestly, I have no reason to participate in normal sPvP because…well….let’s face it: There’s no real reward for doing so. This is the major flaw that encompasses the rest of the game. If they want me to participate in what is a(quite frankly) really poor pvp mode, then some actual benefit needs to be provided for doing so.

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Posted by: Roy.7405

Roy.7405

I’d advise against splitting the skills up too much. Skill dissonance is what killed PVP in City of Heroes many years ago.

Agreed. I never played City of Heroes, but my experience from GW1 was that there were way too many differences between skills in PvE and PvP, especially if you liked to play all the professions. Too many important skills had vastly different effects and usages between the 2 modes, which likely hurt new player participation in PvP.

Also, as the PvE-only and PvE versions of skills got less and less balanced, harder content was created to match them which further reduced the viability of the more balanced skills and builds. The PvE ‘meta’ devolved into practically requiring specific PvE builds (Ursan, Shadow Form, Signet of Spirits, etc) for harder content (Domain of Anguish, Underworld, etc), which reduced build variety far worse than most of the PvP changes.

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Posted by: Anzu.5702

Anzu.5702

Whenever you see any streaming interviews or updates by Anet, it always seems to be focused on WvW or PvP. The recent major nerf to rangers was done because they are too strong in PvP, so those in PvE got hit hard (no, I don’t run a ranger, just the easiest example).

The recent state of the game on Twitch glossed over PvE, as will the upcoming discussion. The upcoming one is on WvW.

Other than the Living Story content (which contains major WvW and PvP changes) it seems like everything is focused away from PvE. Any class balancing seems to be geared away from PvE as well.

I don’t have a problem with WvW or PvP, but Anet, if you are going to change things to fit that, please separate them from PvE so we who prefer it, can play OUR game, without worrying about our professions or playstyle. I went from other games that did worldwide PvP to GW2. You say you want to make it so that we can play together. That we don’t need to compete with each other unless we want to. Then you go and focus so much on the PvP/WvW/esports idea that you force us into builds and actions that suit THEM, rather than us.

If this game is going to go to PvP/WvW while forgetting PvE, many of us are going to be looking in other directions. And that is sad, because it is such a great game.

Go have a look at how much has been released for and talked about for wvw compared to pve/spvp then some back here.

Xarvacious: Guardian | Xarvo: Engineer | Achiles Augustus: Warrior
[HIRE]
TC

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Posted by: Kain Francois.4328

Kain Francois.4328

Insert gif of Rytlock presenting us with E-SPORTS!!!!

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Posted by: Amadan.9451

Amadan.9451

also there are ranger that are able to micromanage their pet so they are not useless in dungeon, the sad things is only that there are not enough good ranger out there.
and they are still strong in pvp despite any nerf

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Chase.8415

Chase.8415

That’s so funny, because everyone in the PvP crowd thinks that they’re focusing on PvE.

Every single living story event has no PvP content, nor do we even have the ability to get new skins even in the high end tournaments.

Did it ever occur to you that pets were overpowered to begin with? How does it make sense that an AI hits for 3k with no forethought?

Did you lose any effectiveness with that nerf? Are you being dropped from groups in PvE because you’re no longer useful? Of course not, if you’re still effective after a nerf then that’s what you call balance.

(edited by Chase.8415)

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Posted by: Vayne.8563

Vayne.8563

Okay, I’m quite mystified by this post.

Anet just announced that they’ll be updating the Living Story every two weeks. We have a new dungeon (temporary though it is) and a new jumping puzzle that’s permanent. Achievement points are going to be getting rewards. There’s all sorts of new PvE stuff coming in all the time.

If you’re talking about balancing, that’s one thing, but I think it’s pretty clear Anet’s focus is on PvE and making a “living world”.

You may not like how they’re going about it, but I think most PvPers would kill for the amount of attention PvE is getting.

There have been several updates to the mechanics of PvP where no attention has been given to PvE.
- Personally, I did nothing of the Southsun Cove content because it just failed in appealling to me as PvE content and I went ahead with playing the regular PvE content, which just never seemed to get updated. No new things, no new Dynamic Events or anything really.
- The SAB was quite nice for a change, but Tyria haven’t really seen any change in its PvE mechanics as PvP content has. No new PvE features at all.
- Living World is not really proper PvE content. Having stuff to do in the Open World when you’re out there is (and no, not the “stumble upon” stuff. It’s a nice addition but it leaves many hours of wandering aimlessly around).

- To be fair, that is what they are talking about improving now, World Bosses being one of them along with new zones, so I say lets wait and see.

Guild missions are PvE content. They can no way be misconstrued as PvP content and there are a bunch of them. The redo of the Ascalonian dungeon is PvE content. Anet redid the dungeon and most people don’t do it anymore. That doesn’t mean it wasn’t done. That’s also new bosses with new mechanics. Obviously jumping puzzles have been added (and you can’t tell me that’s PvP). The one time they did add events, back in November, people didn’t care. The Flame and Frost dungeon was not only PvE content but it was popular PvE content. The new Sky Pirates dungeon is PvE content. The Halloween instance was PvE content. And most people would consider the music minigame at Christmas PvE content. The skritt burglur is certainly PvE content. The Cragstead instance has changed as a result of Flame and Frost, Southsun has been rebuild and has a new meta-event.

You can say there’s more PvP focus all you want…but it’s simply not true. What new stuff has SPvP gotten since launch? A new map, an observation mode (which was talked about before launch and was always supposed to be there) and custom arenas. That’s it.

WvW finally got an end to culling (they’re working on the PvE version but it’s far more complicated) and the new WxP/ranks. Oh and traps…but that’s about it.

I don’t know how ANYONE can say this game is PvP focused and keep a straight face.

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Posted by: Jordo.5913

Jordo.5913

most e-sport or MLG games….have one thing in common….no consistant pve game that plays from the updated pvp versions

look at the game from MLG:
LoL
CoD: BO2
SC2
Planetside 2

all of those games have no living PvE side…two of them have campaigns, but you can just load the campaign with the launch version of balance and not give a care in the world at all….

if gw2 keeps pushing e-sports, im thinking the pve side will die

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Posted by: Gregori.5807

Gregori.5807

I am not leaving the game over this but I agree with the OP and I am not going to put the level of effort I put into my (ex) main into any other character.

Until this last patch I believed that Anet would not drastically unbalance a class then, in their next discussion, basically blow off complaints about the unbalancing. Basically, I have lost faith in the company.

So, I am working on another character while I continue to collect laurels and guild run badges with my main (a ranger). I am not certain that I am going to get my new character ascended gear because I have no faith that Anet will not just off and nerf this class.

I am also very eagerly looking forward to the release of a long anticipated MMO later this year or early next year.

~~On Blackgate since Beta~~
80s: Necro x2, Ranger, Warr, Guardian x2, Ele x2, Mes, Thief

(edited by Gregori.5807)

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Posted by: Meglobob.8620

Meglobob.8620

Until this last patch I believed that Anet would not drastically unbalance a class then, in their next discussion, basically blow off complaints about the unbalancing. Basically, I have lost faith in the company.

I have no faith that Anet will not just off and nerf this class.

^

This is exactly how I feel after the last balance patch!

I have not played since I saw the patch notes, unlike the player above me, I just can’t see the point of playing any game where the devs/Anet will just destroy a players character…

So I have since been playing Path Of Exile, which I am enjoying quite a lot…

I will read the news/updates when they come out and if they have a change of policy and stop nerfing characters in PvE/WvW then I will probably start playing GW2 again. Until then, no thank you…

However, on the topic of PvE, GW2 with 2 week releases of PvE has probably/will have the most PvE of any MMO out there in the not too distant future. Really, 50-70% of the game revolves around PvE.

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Posted by: Sinifair.1026

Sinifair.1026

Guild missions are PvE content. They can no way be misconstrued as PvP content and there are a bunch of them. The redo of the Ascalonian dungeon is PvE content. Anet redid the dungeon and most people don’t do it anymore. That doesn’t mean it wasn’t done. That’s also new bosses with new mechanics. Obviously jumping puzzles have been added (and you can’t tell me that’s PvP). The one time they did add events, back in November, people didn’t care. The Flame and Frost dungeon was not only PvE content but it was popular PvE content. The new Sky Pirates dungeon is PvE content. The Halloween instance was PvE content. And most people would consider the music minigame at Christmas PvE content. The skritt burglur is certainly PvE content. The Cragstead instance has changed as a result of Flame and Frost, Southsun has been rebuild and has a new meta-event.

You can say there’s more PvP focus all you want…but it’s simply not true. What new stuff has SPvP gotten since launch? A new map, an observation mode (which was talked about before launch and was always supposed to be there) and custom arenas. That’s it.

WvW finally got an end to culling (they’re working on the PvE version but it’s far more complicated) and the new WxP/ranks. Oh and traps…but that’s about it.

I don’t know how ANYONE can say this game is PvP focused and keep a straight face.

All the new features in releases are for PvP, mate.
- But as you so often say, MY playstyle is for the PvE such as the Open World. The Jumping Puzzles, if hunted for, are a grind and GW2 is no such game by your own words.
- They are a nice addition occasionally when stumbled upon, but there are no new Dynamic Events or anything like that. No new Tasks (hearts, if you will) to add to that.
- I’m wandering most of the PvE content by myself and it just doesn’t get improved or expanded in any way.

- PvP has gotten the most attention always a new addition or feature to PvP and such over the past many months.
- But as said, they are talking about implementing more zones now and adding more standard PvE content. (Dungeons used to be the “Hardcore” content, or maybe rather the dungeons were casual while the raids were hardcore. PvE as I play it are the Open Worlds offerings, nor hidden agendas as the Jumping puzzles – still, I’d like to add, I like stumbling upon them, but hunting for them is not something I set out to do, really. I find it nicer the other way around – but rather the lore in “quests” or Tasks)

- And Guild Missions, like dungeons, are grouped content. Mostly, since my friends left, I solo most content. We used to have a guild and play together, but there just weren’t that much content, and they left due to a focus on PvP.
- The PvE content that has been added just weren’t the “right” kind of PvE… just as the PvP still needs a lot of new stuff to be that kind of PvP the players really want (I just know that a lot of features can be seen with each new release over the past months).

(edited by Sinifair.1026)